Player Matchup

Chaac
Chaac
A Mercc
Chaac
Level 144
God Stats
1W - 0L
1,866 SR
Queue Stats
70W - 58L
1,485 Elo+
Party 1
Sylvanus
Sylvanus
CaptainKahk3159
Sylvanus
Level 43
God Stats
4W - 2L
1,457 SR
Queue Stats
95W - 81L
1,493 Elo+
Solo
Janus
Janus
FAROUT
Janus
Level 142
God Stats
7W - 4L
1,472 SR
Queue Stats
47W - 34L
1,448 Elo+
Party 1
Neith
Neith
JCtheFighter
Neith
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
OlliekinsTV
Cliodhna
Level 158
God Stats
31W - 16L
1,569 SR
Queue Stats
569W - 473L
1,631 Elo+
Party 1
Team Averages
Level 100
1,573 SR
1,512 Elo+

VS

Team Averages
Level 68
1,472 SR
1,445 Elo+
Cliodhna
Cliodhna
ALEXTRAYN
Cliodhna
Level 127
God Stats
2W - 2L
1,631 SR
Queue Stats
228W - 228L
1,524 Elo+
Party 2
Ra
Ra
Betuz880
Ra
Level 45
God Stats
0W - 2L
1,464 SR
Queue Stats
176W - 181L
1,417 Elo+
Party 2
Sun Wukong
Sun Wukong
Charmeleon32466
Sun Wukong
Level 39
God Stats
43W - 53L
1,439 SR
Queue Stats
288W - 275L
1,460 Elo+
Solo
Cthulhu
Cthulhu
DownwindBrush6
Cthulhu
Level 33
God Stats
2W - 9L
1,394 SR
Queue Stats
196W - 232L
1,381 Elo+
Party 2
Artemis
Artemis
Turnover490
Artemis
Level 96
God Stats
16W - 14L
1,435 SR
Queue Stats
199W - 191L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
A Mercc
Chaac
10
1 / 0 / 0
5,820
582
4,599
5,958
4,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sylvanus
9
2 / 2 / 3
5,267
527
2,720
6,064
3,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
FAROUT
Janus
10
1 / 0 / 4
5,974
597
2,349
1,571
444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 4 / 3
4,688
469
3,247
4,360
1,165
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cliodhna
OlliekinsTV
Cliodhna
11
6 / 1 / 3
6,796
680
4,702
6,196
1,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
ALEXTRAYN
Cliodhna
10
1 / 1 / 1
5,559
556
2,601
5,332
1,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 4 / 0
5,149
515
2,050
5,330
1,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Charmeleon32466
Sun Wukong
9
0 / 1 / 0
5,374
537
2,481
5,362
2,553
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

7
2 / 3 / 4
5,030
503
2,948
6,799
4,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Artemis
Turnover490
Artemis
9
2 / 2 / 4
5,285
529
4,783
4,700
1,162
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
16
11
Kills
7
7
Deaths
11
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chaac
A Mercc
Chaac
1
0
0
1
L
Cliodhna
ALEXTRAYN
Cliodhna
1
1
1
1.5
L
2
4
0
0.5
W
Sylvanus
2
2
3
1.75
L
Sun Wukong
Charmeleon32466
Sun Wukong
0
1
0
0
L
2
3
4
1.33
W
Janus
FAROUT
Janus
1
0
4
3
W
1
4
3
0.63
W
Cliodhna
OlliekinsTV
Cliodhna
6
1
3
7.5
L
Artemis
Turnover490
Artemis
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,617
Damage
14,863
24,149
Taken
27,523
12,047
Mitigated
10,751
10,118
Healing
5,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
A Mercc
Chaac
4,599
680
0
3,376
5,958
4,758
0
0
5,958
4,776
26,272
L
Cliodhna
ALEXTRAYN
Cliodhna
2,601
619
0
436
5,332
1,658
0
803
4,405
0
34,838
L
2,050
188
0
972
5,330
1,202
0
1,201
4,061
22,317
0
W
Sylvanus
2,720
963
656
2,284
6,064
3,907
58
1,386
4,676
19,424
6,810
L
Sun Wukong
Charmeleon32466
Sun Wukong
2,481
1,007
0
2,394
5,362
2,553
0
541
4,270
0
31,151
L
2,948
93
0
479
6,799
4,176
0
1,470
5,295
13,539
0
W
Janus
FAROUT
Janus
2,349
42
0
500
1,571
444
215
763
808
30,829
0
W
3,247
1,597
0
333
4,360
1,165
78
1,494
2,866
0
11,674
W
Cliodhna
OlliekinsTV
Cliodhna
4,702
617
0
2,969
6,196
1,773
0
1,464
4,570
0
36,471
L
Artemis
Turnover490
Artemis
4,783
2,600
0
1,419
4,700
1,162
0
1,407
3,253
0
21,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,545
Gold Earned
26,397
278
Minions Killed
258
0
Camps Cleared
0
948,036
Distance Traveled
914,765
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,820
582
77
8
0
194,426
1
L
Cliodhna
5,559
556
80
8
0
220,809
2
L
Ra
5,149
515
40
4
0
188,190
4
W
Sylvanus
5,267
527
46
5
0
159,647
2
L
Sun Wukong
5,374
537
69
7
0
157,220
1
L
Cthulhu
5,030
503
22
2
0
173,662
1
W
Janus
5,974
597
57
6
0
209,040
3
W
Neith
4,688
469
22
2
0
154,606
0
W
Cliodhna
6,796
680
76
8
0
230,317
1
L
Artemis
5,285
529
47
5
0
174,884
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role