Player Matchup

Cliodhna
Cliodhna
BoyMayor
Cliodhna
Level 28
God Stats
4W - 0L
1,500 SR
Queue Stats
64W - 74L
1,395 Elo+
Solo
Cerberus
Cerberus
JuggleLeNutz
Cerberus
Level 12
God Stats
2W - 3L
1,538 SR
Queue Stats
10W - 17L
1,330 Elo+
Party 1
Anubis
Anubis
NineInchBoog
Anubis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 94L
1,378 Elo+
Solo
Neith
Neith
XxLbreulxX
Neith
Level 62
God Stats
4W - 0L
1,557 SR
Queue Stats
14W - 25L
1,352 Elo+
Party 1
Ymir
Ymir
Şunflowęr
Ymir
Level 28
God Stats
2W - 3L
1,454 SR
Queue Stats
5W - 13L
1,088 Elo+
Party 1
Team Averages
Level 30
1,510 SR
1,309 Elo+

VS

Team Averages
Level 18
1,459 SR
1,352 Elo+
Bellona
Bellona
BjornTheBeast34
Bellona
Level 8
God Stats
2W - 3L
1,500 SR
Queue Stats
12W - 14L
1,391 Elo+
Solo
Arachne
Arachne
DaedalPrawn7456
Arachne
Level 17
God Stats
0W - 2L
1,365 SR
Queue Stats
20W - 25L
1,429 Elo+
Solo
Ra
Ra
Nola_Boi70072
Ra
Level 16
God Stats
6W - 14L
1,232 SR
Queue Stats
25W - 51L
1,323 Elo+
Solo
Merlin
Merlin
ezioscupcakee
Merlin
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 93L
1,335 Elo+
Party 2
Nu Wa
Nu Wa
mojavi117
Nu Wa
Level 17
God Stats
1W - 2L
1,700 SR
Queue Stats
12W - 20L
1,284 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
BoyMayor
Cliodhna
19
17 / 4 / 9
13,777
1,252
20,559
13,496
6,377
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cerberus
JuggleLeNutz
Cerberus
19
6 / 4 / 22
12,733
1,158
9,483
17,974
17,505
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Anubis
17
1 / 9 / 16
9,887
899
5,715
11,041
4,803
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
20
14 / 2 / 15
13,682
1,244
26,568
9,614
3,593
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

20
6 / 6 / 26
12,501
1,136
6,772
16,756
25,058
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Team 1 Tickets

154

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
15 / 6 / 5
14,835
1,349
23,111
19,966
20,327
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

14
0 / 0 / 0
8,150
741
0
0
0
18
5 / 11 / 10
12,021
1,093
11,371
18,874
9,352
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
0 / 14 / 11
10,187
926
10,064
19,655
6,890
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
mojavi117
Nu Wa
19
5 / 14 / 12
12,013
1,092
18,180
19,355
6,219
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
63
44
Kills
25
25
Deaths
45
88
Assists
38
Player
Kills
Deaths
Assists
KDA
L
15
6
5
2.92
W
Cliodhna
BoyMayor
Cliodhna
17
4
9
5.38
L
0
0
0
0
W
Cerberus
JuggleLeNutz
Cerberus
6
4
22
4.25
W
Anubis
1
9
16
1
L
5
11
10
0.91
W
Neith
14
2
15
10.75
L
0
14
11
0.39
L
Nu Wa
mojavi117
Nu Wa
5
14
12
0.79
W
6
6
26
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,097
Damage
62,726
68,881
Taken
77,850
57,336
Mitigated
42,788
6,615
Healing
5,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
23,111
11,714
16
1,452
19,966
20,327
0
6,195
13,771
440
42,483
W
Cliodhna
BoyMayor
Cliodhna
20,559
4,638
0
524
13,496
6,377
0
5,941
7,555
0
35,303
L
0
0
0
0
0
0
0
0
0
0
0
W
Cerberus
JuggleLeNutz
Cerberus
9,483
747
106
4,119
17,974
17,505
0
11,945
6,029
36,311
0
W
Anubis
5,715
1,630
0
0
11,041
4,803
0
6,720
4,321
13,453
0
L
11,371
1,514
966
2,828
18,874
9,352
0
5,434
13,440
29,543
0
W
Neith
26,568
15,541
0
1,866
9,614
3,593
0
6,349
3,265
0
64,923
L
10,064
2,190
0
413
19,655
6,890
0
5,243
14,412
33,659
0
L
Nu Wa
mojavi117
Nu Wa
18,180
5,901
0
226
19,355
6,219
0
5,098
14,257
39,512
0
W
6,772
1,239
0
0
16,756
25,058
0
8,998
7,758
20,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,580
Gold Earned
57,206
235
Minions Killed
172
5
Camps Cleared
5
813,737
Distance Traveled
613,233
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
14,835
1,349
37
3
2
190,354
0
W
Cliodhna
13,777
1,252
33
3
1
192,822
0
L
Arachne
8,150
741
0
0
0
0
0
W
Cerberus
12,733
1,158
66
6
0
167,241
1
W
Anubis
9,887
899
16
1
0
113,070
0
L
Ra
12,021
1,093
47
4
0
158,763
0
W
Neith
13,682
1,244
93
8
3
169,553
0
L
Merlin
10,187
926
47
4
2
122,265
0
L
Nu Wa
12,013
1,092
41
4
1
141,851
0
W
Ymir
12,501
1,136
27
2
1
171,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role