Player Matchup

Artio
Artio
 
Artio
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
FowCow
Ra
Level 26
God Stats
2W - 1L
1,881 SR
Queue Stats
51W - 48L
1,516 Elo+
Party 2
Pele
Pele
PlatinumSP
Pele
Level 25
God Stats
12W - 10L
1,540 SR
Queue Stats
47W - 43L
1,535 Elo+
Party 2
Erlang Shen
Erlang Shen
SosaClover
Erlang Shen
Level 22
God Stats
1W - 6L
1,519 SR
Queue Stats
13W - 13L
1,605 Elo+
Solo
Ares
Ares
Unkleshelly
Ares
Level 12
God Stats
3W - 3L
1,500 SR
Queue Stats
162W - 138L
1,643 Elo+
Party 1
Team Averages
Level 24
1,588 SR
1,560 Elo+

VS

Team Averages
Level 16
1,565 SR
1,510 Elo+
Osiris
Osiris
Eham07
Osiris
Level 14
God Stats
2W - 1L
1,571 SR
Queue Stats
15W - 11L
1,585 Elo+
Solo
He Bo
He Bo
GankDeezzNutz
He Bo
Level 29
God Stats
7W - 5L
1,384 SR
Queue Stats
84W - 81L
1,464 Elo+
Solo
Hades
Hades
SuperCEOman
Hades
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 15L
1,578 Elo+
Solo
Thor
Thor
Verzanize
Thor
Level 18
God Stats
2W - 2L
1,534 SR
Queue Stats
47W - 33L
1,531 Elo+
Solo
Neith
Neith
shepherd746funny
Neith
Level 16
God Stats
3W - 0L
1,834 SR
Queue Stats
37W - 49L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
4 / 4 / 5
8,041
473
6,461
10,952
8,394
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ra
11
2 / 8 / 4
7,616
448
6,458
11,592
3,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
7 / 8 / 2
9,352
550
10,538
16,329
4,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Erlang Shen
SosaClover
Erlang Shen
13
2 / 8 / 3
8,398
494
9,316
15,593
9,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
4 / 6 / 6
8,092
476
7,045
16,438
9,587
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Eham07
Osiris
16
4 / 4 / 12
10,065
592
14,604
15,346
15,361
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
12 / 6 / 5
10,992
647
13,433
13,732
4,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
2 / 3 / 10
8,867
522
4,557
11,666
4,523
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thor
18
15 / 1 / 9
11,617
683
19,967
12,380
5,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 5 / 4
8,069
475
2,220
7,872
1,766
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
74
19
Kills
34
34
Deaths
19
20
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
4
4
5
1.63
W
Osiris
Eham07
Osiris
4
4
12
2.5
L
Ra
2
8
4
0.5
W
12
6
5
2.42
L
7
8
2
1
L
Erlang Shen
SosaClover
Erlang Shen
2
8
3
0.44
W
2
3
10
2.33
L
4
6
6
1.17
W
Thor
15
1
9
19.5
W
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,818
Damage
54,781
70,904
Taken
60,996
35,578
Mitigated
31,622
15,962
Healing
14,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
6,461
1,482
560
3,145
10,952
8,394
0
3,611
7,010
34,387
0
W
Osiris
Eham07
Osiris
14,604
4,921
0
1,040
15,346
15,361
1,400
514
14,832
7,408
54,948
L
Ra
6,458
1,072
306
418
11,592
3,283
430
4,151
7,347
41,609
0
W
13,433
447
642
5,167
13,732
4,871
1,589
6,477
7,255
55,198
0
L
10,538
2,261
0
3,123
16,329
4,590
252
2,144
14,177
0
45,911
L
Erlang Shen
SosaClover
Erlang Shen
9,316
4,476
0
3,227
15,593
9,724
0
4,260
11,241
0
45,411
W
4,557
785
440
4,388
11,666
4,523
1,695
4,874
6,792
32,220
0
L
7,045
601
191
4,992
16,438
9,587
0
5,066
11,050
23,751
0
W
Thor
19,967
5,425
0
2,106
12,380
5,101
296
3,051
9,329
0
79,533
W
2,220
1,170
109
1,066
7,872
1,766
3,806
5,048
2,824
0
28,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,499
Gold Earned
49,610
321
Minions Killed
433
0
Camps Cleared
0
1,540,357
Distance Traveled
1,562,401
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,041
473
55
3
0
299,886
3
W
Osiris
10,065
592
107
6
0
311,532
1
L
Ra
7,616
448
73
4
0
292,408
5
W
He Bo
10,992
647
95
6
0
302,752
4
L
Pele
9,352
550
75
4
0
343,521
1
L
Erlang Shen
8,398
494
77
5
0
301,111
3
W
Hades
8,867
522
67
4
0
315,568
0
L
Ares
8,092
476
41
2
0
303,431
1
W
Thor
11,617
683
115
7
0
353,323
0
W
Neith
8,069
475
49
3
0
279,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role