Player Matchup

Ne Zha
Ne Zha
EpicGinger3
Ne Zha
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,264 Elo+
Party 2
Scylla
Scylla
Goldmace
Scylla
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,482 Elo+
Party 2
Neith
Neith
HodgeLodge
Neith
Level 8
God Stats
0W - 3L
1,499 SR
Queue Stats
4W - 7L
1,363 Elo+
Party 2
Terra
Terra
MajorPain254
Terra
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,264 Elo+
Party 2
Amaterasu
Amaterasu
ladderslol
Amaterasu
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Team Averages
Level 49
1,500 SR
1,374 Elo+

VS

Team Averages
Level 62
1,434 SR
1,510 Elo+
Tsukuyomi
Tsukuyomi
RadioBox
Tsukuyomi
Level 66
God Stats
1W - 1L
1,296 SR
Queue Stats
77W - 86L
1,509 Elo+
Party 1
Nu Wa
Nu Wa
YOUARESTINKY
Nu Wa
Level 47
God Stats
4W - 2L
1,500 SR
Queue Stats
102W - 107L
1,540 Elo+
Party 1
Ne Zha
Ne Zha
bannedbrown
Ne Zha
Level 111
God Stats
2W - 0L
1,500 SR
Queue Stats
263W - 257L
1,517 Elo+
Party 1
Anhur
Anhur
billyTayri
Anhur
Level 46
God Stats
13W - 22L
1,475 SR
Queue Stats
108W - 119L
1,564 Elo+
Solo
Agni
Agni
guertta
Agni
Level 42
God Stats
55W - 37L
1,397 SR
Queue Stats
316W - 337L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
3 / 4 / 1
6,182
515
2,379
9,497
3,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Goldmace
Scylla
9
2 / 3 / 1
6,044
504
1,995
6,432
1,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
8
1 / 3 / 1
5,277
440
2,074
6,332
1,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 4 / 3
5,221
435
2,187
9,872
5,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
ladderslol
Amaterasu
8
1 / 5 / 0
5,592
466
2,272
8,626
5,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
RadioBox
Tsukuyomi
11
2 / 3 / 8
6,950
579
6,345
6,803
1,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
4 / 1 / 6
7,216
601
7,699
3,142
928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
10
1 / 2 / 7
6,576
548
5,069
8,264
3,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
12
5 / 1 / 4
7,530
628
4,681
3,859
1,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Agni
guertta
Agni
14
7 / 0 / 3
8,259
688
4,511
4,816
1,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
47
7
Kills
19
19
Deaths
7
6
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
3
4
1
0.88
L
Scylla
Goldmace
Scylla
2
3
1
0.83
L
Neith
1
3
1
0.5
L
0
4
3
0.38
W
Tsukuyomi
RadioBox
Tsukuyomi
2
3
8
2
W
4
1
6
7
W
Ne Zha
1
2
7
2.25
W
Anhur
5
1
4
7
W
Agni
guertta
Agni
7
0
3
8.5
L
Amaterasu
ladderslol
Amaterasu
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,907
Damage
28,305
40,759
Taken
26,884
17,223
Mitigated
8,895
10,134
Healing
9,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
2,379
629
0
2,756
9,497
3,310
0
2,321
7,176
0
32,351
L
Scylla
Goldmace
Scylla
1,995
88
0
1,354
6,432
1,540
0
2,222
4,210
21,949
0
L
Neith
2,074
746
0
2,290
6,332
1,244
0
879
5,453
0
22,327
L
2,187
377
455
2,534
9,872
5,246
0
3,211
6,661
6,267
0
W
Tsukuyomi
RadioBox
Tsukuyomi
6,345
785
0
2,515
6,803
1,945
459
352
6,365
0
38,111
W
7,699
891
0
452
3,142
928
414
1,342
1,758
36,691
0
W
Ne Zha
5,069
1,823
0
2,787
8,264
3,541
0
1,508
6,669
0
27,673
W
Anhur
4,681
1,766
0
1,941
3,859
1,094
0
737
3,122
0
41,378
W
Agni
guertta
Agni
4,511
320
0
1,344
4,816
1,387
345
302
4,437
51,618
0
L
Amaterasu
ladderslol
Amaterasu
2,272
660
0
745
8,626
5,883
548
3,577
5,049
0
17,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,316
Gold Earned
36,531
232
Minions Killed
364
0
Camps Cleared
0
1,071,352
Distance Traveled
1,200,369
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,182
515
63
5
0
241,596
1
L
Scylla
6,044
504
62
5
0
227,413
1
L
Neith
5,277
440
59
5
0
191,097
0
L
Terra
5,221
435
5
0
0
215,943
4
W
Tsukuyomi
6,950
579
66
6
0
266,017
3
W
Nu Wa
7,216
601
75
6
0
225,985
1
W
Ne Zha
6,576
548
30
3
0
239,127
0
W
Anhur
7,530
628
90
8
0
216,833
4
W
Agni
8,259
688
103
9
0
252,407
3
L
Amaterasu
5,592
466
43
4
0
195,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role