Player Matchup

Cu Chulainn
Cu Chulainn
Burtiins
Cu Chulainn
Level 14
God Stats
1W - 2L
1,556 SR
Queue Stats
2W - 5L
1,382 Elo+
Party 1
Hercules
Hercules
Confils
Hercules
Level 105
God Stats
0W - 2L
1,468 SR
Queue Stats
16W - 53L
1,265 Elo+
Party 1
Merlin
Merlin
OCEZNO
Merlin
Level 66
God Stats
0W - 2L
1,627 SR
Queue Stats
2W - 5L
1,359 Elo+
Party 1
Neith
Neith
RicardosUnidos
Neith
Level 109
God Stats
0W - 3L
1,696 SR
Queue Stats
2W - 7L
1,284 Elo+
Party 1
Nemesis
Nemesis
berserkergames
Nemesis
Level 143
God Stats
3W - 7L
1,313 SR
Queue Stats
105W - 108L
1,417 Elo+
Solo
Team Averages
Level 87
1,532 SR
1,341 Elo+

VS

Team Averages
Level 68
1,570 SR
1,469 Elo+
Cliodhna
Cliodhna
BigDvddyx3
Cliodhna
Level 88
God Stats
7W - 5L
1,589 SR
Queue Stats
256W - 261L
1,525 Elo+
Party 3
Jormungandr
Jormungandr
GhostTwig
Jormungandr
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 4L
1,458 Elo+
Party 2
Zhong Kui
Zhong Kui
STA DWire
Zhong Kui
Level 45
God Stats
41W - 30L
1,531 SR
Queue Stats
46W - 45L
1,393 Elo+
Party 3
Chaac
Chaac
STA Deadshot
Chaac
Level 128
God Stats
3W - 3L
1,627 SR
Queue Stats
88W - 87L
1,513 Elo+
Party 3
Charybdis
Charybdis
werevenomo
Charybdis
Level 59
God Stats
1W - 1L
1,601 SR
Queue Stats
7W - 7L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Burtiins
Cu Chulainn
13
2 / 4 / 3
7,853
393
6,126
11,204
9,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hercules
Confils
Hercules
15
0 / 6 / 0
8,474
424
4,975
15,488
18,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
OCEZNO
Merlin
15
0 / 3 / 0
8,842
442
5,139
8,819
2,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
2 / 2 / 3
8,373
419
7,601
10,815
3,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
2 / 2 / 1
9,107
455
6,969
15,233
6,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
BigDvddyx3
Cliodhna
20
8 / 1 / 4
11,881
594
11,680
12,441
4,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
GhostTwig
Jormungandr
15
0 / 2 / 5
9,074
454
6,564
10,552
10,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
STA DWire
Zhong Kui
19
4 / 0 / 1
11,796
590
10,059
11,883
9,186
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
3 / 0 / 5
11,481
574
10,796
15,825
16,841
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
werevenomo
Charybdis
15
2 / 3 / 3
9,426
471
7,613
11,477
4,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
6
Kills
17
17
Deaths
6
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
BigDvddyx3
Cliodhna
8
1
4
10
L
Cu Chulainn
Burtiins
Cu Chulainn
2
4
3
0.88
L
Hercules
Confils
Hercules
0
6
0
0
W
Jormungandr
GhostTwig
Jormungandr
0
2
5
1.25
L
Merlin
OCEZNO
Merlin
0
3
0
0
L
2
2
3
1.75
W
Zhong Kui
STA DWire
Zhong Kui
4
0
1
4.5
W
3
0
5
5.5
L
2
2
1
1.25
W
Charybdis
werevenomo
Charybdis
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,810
Damage
46,712
61,559
Taken
62,178
40,405
Mitigated
45,709
16,180
Healing
29,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
BigDvddyx3
Cliodhna
11,680
1,344
0
6,025
12,441
4,964
0
368
11,982
0
93,879
L
Cu Chulainn
Burtiins
Cu Chulainn
6,126
932
188
1,595
11,204
9,840
0
3,913
7,291
0
37,026
L
Hercules
Confils
Hercules
4,975
1,041
0
5,171
15,488
18,104
0
0
15,488
0
47,590
W
Jormungandr
GhostTwig
Jormungandr
6,564
1,121
0
2,179
10,552
10,456
144
518
9,897
35,958
0
L
Merlin
OCEZNO
Merlin
5,139
501
0
678
8,819
2,938
0
5,209
3,610
56,218
0
L
7,601
4,249
0
3,297
10,815
3,047
0
4,011
6,804
0
49,549
W
Zhong Kui
STA DWire
Zhong Kui
10,059
1,157
0
8,400
11,883
9,186
678
3,127
8,756
92,075
0
W
10,796
2,877
0
10,338
15,825
16,841
2,192
1,026
13,984
0
78,808
L
6,969
2,267
0
5,251
15,233
6,476
0
3,490
11,743
0
69,982
W
Charybdis
werevenomo
Charybdis
7,613
4,960
0
2,710
11,477
4,262
758
564
10,460
0
70,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,649
Gold Earned
53,658
500
Minions Killed
681
0
Camps Cleared
0
1,787,100
Distance Traveled
1,947,265
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
11,881
594
129
6
0
463,564
3
L
Cu Chulainn
7,853
393
64
3
0
384,233
0
L
Hercules
8,474
424
103
5
0
327,144
0
W
Jormungandr
9,074
454
42
2
0
372,365
10
L
Merlin
8,842
442
115
6
0
279,380
0
L
Neith
8,373
419
96
5
0
320,746
1
W
Zhong Kui
11,796
590
205
10
0
396,558
0
W
Chaac
11,481
574
175
9
0
362,352
2
L
Nemesis
9,107
455
122
6
0
475,597
5
W
Charybdis
9,426
471
130
7
0
352,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role