Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BoomaSlideVII
Ymir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 10L
1,759 Elo+
Party 3
Skadi
Skadi
CRAZYTHRILLS
Skadi
Level 14
God Stats
15W - 5L
1,674 SR
Queue Stats
97W - 126L
1,632 Elo+
Party 2
Cliodhna
Cliodhna
NoCappy
Cliodhna
Level 21
God Stats
3W - 4L
1,742 SR
Queue Stats
47W - 38L
1,655 Elo+
Party 3
Janus
Janus
dillonski22
Janus
Level 27
God Stats
11W - 16L
1,500 SR
Queue Stats
218W - 239L
1,514 Elo+
Party 2
Team Averages
Level 22
1,583 SR
1,612 Elo+

VS

Team Averages
Level 23
1,570 SR
1,606 Elo+
Loki
Loki
 
Loki
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
BadNGroovyy
Ravana
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
151W - 119L
1,576 Elo+
Party 1
Chernobog
Chernobog
Badulce80
Chernobog
Level 21
God Stats
1W - 1L
1,805 SR
Queue Stats
58W - 50L
1,574 Elo+
Solo
Janus
Janus
TeemerJay
Janus
Level 20
God Stats
5W - 4L
1,740 SR
Queue Stats
36W - 24L
1,751 Elo+
Solo
Bacchus
Bacchus
UncleIrohsTeaShp
Bacchus
Level 8
God Stats
0W - 2L
1,306 SR
Queue Stats
16W - 10L
1,629 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
2 / 2 / 8
7,744
516
8,663
11,597
8,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
2 / 1 / 6
6,900
460
2,493
9,202
4,708
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 2 / 6
7,062
471
4,416
4,827
1,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
NoCappy
Cliodhna
13
5 / 1 / 4
7,997
533
6,445
7,224
2,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
2 / 6 / 2
6,928
462
4,988
6,756
1,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
1 / 1 / 3
6,668
445
2,446
5,695
1,582
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ravana
13
6 / 3 / 3
7,967
531
8,436
7,466
3,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
Badulce80
Chernobog
11
1 / 3 / 3
6,957
464
3,145
7,699
2,167
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Janus
TeemerJay
Janus
12
4 / 3 / 3
7,863
524
6,032
7,705
2,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 3
6,081
405
4,137
7,805
6,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
27
12
Kills
12
12
Deaths
12
26
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
2
8
3
L
Loki
 
Loki
1
1
3
2.5
L
Ravana
6
3
3
2.5
L
Chernobog
Badulce80
Chernobog
1
3
3
0.83
W
2
1
6
5
W
1
2
6
2
W
Cliodhna
NoCappy
Cliodhna
5
1
4
7
L
Janus
TeemerJay
Janus
4
3
3
1.83
L
0
2
3
0.75
W
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,005
Damage
24,196
39,606
Taken
36,370
18,084
Mitigated
15,324
11,446
Healing
7,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
8,663
1,468
254
4,289
11,597
8,385
456
2,192
9,371
9,658
31,287
L
Loki
 
Loki
2,446
274
0
1,778
5,695
1,582
0
1,022
4,633
0
26,267
L
Ravana
8,436
2,007
0
2,156
7,466
3,233
0
2,667
4,573
0
48,152
L
Chernobog
Badulce80
Chernobog
3,145
1,771
0
1,450
7,699
2,167
0
887
6,772
0
46,688
W
2,493
313
958
1,630
9,202
4,708
0
2,397
6,767
13,586
0
W
4,416
1,375
0
501
4,827
1,255
167
951
3,868
0
37,769
W
Cliodhna
NoCappy
Cliodhna
6,445
1,161
0
3,238
7,224
2,366
0
1,952
5,202
0
50,961
L
Janus
TeemerJay
Janus
6,032
279
0
1,726
7,705
2,265
0
2,591
4,916
44,864
0
L
4,137
296
0
806
7,805
6,077
50
1,452
6,218
12,058
0
W
4,988
68
0
576
6,756
1,370
45
2,385
4,229
31,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,631
Gold Earned
35,536
343
Minions Killed
344
0
Camps Cleared
0
1,423,131
Distance Traveled
1,473,113
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,744
516
88
6
0
287,378
3
L
Loki
6,668
445
48
3
0
320,336
5
L
Ravana
7,967
531
75
5
0
309,383
3
L
Chernobog
6,957
464
109
7
0
247,582
8
W
Ymir
6,900
460
18
1
0
243,486
8
W
Skadi
7,062
471
85
6
0
262,407
3
W
Cliodhna
7,997
533
90
6
0
340,756
1
L
Janus
7,863
524
98
7
0
303,012
3
L
Bacchus
6,081
405
14
1
0
292,800
0
W
Janus
6,928
462
62
4
0
289,104
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role