Player Matchup

Cerberus
Cerberus
Gravemanx01
Cerberus
Level 111
God Stats
38W - 25L
1,638 SR
Queue Stats
407W - 377L
1,507 Elo+
Party 2
Olorun
Olorun
PHIONIX66
Olorun
Level 101
God Stats
6W - 4L
1,756 SR
Queue Stats
322W - 271L
1,537 Elo+
Party 2
Apollo
Apollo
bonecaliber15
Apollo
Level 141
God Stats
4W - 0L
1,715 SR
Queue Stats
123W - 91L
1,501 Elo+
Party 2
Team Averages
Level 118
1,703 SR
1,515 Elo+

VS

Team Averages
Level 85
1,478 SR
1,452 Elo+
Nemesis
Nemesis
Danteychicho
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
NoiSePoWeRQc
Merlin
Level 147
God Stats
18W - 21L
1,379 SR
Queue Stats
1,046W - 1,296L
1,395 Elo+
Party 1
Horus
Horus
alcoXXX
Horus
Level 105
God Stats
14W - 11L
1,555 SR
Queue Stats
257W - 288L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Gravemanx01
Cerberus
12
7 / 0 / 10
8,916
892
5,204
11,024
10,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
PHIONIX66
Olorun
12
9 / 0 / 8
8,603
860
8,827
6,310
3,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 0 / 14
7,734
773
7,318
7,113
3,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Danteychicho
Nemesis
7
0 / 13 / 0
5,601
560
1,212
11,511
3,051
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
10
0 / 3 / 0
6,059
606
8,388
6,319
1,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
alcoXXX
Horus
10
0 / 4 / 0
5,837
584
5,302
11,404
8,532
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
0
19
Kills
0
0
Deaths
20
32
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Danteychicho
Nemesis
0
13
0
0
W
Cerberus
Gravemanx01
Cerberus
7
0
10
12
L
Merlin
0
3
0
0
W
Olorun
PHIONIX66
Olorun
9
0
8
13
L
Horus
alcoXXX
Horus
0
4
0
0
W
3
0
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,349
Damage
14,902
24,447
Taken
29,234
16,845
Mitigated
13,472
11,781
Healing
4,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Danteychicho
Nemesis
1,212
722
0
156
11,511
3,051
0
5,357
6,154
0
4,312
W
Cerberus
Gravemanx01
Cerberus
5,204
559
628
3,443
11,024
10,529
0
4,202
6,352
16,627
0
L
Merlin
8,388
564
290
316
6,319
1,889
0
3,065
3,254
27,136
0
W
Olorun
PHIONIX66
Olorun
8,827
5,086
1,366
3,443
6,310
3,305
1,139
1,456
4,616
29,940
2,915
L
Horus
alcoXXX
Horus
5,302
2,343
926
2,537
11,404
8,532
0
4,913
6,491
0
12,255
W
7,318
3,918
532
2,369
7,113
3,011
962
1,998
4,863
0
29,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,253
Gold Earned
17,497
140
Minions Killed
69
6
Camps Cleared
1
479,389
Distance Traveled
440,535
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,601
560
3
0
0
118,900
0
W
Cerberus
8,916
892
47
5
0
153,368
0
L
Merlin
6,059
606
57
6
1
149,710
3
W
Olorun
8,603
860
61
6
2
178,478
1
L
Horus
5,837
584
9
1
0
171,925
2
W
Apollo
7,734
773
32
3
4
147,543
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role