Player Matchup

Cliodhna
Cliodhna
Evil_DingDongs64
Cliodhna
Level 141
God Stats
8W - 2L
1,844 SR
Queue Stats
546W - 453L
1,671 Elo+
Party 2
Ra
Ra
ImmaturePoet
Ra
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,282 Elo+
Party 2
Arachne
Arachne
Mantã
Arachne
Level 16
God Stats
11W - 1L
1,847 SR
Queue Stats
146W - 131L
1,569 Elo+
Solo
Sylvanus
Sylvanus
WipeMyAs1
Sylvanus
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,679 Elo+
Party 2
Jing Wei
Jing Wei
ragnaloy
Jing Wei
Level 28
God Stats
3W - 1L
1,484 SR
Queue Stats
135W - 111L
1,598 Elo+
Solo
Team Averages
Level 41
1,635 SR
1,560 Elo+

VS

Team Averages
Level 22
1,519 SR
1,611 Elo+
Pele
Pele
AbyssClutch
Pele
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 22L
1,738 Elo+
Solo
Osiris
Osiris
GeorgeFloyd420
Osiris
Level 28
God Stats
4W - 1L
1,939 SR
Queue Stats
40W - 27L
1,640 Elo+
Solo
Merlin
Merlin
Giose
Merlin
Level 16
God Stats
2W - 1L
1,434 SR
Queue Stats
14W - 14L
1,539 Elo+
Solo
Cliodhna
Cliodhna
HuntyCat28
Cliodhna
Level 29
God Stats
1W - 4L
1,335 SR
Queue Stats
186W - 158L
1,607 Elo+
Party 1
Janus
Janus
MisterSparkles
Janus
Level 31
God Stats
1W - 4L
1,385 SR
Queue Stats
220W - 203L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 1
8,142
626
6,931
7,160
3,139
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 4 / 4
6,322
486
2,459
6,473
2,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
Mantã
Arachne
12
7 / 0 / 4
7,659
589
6,434
7,559
3,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
WipeMyAs1
Sylvanus
10
1 / 2 / 3
5,747
442
2,263
5,938
2,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
ragnaloy
Jing Wei
13
1 / 0 / 2
6,955
535
1,675
4,300
1,056
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 1
6,447
496
4,110
10,324
3,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
3 / 4 / 0
7,276
560
5,054
9,534
9,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
Giose
Merlin
13
2 / 2 / 3
7,548
581
6,944
6,103
1,950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cliodhna
HuntyCat28
Cliodhna
10
1 / 2 / 1
6,169
475
3,035
5,096
1,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 1 / 2
5,606
431
1,295
4,205
2,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
14
Kills
9
9
Deaths
14
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
W
4
3
1
1.5
L
3
4
0
0.75
L
Merlin
Giose
Merlin
2
2
3
1.75
L
Cliodhna
HuntyCat28
Cliodhna
1
2
1
0.75
W
1
4
4
0.75
W
Arachne
Mantã
Arachne
7
0
4
9
L
0
1
2
1
W
Sylvanus
WipeMyAs1
Sylvanus
1
2
3
1.25
W
Jing Wei
ragnaloy
Jing Wei
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,762
Damage
20,438
31,430
Taken
35,262
12,084
Mitigated
17,923
7,562
Healing
9,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,110
899
0
2,500
10,324
3,115
0
683
9,641
0
37,353
W
6,931
437
0
945
7,160
3,139
0
0
7,160
0
48,649
L
5,054
1,940
0
2,055
9,534
9,032
0
0
9,534
0
40,127
L
Merlin
Giose
Merlin
6,944
261
0
2,230
6,103
1,950
0
2,805
3,298
55,433
0
L
Cliodhna
HuntyCat28
Cliodhna
3,035
306
0
1,617
5,096
1,315
252
669
4,427
0
36,339
W
2,459
318
112
1,056
6,473
2,183
0
4,454
2,019
38,694
0
W
Arachne
Mantã
Arachne
6,434
3,770
0
3,654
7,559
3,017
0
1,128
6,431
0
33,256
L
1,295
105
0
929
4,205
2,511
0
292
3,913
18,696
0
W
Sylvanus
WipeMyAs1
Sylvanus
2,263
718
3
636
5,938
2,689
0
2,131
3,807
15,032
3,709
W
Jing Wei
ragnaloy
Jing Wei
1,675
943
0
1,156
4,300
1,056
0
589
3,711
0
47,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,825
Gold Earned
33,046
375
Minions Killed
402
0
Camps Cleared
0
1,260,152
Distance Traveled
1,241,991
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,447
496
74
6
0
247,452
2
W
Cliodhna
8,142
626
119
9
0
255,665
4
L
Osiris
7,276
560
96
7
0
241,523
6
L
Merlin
7,548
581
106
8
0
226,196
7
L
Cliodhna
6,169
475
89
7
0
270,786
3
W
Ra
6,322
486
63
5
0
225,335
2
W
Arachne
7,659
589
56
4
0
289,293
6
L
Janus
5,606
431
37
3
0
256,034
0
W
Sylvanus
5,747
442
36
3
0
235,798
4
W
Jing Wei
6,955
535
101
8
0
254,061
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role