Player Matchup

Neith
Neith
 
Neith
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
ANTIKILLZ
Awilix
Level 153
God Stats
8W - 9L
1,597 SR
Queue Stats
297W - 282L
1,616 Elo+
Party 1
Sun Wukong
Sun Wukong
DemonsHamster
Sun Wukong
Level 146
God Stats
13W - 17L
1,570 SR
Queue Stats
181W - 177L
1,607 Elo+
Party 1
Ra
Ra
FauxFernando
Ra
Level 126
God Stats
1W - 1L
2,088 SR
Queue Stats
221W - 243L
1,556 Elo+
Solo
Cthulhu
Cthulhu
Mugged By EA
Cthulhu
Level 158
God Stats
8W - 5L
1,598 SR
Queue Stats
296W - 257L
1,598 Elo+
Solo
Team Averages
Level 148
1,670 SR
1,575 Elo+

VS

Team Averages
Level 122
1,605 SR
1,534 Elo+
Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
FlaxCourier
Cu Chulainn
Level 82
God Stats
3W - 0L
1,830 SR
Queue Stats
204W - 188L
1,573 Elo+
Solo
Achilles
Achilles
InFernoWolf67
Achilles
Level 129
God Stats
146W - 164L
1,601 SR
Queue Stats
241W - 243L
1,540 Elo+
Solo
Chang'e
Chang'e
Shybabyawi
Chang'e
Level 138
God Stats
591W - 496L
1,595 SR
Queue Stats
1,584W - 1,645L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
1 / 0 / 2
9,409
855
9,696
10,471
3,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Awilix
ANTIKILLZ
Awilix
16
0 / 2 / 3
9,281
844
4,040
12,351
4,891
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
DemonsHamster
Sun Wukong
16
2 / 1 / 3
10,337
940
8,016
15,028
14,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

16
1 / 3 / 4
10,158
923
9,160
14,476
5,654
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Mugged By EA
Cthulhu
16
1 / 4 / 3
9,762
887
12,494
18,640
22,371
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

212

VS

Team 2 Tickets

236

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
4 / 0 / 4
11,234
1,021
13,562
5,862
2,462
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
 
Vulcan
16
3 / 1 / 2
10,387
944
17,996
6,396
2,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cu Chulainn
FlaxCourier
Cu Chulainn
17
3 / 3 / 6
12,231
1,112
21,777
21,566
24,922
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Achilles
InFernoWolf67
Achilles
14
0 / 0 / 0
6,750
614
0
0
0
Chang'e
Shybabyawi
Chang'e
16
0 / 1 / 8
10,616
965
14,491
15,212
11,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
30
5
Kills
10
10
Deaths
5
15
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
0
2
2
W
Neith
 
Neith
4
0
4
6
W
Vulcan
 
Vulcan
3
1
2
4
L
Awilix
ANTIKILLZ
Awilix
0
2
3
0.75
L
Sun Wukong
DemonsHamster
Sun Wukong
2
1
3
3.5
L
1
3
4
1
W
Cu Chulainn
FlaxCourier
Cu Chulainn
3
3
6
2
W
Achilles
InFernoWolf67
Achilles
0
0
0
0
L
Cthulhu
Mugged By EA
Cthulhu
1
4
3
0.63
W
Chang'e
Shybabyawi
Chang'e
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,406
Damage
67,826
70,966
Taken
49,036
51,310
Mitigated
41,581
8,949
Healing
21,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,696
4,003
0
938
10,471
3,928
0
7,223
3,066
0
22,869
W
Neith
 
Neith
13,562
5,193
0
2,126
5,862
2,462
0
3,235
2,579
0
41,817
W
Vulcan
 
Vulcan
17,996
5,680
0
701
6,396
2,790
0
4,051
2,245
39,713
0
L
Awilix
ANTIKILLZ
Awilix
4,040
1,009
0
0
12,351
4,891
0
6,056
6,173
0
16,789
L
Sun Wukong
DemonsHamster
Sun Wukong
8,016
1,043
0
1,107
15,028
14,466
0
7,122
7,656
0
32,995
L
9,160
638
2,406
2,211
14,476
5,654
0
7,925
6,427
38,700
0
W
Cu Chulainn
FlaxCourier
Cu Chulainn
21,777
3,195
1,224
3,328
21,566
24,922
0
7,471
13,413
15,957
38,994
W
Achilles
InFernoWolf67
Achilles
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
Mugged By EA
Cthulhu
12,494
226
1,083
1,204
18,640
22,371
0
8,548
9,833
35,705
0
W
Chang'e
Shybabyawi
Chang'e
14,491
90
4,960
8,925
15,212
11,407
0
6,897
8,009
26,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,947
Gold Earned
51,218
256
Minions Killed
227
9
Camps Cleared
8
1,131,346
Distance Traveled
896,730
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,409
855
38
3
2
202,726
1
W
Neith
11,234
1,021
57
5
4
197,344
1
W
Vulcan
10,387
944
64
6
1
236,874
0
L
Awilix
9,281
844
35
3
0
223,977
0
L
Sun Wukong
10,337
940
76
7
5
239,491
4
L
Ra
10,158
923
71
6
2
238,998
0
W
Cu Chulainn
12,231
1,112
67
6
3
242,558
3
W
Achilles
6,750
614
0
0
0
0
0
L
Cthulhu
9,762
887
36
3
0
226,154
0
W
Chang'e
10,616
965
39
4
0
219,954
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role