Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
BildoSwaggins
Ares
Level 87
God Stats
10W - 6L
1,676 SR
Queue Stats
239W - 189L
1,577 Elo+
Solo
Hou Yi
Hou Yi
SASSY-KlTTEN
Hou Yi
Level 120
God Stats
4W - 6L
1,533 SR
Queue Stats
464W - 463L
1,580 Elo+
Solo
Hercules
Hercules
ThatGuy Criss
Hercules
Level 137
God Stats
2W - 6L
1,313 SR
Queue Stats
178W - 156L
1,571 Elo+
Party 3
Agni
Agni
ThatGuy Robbyy
Agni
Level 143
God Stats
1W - 4L
1,711 SR
Queue Stats
288W - 219L
1,653 Elo+
Party 3
Team Averages
Level 129
1,547 SR
1,576 Elo+

VS

Team Averages
Level 126
1,657 SR
1,577 Elo+
Camazotz
Camazotz
JayDucky
Camazotz
Level 90
God Stats
1W - 0L
1,736 SR
Queue Stats
82W - 67L
1,563 Elo+
Solo
Sylvanus
Sylvanus
Sisconator
Sylvanus
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 37L
1,479 Elo+
Party 2
Awilix
Awilix
Sponce10
Awilix
Level 122
God Stats
17W - 8L
1,720 SR
Queue Stats
397W - 371L
1,641 Elo+
Party 1
Cernunnos
Cernunnos
ligma2
Cernunnos
Level 122
God Stats
24W - 7L
1,844 SR
Queue Stats
296W - 303L
1,563 Elo+
Party 1
Raijin
Raijin
nwvp
Raijin
Level 137
God Stats
5W - 4L
1,483 SR
Queue Stats
227W - 191L
1,641 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
14
2 / 7 / 2
8,070
475
4,286
14,547
4,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 6 / 3
7,067
416
2,851
11,712
6,920
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hou Yi
10
1 / 3 / 1
7,238
426
3,221
6,002
1,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
ThatGuy Criss
Hercules
15
1 / 2 / 2
8,806
518
5,745
12,739
13,305
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 3 / 2
7,839
461
4,402
8,405
2,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
JayDucky
Camazotz
16
0 / 2 / 1
9,695
570
5,211
9,961
7,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sylvanus
Sisconator
Sylvanus
15
4 / 2 / 10
9,479
558
5,345
11,989
13,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Awilix
Sponce10
Awilix
19
12 / 0 / 5
11,684
687
12,740
8,460
4,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
ligma2
Cernunnos
17
3 / 1 / 4
11,399
671
3,201
8,045
2,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
nwvp
Raijin
15
2 / 0 / 13
9,891
582
8,790
7,006
2,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
54
5
Kills
21
21
Deaths
5
10
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
2
7
2
0.43
L
1
6
3
0.42
W
Camazotz
JayDucky
Camazotz
0
2
1
0.25
L
Hou Yi
1
3
1
0.5
W
Sylvanus
Sisconator
Sylvanus
4
2
10
4.5
W
Awilix
Sponce10
Awilix
12
0
5
14.5
L
Hercules
ThatGuy Criss
Hercules
1
2
2
1
L
0
3
2
0.33
W
Cernunnos
ligma2
Cernunnos
3
1
4
5
W
Raijin
nwvp
Raijin
2
0
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,505
Damage
35,287
53,405
Taken
45,461
28,736
Mitigated
31,034
14,238
Healing
19,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
4,286
246
0
4,512
14,547
4,364
0
2,645
11,672
0
49,047
L
2,851
155
30
460
11,712
6,920
0
4,665
6,919
27,115
0
W
Camazotz
JayDucky
Camazotz
5,211
1,325
0
5,288
9,961
7,856
460
982
8,979
0
56,434
L
Hou Yi
3,221
1,505
0
1,125
6,002
1,697
0
881
5,081
0
34,824
W
Sylvanus
Sisconator
Sylvanus
5,345
1,293
2,761
5,793
11,989
13,177
914
3,358
8,631
25,111
6,220
W
Awilix
Sponce10
Awilix
12,740
4,552
0
2,361
8,460
4,491
1,466
575
7,885
0
95,129
L
Hercules
ThatGuy Criss
Hercules
5,745
2,394
0
4,889
12,739
13,305
397
1,931
10,684
0
53,367
L
4,402
169
83
3,139
8,405
2,450
0
2,861
5,350
54,513
0
W
Cernunnos
ligma2
Cernunnos
3,201
825
0
1,849
8,045
2,772
1,960
1,149
6,896
0
86,478
W
Raijin
nwvp
Raijin
8,790
699
0
1,898
7,006
2,738
1,151
1,687
5,319
56,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,020
Gold Earned
52,148
430
Minions Killed
542
0
Camps Cleared
0
1,668,506
Distance Traveled
1,725,752
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
8,070
475
90
5
0
327,628
5
L
Ares
7,067
416
40
2
0
332,485
7
W
Camazotz
9,695
570
113
7
0
334,727
4
L
Hou Yi
7,238
426
70
4
0
343,364
1
W
Sylvanus
9,479
558
57
3
0
296,027
1
W
Awilix
11,684
687
119
7
0
438,357
6
L
Hercules
8,806
518
113
7
0
323,834
0
L
Agni
7,839
461
117
7
0
341,195
4
W
Cernunnos
11,399
671
136
8
0
349,502
3
W
Raijin
9,891
582
117
7
0
307,139
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role