Player Matchup

Cthulhu
Cthulhu
Boiii Chilll
Cthulhu
Level 18
God Stats
8W - 9L
1,498 SR
Queue Stats
78W - 115L
1,352 Elo+
Party 1
Chiron
Chiron
CreepingFlameGod
Chiron
Level 14
God Stats
7W - 5L
1,616 SR
Queue Stats
19W - 25L
1,427 Elo+
Solo
Heimdallr
Heimdallr
Frankze
Heimdallr
Level 23
God Stats
18W - 14L
1,646 SR
Queue Stats
73W - 119L
1,312 Elo+
Party 1
Agni
Agni
XL Ham Sandwich
Agni
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,856 Elo+
Party 1
Bellona
Bellona
s45nngngngn
Bellona
Level 17
God Stats
4W - 6L
1,275 SR
Queue Stats
19W - 22L
1,290 Elo+
Party 1
Team Averages
Level 16
1,507 SR
1,448 Elo+

VS

Team Averages
Level 29
1,473 SR
1,462 Elo+
Neith
Neith
 
Neith
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
BIGSUNDON
Chaac
Level 16
God Stats
9W - 12L
1,435 SR
Queue Stats
25W - 35L
1,304 Elo+
Party 2
Mercury
Mercury
GodLikeCyan
Mercury
Level 26
God Stats
7W - 7L
1,461 SR
Queue Stats
370W - 367L
1,501 Elo+
Party 2
Cthulhu
Cthulhu
KamakazeHottie
Cthulhu
Level 37
God Stats
1W - 2L
1,453 SR
Queue Stats
164W - 176L
1,460 Elo+
Party 2
Baron Samedi
Baron Samedi
whobaldy
Baron Samedi
Level 25
God Stats
5W - 3L
1,516 SR
Queue Stats
12W - 7L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Boiii Chilll
Cthulhu
13
1 / 5 / 2
8,972
390
8,628
25,394
29,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

7
0 / 5 / 0
6,895
300
2,812
7,242
1,904
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
Frankze
Heimdallr
16
1 / 9 / 3
9,475
412
10,074
17,756
8,593
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 13 / 2
9,205
400
10,093
19,898
7,612
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
s45nngngngn
Bellona
15
1 / 6 / 2
8,783
382
8,615
21,568
20,038
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
7 / 2 / 10
12,228
532
16,945
16,208
6,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
BIGSUNDON
Chaac
17
4 / 1 / 7
11,152
485
10,797
14,048
13,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
GodLikeCyan
Mercury
20
11 / 1 / 3
12,793
556
10,406
15,077
6,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
4 / 2 / 19
11,349
493
16,602
14,943
16,921
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baron Samedi
whobaldy
Baron Samedi
19
12 / 1 / 9
12,637
549
20,167
18,673
10,813
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
86
5
Kills
38
38
Deaths
7
9
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
2
10
6
W
Chaac
BIGSUNDON
Chaac
4
1
7
7.5
L
Cthulhu
Boiii Chilll
Cthulhu
1
5
2
0.4
L
0
5
0
0
L
Heimdallr
Frankze
Heimdallr
1
9
3
0.28
W
Mercury
GodLikeCyan
Mercury
11
1
3
12.5
W
4
2
19
6.75
L
2
13
2
0.23
L
Bellona
s45nngngngn
Bellona
1
6
2
0.33
W
Baron Samedi
whobaldy
Baron Samedi
12
1
9
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,222
Damage
74,917
91,858
Taken
78,949
67,254
Mitigated
54,060
8,650
Healing
33,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
16,945
7,866
0
7,227
16,208
6,579
5,672
5,556
10,652
0
94,371
W
Chaac
BIGSUNDON
Chaac
10,797
996
0
3,436
14,048
13,351
2,728
2,483
11,565
0
54,422
L
Cthulhu
Boiii Chilll
Cthulhu
8,628
908
0
1,080
25,394
29,107
0
9,274
15,748
37,839
0
L
2,812
1,623
40
2,005
7,242
1,904
0
2,957
4,285
0
21,000
L
Heimdallr
Frankze
Heimdallr
10,074
3,803
0
2,415
17,756
8,593
0
5,789
11,916
0
65,014
W
Mercury
GodLikeCyan
Mercury
10,406
6,210
0
6,646
15,077
6,396
0
1,141
13,936
0
84,309
W
16,602
848
1,089
2,058
14,943
16,921
472
5,344
9,599
60,853
0
L
10,093
1,366
75
2,121
19,898
7,612
468
14,091
5,756
36,959
0
L
Bellona
s45nngngngn
Bellona
8,615
1,134
0
914
21,568
20,038
176
4,658
16,133
6,159
34,601
W
Baron Samedi
whobaldy
Baron Samedi
20,167
1,395
1,367
11,802
18,673
10,813
1,530
5,848
12,821
98,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,330
Gold Earned
60,159
303
Minions Killed
652
0
Camps Cleared
0
1,743,380
Distance Traveled
2,291,276
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,228
532
154
7
0
404,446
1
W
Chaac
11,152
485
103
4
0
436,249
0
L
Cthulhu
8,972
390
55
2
0
406,234
0
L
Chiron
6,895
300
43
2
0
199,602
4
L
Heimdallr
9,475
412
88
4
0
393,460
2
W
Mercury
12,793
556
161
7
0
551,611
0
W
Cthulhu
11,349
493
79
3
0
465,313
2
L
Agni
9,205
400
61
3
0
309,386
0
L
Bellona
8,783
382
56
2
0
434,698
0
W
Baron Samedi
12,637
549
155
7
0
433,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role