Player Matchup

Ullr
Ullr
 
Ullr
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ITHEBIGMACI
Ah Muzen Cab
Level 156
God Stats
6W - 2L
1,731 SR
Queue Stats
142W - 125L
1,595 Elo+
Party 1
Terra
Terra
Mugged By EA
Terra
Level 158
God Stats
6W - 6L
1,729 SR
Queue Stats
296W - 257L
1,578 Elo+
Solo
Susano
Susano
RAFITAXSHOW
Susano
Level 158
God Stats
12W - 4L
1,713 SR
Queue Stats
90W - 95L
1,634 Elo+
Solo
Baba Yaga
Baba Yaga
Siinfuls
Baba Yaga
Level 144
God Stats
2W - 4L
1,479 SR
Queue Stats
8W - 17L
1,379 Elo+
Party 1
Team Averages
Level 144
1,630 SR
1,537 Elo+

VS

Team Averages
Level 101
1,559 SR
1,514 Elo+
Set
Set
Armand1
Set
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 89L
1,599 Elo+
Solo
Hera
Hera
Fox Glaive
Hera
Level 101
God Stats
20W - 21L
1,570 SR
Queue Stats
670W - 653L
1,519 Elo+
Solo
Medusa
Medusa
LION SNATCH
Medusa
Level 129
God Stats
0W - 2L
1,717 SR
Queue Stats
3W - 8L
1,391 Elo+
Solo
Scylla
Scylla
Leroy_Da_Omega
Scylla
Level 107
God Stats
14W - 27L
1,427 SR
Queue Stats
200W - 219L
1,490 Elo+
Solo
Ares
Ares
Squiggly_T
Ares
Level 69
God Stats
19W - 16L
1,584 SR
Queue Stats
292W - 297L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
0 / 1 / 6
6,676
954
3,571
6,140
2,236
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ah Muzen Cab
ITHEBIGMACI
Ah Muzen Cab
13
2 / 1 / 4
7,531
1,076
6,219
5,316
2,097
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 1 / 8
7,356
1,051
3,571
7,677
6,722
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
13
8 / 3 / 3
8,710
1,244
12,606
5,816
2,217
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baba Yaga
Siinfuls
Baba Yaga
13
2 / 2 / 5
7,232
1,033
6,123
5,617
2,074
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

320

VS

Team 2 Tickets

290

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
13
2 / 6 / 5
7,275
1,039
9,968
11,003
6,973
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 1 / 6
7,841
1,120
5,717
4,357
1,944
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
12
0 / 1 / 1
6,126
875
1,328
1,999
579
Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 2 / 1
7,587
1,084
4,135
6,326
2,096
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 2 / 7
7,855
1,122
6,157
11,307
10,996
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
28
12
Kills
8
8
Deaths
12
26
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
0
1
6
3
L
Set
2
6
5
0.75
L
2
1
6
5
W
Ah Muzen Cab
ITHEBIGMACI
Ah Muzen Cab
2
1
4
4
L
Medusa
0
1
1
0.5
L
3
2
1
1.75
W
0
1
8
4
W
Susano
8
3
3
3.17
W
Baba Yaga
Siinfuls
Baba Yaga
2
2
5
2.25
L
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,090
Damage
27,305
30,566
Taken
34,992
15,346
Mitigated
22,588
6,268
Healing
3,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
3,571
1,853
0
364
6,140
2,236
0
3,841
2,299
0
6,716
L
Set
9,968
4,080
0
1,387
11,003
6,973
0
3,319
7,684
0
18,757
L
5,717
1,530
0
0
4,357
1,944
0
883
3,474
31,612
0
W
Ah Muzen Cab
ITHEBIGMACI
Ah Muzen Cab
6,219
1,970
0
1,172
5,316
2,097
0
2,295
3,021
0
35,652
L
Medusa
1,328
340
0
115
1,999
579
0
280
1,719
0
6,994
L
4,135
181
0
577
6,326
2,096
0
1,373
4,953
15,732
0
W
3,571
350
1,998
1,989
7,677
6,722
0
4,329
3,348
10,495
0
W
Susano
12,606
2,563
0
0
5,816
2,217
0
2,571
3,245
0
24,083
W
Baba Yaga
Siinfuls
Baba Yaga
6,123
392
0
745
5,617
2,074
0
2,973
2,644
18,458
0
L
6,157
637
960
555
11,307
10,996
0
3,839
7,468
11,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,505
Gold Earned
36,684
133
Minions Killed
136
8
Camps Cleared
3
713,299
Distance Traveled
594,284
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
6,676
954
11
2
2
138,661
0
L
Set
7,275
1,039
21
3
0
116,755
0
L
Hera
7,841
1,120
68
10
1
141,502
2
W
Ah Muzen Cab
7,531
1,076
57
8
2
149,471
1
L
Medusa
6,126
875
13
2
2
53,660
0
L
Scylla
7,587
1,084
25
4
0
135,031
0
W
Terra
7,356
1,051
21
3
0
150,887
0
W
Susano
8,710
1,244
17
2
3
144,961
0
W
Baba Yaga
7,232
1,033
27
4
1
129,319
0
L
Ares
7,855
1,122
9
1
0
147,336
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role