Player Matchup

Nike
Nike
Flexo217
Nike
Level 65
God Stats
7W - 6L
1,514 SR
Queue Stats
92W - 113L
1,390 Elo+
Party 1
Fenrir
Fenrir
PandasInPijamas
Fenrir
Level 66
God Stats
1W - 2L
1,370 SR
Queue Stats
101W - 140L
1,387 Elo+
Party 1
Hera
Hera
iHarli
Hera
Level 143
God Stats
5W - 1L
1,384 SR
Queue Stats
53W - 50L
1,434 Elo+
Solo
Team Averages
Level 91
1,423 SR
1,403 Elo+

VS

Team Averages
Level 49
1,412 SR
1,415 Elo+
Cthulhu
Cthulhu
FAME SHOTS 5
Cthulhu
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 23L
1,457 Elo+
Solo
Zeus
Zeus
StyledSkink198
Zeus
Level 35
God Stats
0W - 6L
1,046 SR
Queue Stats
217W - 304L
1,379 Elo+
Solo
Neith
Neith
pollopollo71
Neith
Level 65
God Stats
7W - 4L
1,689 SR
Queue Stats
152W - 189L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
13
6 / 0 / 8
9,897
707
8,448
10,718
8,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
3 / 2 / 3
9,085
649
4,496
10,480
3,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hera
iHarli
Hera
15
8 / 0 / 7
10,680
763
15,400
7,425
2,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FAME SHOTS 5
Cthulhu
12
0 / 1 / 2
7,737
553
5,924
12,207
9,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
0 / 13 / 2
7,437
531
4,551
14,757
4,018
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 3 / 0
7,942
567
7,421
6,334
2,165
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
17
Kills
2
2
Deaths
17
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
FAME SHOTS 5
Cthulhu
0
1
2
1
W
Nike
6
0
8
10
W
3
2
3
2.25
L
0
13
2
0.08
W
Hera
iHarli
Hera
8
0
7
11.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,344
Damage
17,896
28,623
Taken
33,298
14,439
Mitigated
15,785
6,725
Healing
2,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
FAME SHOTS 5
Cthulhu
5,924
255
0
952
12,207
9,602
0
4,790
6,863
29,389
0
W
Nike
8,448
1,173
0
2,857
10,718
8,310
0
3,030
7,044
0
24,421
W
4,496
580
0
1,681
10,480
3,619
1,109
4,896
5,411
0
29,195
L
4,551
564
130
1,078
14,757
4,018
0
8,077
5,830
20,143
0
W
Hera
iHarli
Hera
15,400
2,857
97
2,090
7,425
2,510
1,372
2,791
4,470
44,038
0
L
7,421
2,691
0
363
6,334
2,165
0
2,586
3,288
0
16,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,662
Gold Earned
23,116
151
Minions Killed
123
10
Camps Cleared
2
782,217
Distance Traveled
697,592
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,737
553
48
3
1
273,889
0
W
Nike
9,897
707
36
3
1
261,121
3
W
Fenrir
9,085
649
42
3
7
249,217
4
L
Zeus
7,437
531
48
3
0
175,721
2
W
Hera
10,680
763
73
5
2
271,879
3
L
Neith
7,942
567
27
2
1
247,982
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role