Player Matchup

Achilles
Achilles
 
Achilles
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
AronDimitri
Hou Yi
Level 102
God Stats
13W - 9L
1,421 SR
Queue Stats
248W - 264L
1,530 Elo+
Party 1
Cliodhna
Cliodhna
CerriSoure
Cliodhna
Level 22
God Stats
0W - 1L
1,156 SR
Queue Stats
4W - 5L
1,266 Elo+
Party 3
Hel
Hel
IamKaisen
Hel
Level 86
God Stats
14W - 9L
1,652 SR
Queue Stats
136W - 101L
1,573 Elo+
Party 3
Ymir
Ymir
Rekasty1711
Ymir
Level 27
God Stats
15W - 18L
1,542 SR
Queue Stats
128W - 150L
1,447 Elo+
Party 1
Team Averages
Level 77
1,454 SR
1,463 Elo+

VS

Team Averages
Level 88
1,520 SR
1,496 Elo+
Chaac
Chaac
 
Chaac
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
DefterAnt023
Bastet
Level 108
God Stats
1W - 0L
1,588 SR
Queue Stats
32W - 25L
1,513 Elo+
Party 2
Medusa
Medusa
HeroGunKiller19
Medusa
Level 69
God Stats
1W - 3L
1,499 SR
Queue Stats
21W - 16L
1,517 Elo+
Party 2
Kuzenbo
Kuzenbo
Rank10Ares
Kuzenbo
Level 54
God Stats
1W - 1L
1,425 SR
Queue Stats
2W - 1L
1,441 Elo+
Party 2
Merlin
Merlin
TKUnlimited21
Merlin
Level 68
God Stats
1W - 2L
1,586 SR
Queue Stats
9W - 8L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
8
2 / 2 / 0
5,204
520
3,137
6,757
1,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hou Yi
9
2 / 2 / 1
5,324
532
4,347
5,069
1,291
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cliodhna
CerriSoure
Cliodhna
7
1 / 7 / 0
4,881
488
2,366
6,795
1,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 3 / 1
4,961
496
1,351
6,077
1,532
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

6
0 / 3 / 3
4,887
489
1,234
6,202
3,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
7 / 1 / 1
6,934
693
6,314
6,691
6,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bastet
10
5 / 1 / 0
6,175
618
3,078
5,621
1,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 2 / 3
5,487
549
3,479
4,851
1,120
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Rank10Ares
Kuzenbo
9
2 / 0 / 3
5,513
551
3,414
4,844
4,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 1 / 2
5,826
583
3,194
2,878
731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
5
Kills
17
17
Deaths
5
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
2
0
1
W
Chaac
 
Chaac
7
1
1
7.5
L
Hou Yi
2
2
1
1.25
L
Cliodhna
CerriSoure
Cliodhna
1
7
0
0.14
W
Bastet
5
1
0
5
W
2
2
3
1.75
L
0
3
1
0.17
W
Kuzenbo
Rank10Ares
Kuzenbo
2
0
3
3.5
L
0
3
3
0.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,435
Damage
19,479
30,900
Taken
24,885
10,123
Mitigated
13,770
8,465
Healing
6,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,137
1,411
0
1,561
6,757
1,773
0
1,725
4,876
0
18,805
W
Chaac
 
Chaac
6,314
1,036
0
3,254
6,691
6,384
316
0
6,691
2,042
33,099
L
Hou Yi
4,347
1,922
0
1,706
5,069
1,291
0
932
4,137
0
30,616
L
Cliodhna
CerriSoure
Cliodhna
2,366
584
0
1,124
6,795
1,709
0
385
5,945
0
17,497
W
Bastet
3,078
1,193
0
2,828
5,621
1,519
0
126
5,495
0
27,211
W
3,479
1,713
0
0
4,851
1,120
0
472
4,379
0
26,501
L
1,351
0
205
2,251
6,077
1,532
0
2,360
3,672
23,549
0
W
Kuzenbo
Rank10Ares
Kuzenbo
3,414
1,096
0
480
4,844
4,016
0
876
3,968
12,606
0
L
1,234
64
0
1,618
6,202
3,818
0
1,649
4,553
9,241
0
W
3,194
52
0
186
2,878
731
0
1,225
1,653
32,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,257
Gold Earned
29,935
205
Minions Killed
291
0
Camps Cleared
0
947,184
Distance Traveled
1,023,446
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,204
520
45
5
0
213,562
2
W
Chaac
6,934
693
88
9
0
184,415
2
L
Hou Yi
5,324
532
65
7
0
177,326
4
L
Cliodhna
4,881
488
35
4
0
197,938
0
W
Bastet
6,175
618
55
6
0
231,893
1
W
Medusa
5,487
549
54
5
0
200,760
2
L
Hel
4,961
496
54
5
0
167,309
0
W
Kuzenbo
5,513
551
23
2
0
206,257
0
L
Ymir
4,887
489
6
1
0
191,049
4
W
Merlin
5,826
583
71
7
0
200,121
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role