Player Matchup

Discordia
Discordia
 
Discordia
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Bushypine75
He Bo
Level 103
God Stats
2W - 0L
1,566 SR
Queue Stats
28W - 28L
1,426 Elo+
Party 2
Danzaburou
Danzaburou
Moonlit_Waves
Danzaburou
Level 86
God Stats
1W - 0L
1,649 SR
Queue Stats
17W - 12L
1,448 Elo+
Party 2
Horus
Horus
Plumpkinspaz12
Horus
Level 115
God Stats
2W - 0L
1,757 SR
Queue Stats
17W - 15L
1,438 Elo+
Party 2
Hachiman
Hachiman
kind1500
Hachiman
Level 87
God Stats
1W - 0L
1,322 SR
Queue Stats
121W - 150L
1,391 Elo+
Solo
Team Averages
Level 106
1,559 SR
1,441 Elo+

VS

Team Averages
Level 84
1,448 SR
1,407 Elo+
Scylla
Scylla
AmIEgyptian
Scylla
Level 67
God Stats
3W - 5L
1,445 SR
Queue Stats
57W - 67L
1,364 Elo+
Party 1
Terra
Terra
Domestikron
Terra
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 32L
1,379 Elo+
Party 1
Freya
Freya
Eragorn_96
Freya
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,226 Elo+
Solo
Loki
Loki
FrostedDanks710
Loki
Level 119
God Stats
1W - 2L
1,293 SR
Queue Stats
357W - 377L
1,449 Elo+
Solo
Tiamat
Tiamat
tehFreaK
Tiamat
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,620 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
19
8 / 2 / 21
11,468
819
13,663
8,292
3,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
14 / 4 / 15
12,622
902
21,753
14,403
5,780
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Moonlit_Waves
Danzaburou
18
4 / 3 / 25
11,645
832
11,170
13,503
5,349
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

19
7 / 2 / 24
11,622
830
9,763
17,200
19,159
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hachiman
kind1500
Hachiman
18
8 / 3 / 21
11,235
803
16,654
13,748
5,681
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
18
5 / 7 / 3
10,590
756
17,415
10,779
4,470
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
1 / 7 / 5
8,950
639
7,187
21,671
20,950
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Freya
15
2 / 12 / 4
8,994
642
6,250
18,815
7,865
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
1 / 8 / 3
8,445
603
9,301
13,216
5,691
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
tehFreaK
Tiamat
17
3 / 7 / 7
9,894
707
8,711
13,854
10,877
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
34
41
Kills
12
14
Deaths
41
106
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
8
2
21
9.25
L
Scylla
5
7
3
0.93
W
14
4
15
5.38
L
1
7
5
0.5
L
Freya
2
12
4
0.33
L
1
8
3
0.31
W
Danzaburou
Moonlit_Waves
Danzaburou
4
3
25
5.5
W
7
2
24
9.5
W
Hachiman
kind1500
Hachiman
8
3
21
6.17
L
Tiamat
tehFreaK
Tiamat
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,003
Damage
48,864
67,146
Taken
78,335
39,741
Mitigated
49,853
38,499
Healing
16,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
13,663
526
1,152
1,763
8,292
3,772
1,082
5,283
3,009
28,020
0
L
Scylla
17,415
392
1,180
485
10,779
4,470
0
5,272
5,312
34,292
0
W
21,753
539
615
5,329
14,403
5,780
263
7,073
7,330
38,220
0
L
7,187
1,499
2,725
5,209
21,671
20,950
80
8,454
12,982
15,995
0
L
Freya
6,250
1,649
782
2,157
18,815
7,865
0
9,711
8,866
13,956
0
L
9,301
1,985
385
1,476
13,216
5,691
0
5,939
7,027
0
23,282
W
Danzaburou
Moonlit_Waves
Danzaburou
11,170
3,058
50
4,883
13,503
5,349
2,035
9,818
3,685
0
27,441
W
9,763
4,090
8,542
9,991
17,200
19,159
540
9,107
8,093
0
12,881
W
Hachiman
kind1500
Hachiman
16,654
9,771
1,839
4,335
13,748
5,681
1,430
8,282
5,466
0
33,693
L
Tiamat
tehFreaK
Tiamat
8,711
827
74
2,439
13,854
10,877
0
4,834
8,732
14,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,592
Gold Earned
46,873
142
Minions Killed
116
0
Camps Cleared
0
1,305,745
Distance Traveled
1,057,861
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,468
819
38
3
0
266,484
0
L
Scylla
10,590
756
37
3
0
228,304
0
W
He Bo
12,622
902
32
2
0
254,863
0
L
Terra
8,950
639
25
2
0
223,951
3
L
Freya
8,994
642
21
2
0
197,890
0
L
Loki
8,445
603
21
2
0
215,195
0
W
Danzaburou
11,645
832
33
2
0
238,363
2
W
Horus
11,622
830
6
0
0
285,875
0
W
Hachiman
11,235
803
33
2
0
260,160
0
L
Tiamat
9,894
707
12
1
0
192,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role