Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
NotAsura
Osiris
Level 25
God Stats
4W - 0L
2,001 SR
Queue Stats
46W - 3L
1,982 Elo+
Party 1
He Bo
He Bo
PeepHands
He Bo
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,797 Elo+
Party 1
Ra
Ra
PootaScoota
Ra
Level 14
God Stats
4W - 0L
1,825 SR
Queue Stats
44W - 6L
1,917 Elo+
Party 1
Gilgamesh
Gilgamesh
Vaccîs
Gilgamesh
Level 159
God Stats
2W - 1L
1,663 SR
Queue Stats
65W - 24L
1,775 Elo+
Party 1
Team Averages
Level 79
1,698 SR
1,794 Elo+

VS

Team Averages
Level 58
1,568 SR
1,591 Elo+
Fenrir
Fenrir
ALCAPWNAG3
Fenrir
Level 71
God Stats
0W - 1L
1,527 SR
Queue Stats
10W - 7L
1,524 Elo+
Party 2
Medusa
Medusa
Brum12
Medusa
Level 64
God Stats
4W - 4L
1,619 SR
Queue Stats
41W - 35L
1,560 Elo+
Party 2
Nu Wa
Nu Wa
EnKieL
Nu Wa
Level 128
God Stats
10W - 7L
1,539 SR
Queue Stats
88W - 95L
1,543 Elo+
Solo
Thor
Thor
HungryX2Hipo
Thor
Level 3
God Stats
6W - 2L
1,741 SR
Queue Stats
7W - 8L
1,663 Elo+
Party 2
Cthulhu
Cthulhu
Kiddlecup
Cthulhu
Level 26
God Stats
0W - 1L
1,417 SR
Queue Stats
8W - 8L
1,663 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
16
6 / 3 / 21
10,316
1,290
12,355
6,933
2,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
NotAsura
Osiris
17
12 / 2 / 18
10,594
1,324
18,990
15,891
10,912
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

He Bo
PeepHands
He Bo
16
6 / 4 / 11
9,809
1,226
8,594
6,517
2,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
9 / 1 / 21
10,795
1,349
23,600
9,778
4,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
Vaccîs
Gilgamesh
17
9 / 1 / 15
10,970
1,371
18,181
11,837
10,179
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Team 1 Tickets

353

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ALCAPWNAG3
Fenrir
14
5 / 8 / 3
9,864
1,233
8,110
20,683
13,763
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Medusa
Brum12
Medusa
15
0 / 13 / 6
8,259
1,032
6,231
19,259
7,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
EnKieL
Nu Wa
14
2 / 5 / 6
9,080
1,135
10,265
12,375
3,795
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
3 / 12 / 3
8,473
1,059
6,684
16,727
6,159
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Kiddlecup
Cthulhu
15
1 / 4 / 8
9,540
1,193
9,163
17,249
14,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
37
42
Kills
11
11
Deaths
42
86
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
6
3
21
5.5
L
Fenrir
ALCAPWNAG3
Fenrir
5
8
3
0.81
L
Medusa
Brum12
Medusa
0
13
6
0.23
L
Nu Wa
EnKieL
Nu Wa
2
5
6
1
L
3
12
3
0.38
L
Cthulhu
Kiddlecup
Cthulhu
1
4
8
1.25
W
Osiris
NotAsura
Osiris
12
2
18
10.5
W
He Bo
PeepHands
He Bo
6
4
11
2.88
W
9
1
21
19.5
W
Gilgamesh
Vaccîs
Gilgamesh
9
1
15
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,720
Damage
40,453
50,956
Taken
86,293
29,679
Mitigated
45,545
15,575
Healing
2,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
12,355
636
0
514
6,933
2,498
0
3,917
3,016
25,123
0
L
Fenrir
ALCAPWNAG3
Fenrir
8,110
1,304
0
736
20,683
13,763
0
11,023
9,386
0
17,666
L
Medusa
Brum12
Medusa
6,231
1,737
0
996
19,259
7,129
0
7,527
11,648
0
15,642
L
Nu Wa
EnKieL
Nu Wa
10,265
2,352
0
0
12,375
3,795
0
6,726
5,553
18,261
0
L
6,684
2,568
0
0
16,727
6,159
0
7,677
8,929
0
11,534
L
Cthulhu
Kiddlecup
Cthulhu
9,163
452
108
425
17,249
14,699
0
10,746
6,228
16,593
0
W
Osiris
NotAsura
Osiris
18,990
6,820
309
864
15,891
10,912
0
4,791
11,100
0
24,770
W
He Bo
PeepHands
He Bo
8,594
274
0
603
6,517
2,073
0
1,970
4,547
29,795
0
W
23,600
2,610
4,089
4,906
9,778
4,017
0
5,192
4,586
42,931
0
W
Gilgamesh
Vaccîs
Gilgamesh
18,181
8,605
0
4,290
11,837
10,179
0
3,558
8,279
0
39,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,484
Gold Earned
45,216
189
Minions Killed
76
10
Camps Cleared
1
865,463
Distance Traveled
753,935
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,316
1,290
38
5
0
171,898
0
L
Fenrir
9,864
1,233
20
3
1
183,721
0
L
Medusa
8,259
1,032
22
3
0
106,410
0
L
Nu Wa
9,080
1,135
18
2
0
157,844
0
L
Thor
8,473
1,059
8
1
0
139,134
1
L
Cthulhu
9,540
1,193
8
1
0
166,826
2
W
Osiris
10,594
1,324
9
1
0
177,420
0
W
He Bo
9,809
1,226
54
7
2
146,059
0
W
Ra
10,795
1,349
51
6
1
193,163
0
W
Gilgamesh
10,970
1,371
37
5
7
176,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role