Player Matchup

Tsukuyomi
Tsukuyomi
BattyBoiSyndrome
Tsukuyomi
Level 8
God Stats
4W - 7L
1,301 SR
Queue Stats
37W - 57L
1,424 Elo+
Solo
Kukulkan
Kukulkan
Joscka00
Kukulkan
Level 15
God Stats
1W - 2L
1,513 SR
Queue Stats
33W - 28L
1,371 Elo+
Party 2
Jing Wei
Jing Wei
Playboys22
Jing Wei
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,413 Elo+
Party 2
Fenrir
Fenrir
Raynell-10
Fenrir
Level 14
God Stats
0W - 3L
1,500 SR
Queue Stats
53W - 39L
1,461 Elo+
Party 2
Cliodhna
Cliodhna
jojo0111
Cliodhna
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 10L
1,379 Elo+
Solo
Team Averages
Level 14
1,463 SR
1,410 Elo+

VS

Team Averages
Level 32
1,548 SR
1,465 Elo+
Tsukuyomi
Tsukuyomi
DessyrB3ll0m
Tsukuyomi
Level 86
God Stats
14W - 11L
1,553 SR
Queue Stats
254W - 240L
1,507 Elo+
Party 1
Bellona
Bellona
Im serks
Bellona
Level 20
God Stats
15W - 18L
1,616 SR
Queue Stats
30W - 33L
1,506 Elo+
Party 1
Ymir
Ymir
RASVA42002
Ymir
Level 11
God Stats
7W - 8L
1,544 SR
Queue Stats
7W - 9L
1,442 Elo+
Party 1
Tiamat
Tiamat
SPOODERMAN2423
Tiamat
Level 27
God Stats
4W - 5L
1,525 SR
Queue Stats
58W - 58L
1,446 Elo+
Party 1
Jing Wei
Jing Wei
Tamaldulce
Jing Wei
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
12
1 / 6 / 4
7,336
408
5,637
12,691
3,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
Joscka00
Kukulkan
12
0 / 3 / 2
7,421
412
2,428
6,790
1,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Playboys22
Jing Wei
12
0 / 7 / 3
7,174
399
5,294
10,875
3,249
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
Raynell-10
Fenrir
11
3 / 5 / 5
8,272
460
5,659
12,554
11,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cliodhna
jojo0111
Cliodhna
15
6 / 8 / 1
9,754
542
8,556
12,083
4,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DessyrB3ll0m
Tsukuyomi
19
18 / 1 / 3
11,701
650
15,795
13,114
5,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Im serks
Bellona
14
7 / 1 / 5
9,415
523
7,005
12,730
10,950
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
1 / 4 / 7
7,943
441
3,717
11,199
8,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
1 / 1 / 5
9,458
525
7,191
6,430
2,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Tamaldulce
Jing Wei
12
2 / 3 / 7
7,764
431
4,072
7,384
2,026
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
56
10
Kills
29
29
Deaths
10
15
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
1
6
4
0.5
W
Tsukuyomi
DessyrB3ll0m
Tsukuyomi
18
1
3
19.5
W
Bellona
Im serks
Bellona
7
1
5
9.5
L
Kukulkan
Joscka00
Kukulkan
0
3
2
0.33
L
Jing Wei
Playboys22
Jing Wei
0
7
3
0.21
W
1
4
7
1.13
L
Fenrir
Raynell-10
Fenrir
3
5
5
1.1
W
1
1
5
3.5
W
Jing Wei
Tamaldulce
Jing Wei
2
3
7
1.83
L
Cliodhna
jojo0111
Cliodhna
6
8
1
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,574
Damage
37,780
54,993
Taken
50,857
25,531
Mitigated
30,051
7,895
Healing
13,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
5,637
1,153
0
2,416
12,691
3,930
111
2,641
10,050
0
32,737
W
Tsukuyomi
DessyrB3ll0m
Tsukuyomi
15,795
4,486
0
5,174
13,114
5,630
37
142
12,972
0
90,097
W
Bellona
Im serks
Bellona
7,005
2,115
0
3,885
12,730
10,950
738
631
12,041
7,465
36,614
L
Kukulkan
Joscka00
Kukulkan
2,428
517
0
625
6,790
1,907
0
2,735
3,701
37,306
0
L
Jing Wei
Playboys22
Jing Wei
5,294
3,408
0
1,067
10,875
3,249
787
2,885
7,730
0
31,090
W
3,717
1,247
0
1,025
11,199
8,761
716
373
10,786
21,700
0
L
Fenrir
Raynell-10
Fenrir
5,659
806
0
2,309
12,554
11,545
0
2,920
9,530
0
19,573
W
7,191
230
0
2,396
6,430
2,684
616
906
5,320
57,924
0
W
Jing Wei
Tamaldulce
Jing Wei
4,072
3,138
0
648
7,384
2,026
1,418
74
7,310
0
30,706
L
Cliodhna
jojo0111
Cliodhna
8,556
966
0
1,478
12,083
4,900
0
953
11,060
0
52,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,957
Gold Earned
46,281
322
Minions Killed
467
0
Camps Cleared
0
1,628,246
Distance Traveled
1,756,066
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,336
408
48
3
0
332,505
0
W
Tsukuyomi
11,701
650
160
9
0
414,140
5
W
Bellona
9,415
523
99
6
0
386,027
2
L
Kukulkan
7,421
412
88
5
0
323,302
1
L
Jing Wei
7,174
399
66
4
0
297,054
0
W
Ymir
7,943
441
30
2
0
288,430
0
L
Fenrir
8,272
460
39
2
0
333,454
0
W
Tiamat
9,458
525
112
6
0
365,322
0
W
Jing Wei
7,764
431
66
4
0
302,147
2
L
Cliodhna
9,754
542
81
5
0
341,931
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role