Player Matchup

Xing Tian
Xing Tian
Gold V
Larch-Dance
Xing Tian
Gold V
Level 153
God Stats
34W - 34L
1,623 SR
Queue Stats
624W - 756L
1,329 MMR
Solo
Horus
Horus
Silver I
xLordLemons
Horus
Silver I
Level 103
God Stats
47W - 36L
1,561 SR
Queue Stats
132W - 160L
1,161 MMR
Solo
Sol
Sol
Gold V
young1 wicked
Sol
Gold V
Level 148
God Stats
11W - 16L
1,198 SR
Queue Stats
196W - 211L
1,260 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 135
1,461 SR
1,250 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 108
1,612 SR
1,424 MMR
Gilgamesh
Gilgamesh
Gold V
AchillesWill16
Gilgamesh
Gold V
Level 109
God Stats
1W - 2L
1,682 SR
Queue Stats
95W - 91L
1,387 MMR
Party 1
Nox
Nox
Silver III
Flailing_Branch
Nox
Silver III
Level 103
God Stats
9W - 14L
1,457 SR
Queue Stats
43W - 61L
1,115 MMR
Solo
Terra
Terra
Gold V
KingLarxy
Terra
Gold V
Level 113
God Stats
13W - 9L
1,698 SR
Queue Stats
16W - 15L
1,772 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Larch-Dance
Xing Tian
15
4 / 2 / 8
11,100
653
12,156
20,097
18,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
2 / 3 / 11
11,599
682
8,435
17,863
19,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
7 / 1 / 6
11,899
700
20,075
8,596
3,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
DanzaburouTiamatCabrakanCu ChulainnScylla

VS

Bans
Morgan Le FayMedusaSkadiArtemisAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AchillesWill16
Gilgamesh
14
4 / 3 / 1
10,959
645
10,893
21,302
9,293
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 6 / 4
10,463
615
9,814
11,523
4,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
KingLarxy
Terra
13
0 / 4 / 4
9,522
560
8,406
16,171
13,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
13
Kills
6
6
Deaths
13
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AchillesWill16
Gilgamesh
4
3
1
1.5
L
2
6
4
0.67
L
Terra
KingLarxy
Terra
0
4
4
0.5
W
Xing Tian
Larch-Dance
Xing Tian
4
2
8
4
W
2
3
11
2.5
W
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,666
Damage
29,113
46,556
Taken
48,996
40,635
Mitigated
27,422
12,772
Healing
12,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AchillesWill16
Gilgamesh
10,893
3,261
144
6,462
21,302
9,293
120
15,199
6,103
0
31,348
L
9,814
703
0
475
11,523
4,329
0
7,994
3,529
35,325
0
L
Terra
KingLarxy
Terra
8,406
1,313
1,773
3,551
16,171
13,800
0
10,217
5,954
29,444
2,765
W
Xing Tian
Larch-Dance
Xing Tian
12,156
1,258
0
2,592
20,097
18,245
361
7,070
13,027
43,132
0
W
8,435
3,055
2,312
5,800
17,863
19,212
462
7,934
9,929
79
16,356
W
20,075
6,126
0
2,068
8,596
3,178
2,295
3,373
5,223
64,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,598
Gold Earned
30,944
179
Minions Killed
166
6
Camps Cleared
8
914,001
Distance Traveled
826,885
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,959
645
38
2
4
302,513
3
L
Nox
10,463
615
71
4
2
248,928
1
L
Terra
9,522
560
57
3
2
275,444
6
W
Xing Tian
11,100
653
48
3
4
301,856
4
W
Horus
11,599
682
20
1
0
296,055
5
W
Sol
11,899
700
111
7
2
316,090
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role