Player Matchup

Baron Samedi
Baron Samedi
CudLord
Baron Samedi
Level 115
God Stats
2W - 5L
1,534 SR
Queue Stats
11W - 41L
1,058 Elo+
Party 1
Cthulhu
Cthulhu
MY___EUPHORIA
Cthulhu
Level 85
God Stats
1W - 0L
1,285 SR
Queue Stats
11W - 43L
1,028 Elo+
Party 1
Danzaburou
Danzaburou
Villinistic
Danzaburou
Level 27
God Stats
1W - 2L
1,403 SR
Queue Stats
8W - 38L
1,010 Elo+
Party 1
Cliodhna
Cliodhna
astroalpca
Cliodhna
Level 78
God Stats
1W - 0L
1,792 SR
Queue Stats
6W - 9L
1,178 Elo+
Party 1
Team Averages
Level 76
1,503 SR
1,069 Elo+

VS

Team Averages
Level 70
1,499 SR
1,345 Elo+
Ao Kuang
Ao Kuang
BalladofSerenity
Ao Kuang
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Artemis
Artemis
FabChen5
Artemis
Level 107
God Stats
2W - 5L
1,427 SR
Queue Stats
31W - 90L
1,192 Elo+
Party 3
Artio
Artio
Minovine
Artio
Level 122
God Stats
0W - 1L
1,435 SR
Queue Stats
23W - 73L
1,187 Elo+
Party 3
Cthulhu
Cthulhu
grimshot113
Cthulhu
Level 26
God Stats
0W - 1L
1,634 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CudLord
Baron Samedi
20
11 / 5 / 6
14,392
847
24,717
18,049
8,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
19
3 / 0 / 10
12,828
755
13,058
12,852
14,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Villinistic
Danzaburou
20
10 / 3 / 7
14,303
841
20,888
17,187
9,925
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cliodhna
astroalpca
Cliodhna
19
6 / 4 / 3
13,176
775
14,609
12,800
8,129
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 12 / 3
11,200
659
12,643
21,679
8,835
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
FabChen5
Artemis
18
3 / 5 / 1
11,778
693
12,626
17,625
6,898
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artio
Minovine
Artio
16
1 / 6 / 1
10,269
604
7,963
26,524
29,093
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
grimshot113
Cthulhu
17
4 / 7 / 0
11,067
651
12,898
22,064
16,400
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
17
30
Kills
12
12
Deaths
30
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
4
12
3
0.46
W
Baron Samedi
CudLord
Baron Samedi
11
5
6
2.8
L
Artemis
FabChen5
Artemis
3
5
1
0.7
W
Cthulhu
3
0
10
8
L
Artio
Minovine
Artio
1
6
1
0.25
W
Danzaburou
Villinistic
Danzaburou
10
3
7
4.5
W
Cliodhna
astroalpca
Cliodhna
6
4
3
1.88
L
Cthulhu
grimshot113
Cthulhu
4
7
0
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,272
Damage
46,130
60,888
Taken
87,892
41,114
Mitigated
61,226
19,130
Healing
17,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,643
4,098
0
3,988
21,679
8,835
273
7,977
13,547
27,703
0
W
Baron Samedi
CudLord
Baron Samedi
24,717
2,506
1,540
8,550
18,049
8,752
2,244
13,138
4,911
66,574
0
L
Artemis
FabChen5
Artemis
12,626
6,388
0
2,099
17,625
6,898
217
8,094
9,221
0
54,852
W
Cthulhu
13,058
583
411
1,649
12,852
14,308
1,119
4,028
8,824
44,739
0
L
Artio
Minovine
Artio
7,963
514
1,021
7,006
26,524
29,093
0
8,283
17,194
27,228
0
W
Danzaburou
Villinistic
Danzaburou
20,888
14,764
0
4,278
17,187
9,925
1,861
12,182
5,005
0
49,858
W
Cliodhna
astroalpca
Cliodhna
14,609
1,531
85
2,617
12,800
8,129
1,742
4,825
7,975
0
57,711
L
Cthulhu
grimshot113
Cthulhu
12,898
185
1,011
2,293
22,064
16,400
574
12,349
9,569
35,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,699
Gold Earned
44,314
324
Minions Killed
220
11
Camps Cleared
8
1,289,644
Distance Traveled
996,629
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
11,200
659
37
2
0
198,354
0
W
Baron Samedi
14,392
847
80
5
4
293,911
2
L
Artemis
11,778
693
92
5
7
257,108
0
W
Cthulhu
12,828
755
74
4
2
337,532
0
L
Artio
10,269
604
33
2
1
284,475
0
W
Danzaburou
14,303
841
79
5
2
322,657
0
W
Cliodhna
13,176
775
91
5
3
335,544
0
L
Cthulhu
11,067
651
58
3
0
256,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role