Player Matchup

Geb
Geb
Cancermancerr
Geb
Level 124
God Stats
1W - 0L
1,667 SR
Queue Stats
17W - 15L
1,541 Elo+
Party 1
Freya
Freya
DaddysThiccWitch
Freya
Level 106
God Stats
2W - 1L
1,574 SR
Queue Stats
39W - 31L
1,585 Elo+
Party 1
Tyr
Tyr
SirUmbreon
Tyr
Level 146
God Stats
1W - 10L
1,386 SR
Queue Stats
354W - 282L
1,577 Elo+
Party 1
Skadi
Skadi
Vbourne
Skadi
Level 148
God Stats
4W - 3L
1,587 SR
Queue Stats
549W - 346L
1,669 Elo+
Party 1
Hel
Hel
Wolxaris
Hel
Level 136
God Stats
4W - 5L
1,286 SR
Queue Stats
432W - 345L
1,645 Elo+
Party 1
Team Averages
Level 132
1,500 SR
1,603 Elo+

VS

Team Averages
Level 129
1,387 SR
1,542 Elo+
Chronos
Chronos
Nickudemus
Chronos
Level 155
God Stats
3W - 3L
1,561 SR
Queue Stats
362W - 335L
1,536 Elo+
Solo
Yemoja
Yemoja
Optimum Miles
Yemoja
Level 124
God Stats
0W - 3L
1,199 SR
Queue Stats
145W - 144L
1,513 Elo+
Party 3
Cthulhu
Cthulhu
OptimumAdvenio
Cthulhu
Level 125
God Stats
1W - 2L
1,442 SR
Queue Stats
67W - 57L
1,605 Elo+
Party 3
Tyr
Tyr
YozenFrogurt420
Tyr
Level 146
God Stats
0W - 1L
1,455 SR
Queue Stats
6W - 6L
1,532 Elo+
Party 2
Artio
Artio
lilphilythekid
Artio
Level 97
God Stats
0W - 2L
1,275 SR
Queue Stats
119W - 126L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 25
10,355
740
8,015
18,764
18,995
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
8 / 3 / 16
10,948
782
22,070
18,124
6,967
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
9 / 1 / 20
11,546
825
16,120
24,247
21,307
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Skadi
Vbourne
Skadi
19
10 / 3 / 17
11,622
830
32,408
16,532
6,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
8 / 2 / 18
11,117
794
15,262
15,707
6,419
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Nickudemus
Chronos
18
2 / 1 / 6
9,596
685
15,448
13,882
6,393
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 7 / 4
8,259
590
5,910
17,017
18,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
5 / 7 / 5
10,572
755
21,567
26,053
30,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
4 / 12 / 7
9,930
709
18,674
20,982
14,066
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
1 / 9 / 7
9,061
647
10,902
26,476
33,419
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
42
36
Kills
13
14
Deaths
36
96
Assists
29
Player
Kills
Deaths
Assists
KDA
W
1
5
25
2.7
W
8
3
16
5.33
L
Chronos
Nickudemus
Chronos
2
1
6
5
L
1
7
4
0.43
L
5
7
5
1.07
W
9
1
20
19
W
Skadi
Vbourne
Skadi
10
3
17
6.17
W
8
2
18
8.5
L
4
12
7
0.63
L
1
9
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,875
Damage
72,501
93,374
Taken
104,410
60,079
Mitigated
102,626
54,436
Healing
25,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,015
1,117
2,582
1,590
18,764
18,995
404
7,205
10,631
15,879
0
W
22,070
8,908
1,436
6,525
18,124
6,967
1,151
11,967
5,614
34,839
0
L
Chronos
Nickudemus
Chronos
15,448
3,296
1,838
4,963
13,882
6,393
688
6,363
7,519
36,974
0
L
5,910
1,142
1,945
859
17,017
18,523
0
7,984
9,033
13,127
908
L
21,567
1,385
1,569
5,148
26,053
30,225
0
9,327
16,726
36,086
0
W
16,120
3,474
1,895
11,341
24,247
21,307
1,312
11,780
11,511
0
34,402
W
Skadi
Vbourne
Skadi
32,408
14,761
274
279
16,532
6,391
2,529
10,550
5,596
0
50,457
W
15,262
1,453
18,416
10,098
15,707
6,419
1,166
8,554
6,685
29,024
0
L
18,674
742
1,000
1,811
20,982
14,066
0
8,132
12,850
0
24,059
L
10,902
792
1,181
4,733
26,476
33,419
0
13,541
12,935
15,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,588
Gold Earned
47,418
142
Minions Killed
124
0
Camps Cleared
0
1,352,260
Distance Traveled
1,090,587
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,355
740
15
1
0
263,167
0
W
Freya
10,948
782
30
2
0
243,459
0
L
Chronos
9,596
685
43
3
0
253,808
0
L
Yemoja
8,259
590
15
1
0
202,516
0
L
Cthulhu
10,572
755
39
3
0
244,031
0
W
Tyr
11,546
825
29
2
0
317,825
0
W
Skadi
11,622
830
34
2
0
240,587
2
W
Hel
11,117
794
34
2
0
287,222
1
L
Tyr
9,930
709
9
1
0
191,693
0
L
Artio
9,061
647
18
1
0
198,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role