Player Matchup

Raijin
Raijin
Gestalt13
Raijin
Level 26
God Stats
2W - 1L
1,674 SR
Queue Stats
59W - 21L
1,772 Elo+
Party 2
Vamana
Vamana
Impendingtag7
Vamana
Level 112
God Stats
3W - 2L
1,553 SR
Queue Stats
267W - 171L
1,641 Elo+
Party 2
Cthulhu
Cthulhu
Jumpsers
Cthulhu
Level 105
God Stats
2W - 3L
1,623 SR
Queue Stats
292W - 169L
1,714 Elo+
Party 2
Team Averages
Level 81
1,617 SR
1,709 Elo+

VS

Team Averages
Level 48
1,451 SR
1,361 Elo+
Ymir
Ymir
WhiteGuyTy7
Ymir
Level 39
God Stats
0W - 4L
1,392 SR
Queue Stats
97W - 112L
1,384 Elo+
Party 1
Izanami
Izanami
XxBarreBabyxX
Izanami
Level 85
God Stats
21W - 16L
1,461 SR
Queue Stats
125W - 165L
1,299 Elo+
Solo
Tiamat
Tiamat
ahVital
Tiamat
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 31L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Gestalt13
Raijin
12
3 / 3 / 17
8,663
788
13,330
7,606
2,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
9 / 4 / 6
9,341
849
9,667
14,816
6,835
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cthulhu
Jumpsers
Cthulhu
14
8 / 3 / 12
9,321
847
13,915
11,222
9,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 5
8,306
755
7,509
17,469
11,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Izanami
11
3 / 4 / 1
7,811
710
8,591
11,029
4,056
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
ahVital
Tiamat
12
2 / 11 / 6
8,457
769
3,922
12,930
7,747
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
20
20
Kills
8
10
Deaths
20
35
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Raijin
Gestalt13
Raijin
3
3
17
3.83
W
9
4
6
3
W
Cthulhu
Jumpsers
Cthulhu
8
3
12
4.67
L
3
5
5
1.1
L
Izanami
3
4
1
0.88
L
Tiamat
ahVital
Tiamat
2
11
6
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,912
Damage
20,022
33,644
Taken
41,428
19,219
Mitigated
23,006
4,633
Healing
2,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Gestalt13
Raijin
13,330
1,196
0
958
7,606
2,765
471
3,388
4,218
27,073
0
W
9,667
4,342
0
3,505
14,816
6,835
1,011
3,296
11,520
0
25,538
W
Cthulhu
Jumpsers
Cthulhu
13,915
553
0
170
11,222
9,619
14
4,803
6,419
31,338
0
L
7,509
1,177
148
779
17,469
11,203
0
11,142
5,821
12,806
0
L
Izanami
8,591
5,451
0
1,405
11,029
4,056
0
6,571
4,184
0
29,588
L
Tiamat
ahVital
Tiamat
3,922
1,010
0
398
12,930
7,747
0
8,505
4,046
10,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,325
Gold Earned
24,574
113
Minions Killed
64
4
Camps Cleared
2
597,900
Distance Traveled
505,937
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,663
788
40
4
4
184,240
0
W
Vamana
9,341
849
36
3
0
199,085
2
W
Cthulhu
9,321
847
37
3
0
214,575
2
L
Ymir
8,306
755
7
1
0
188,615
1
L
Izanami
7,811
710
48
4
2
167,126
1
L
Tiamat
8,457
769
9
1
0
150,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role