Player Matchup

Danzaburou
Danzaburou
LastSly
Danzaburou
Level 67
God Stats
23W - 15L
1,515 SR
Queue Stats
23W - 16L
1,558 Elo+
Party 1
Ao Kuang
Ao Kuang
Nogamenolife804
Ao Kuang
Level 147
God Stats
2W - 2L
1,352 SR
Queue Stats
24W - 16L
1,579 Elo+
Party 1
Nemesis
Nemesis
SKANZ31
Nemesis
Level 149
God Stats
1W - 0L
1,314 SR
Queue Stats
18W - 15L
1,579 Elo+
Party 1
Team Averages
Level 121
1,393 SR
1,572 Elo+

VS

Team Averages
Level 95
1,487 SR
1,378 Elo+
Hun Batz
Hun Batz
Big Bochecha
Hun Batz
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 26L
1,216 Elo+
Solo
Hel
Hel
Rubinholoko
Hel
Level 147
God Stats
0W - 1L
1,276 SR
Queue Stats
22W - 20L
1,546 Elo+
Solo
Achilles
Achilles
ZAMBINHATV
Achilles
Level 108
God Stats
2W - 3L
1,687 SR
Queue Stats
72W - 102L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LastSly
Danzaburou
17
4 / 3 / 16
13,503
711
11,461
14,998
4,503
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ao Kuang
18
11 / 4 / 8
14,505
763
23,657
23,778
9,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
SKANZ31
Nemesis
18
9 / 5 / 13
14,049
739
15,889
17,418
6,692
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Big Bochecha
Hun Batz
14
1 / 11 / 8
11,415
601
5,853
17,747
5,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
3 / 7 / 8
11,939
628
10,935
16,175
5,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
ZAMBINHATV
Achilles
17
8 / 6 / 3
13,139
692
25,928
26,032
23,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
31
24
Kills
12
12
Deaths
24
37
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Big Bochecha
Hun Batz
1
11
8
0.45
W
Danzaburou
LastSly
Danzaburou
4
3
16
4
W
Ao Kuang
11
4
8
3.75
L
3
7
8
1
W
Nemesis
SKANZ31
Nemesis
9
5
13
3.1
L
Achilles
ZAMBINHATV
Achilles
8
6
3
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,007
Damage
42,716
56,194
Taken
59,954
20,262
Mitigated
35,203
12,590
Healing
14,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Big Bochecha
Hun Batz
5,853
1,070
0
1,014
17,747
5,907
38
5,003
12,744
0
26,988
W
Danzaburou
LastSly
Danzaburou
11,461
5,075
0
3,496
14,998
4,503
990
2,495
12,003
0
61,802
W
Ao Kuang
23,657
6,696
0
5,474
23,778
9,067
0
5,368
17,790
43,273
4,753
L
10,935
550
4,596
4,117
16,175
5,796
285
8,089
8,086
51,912
0
W
Nemesis
SKANZ31
Nemesis
15,889
7,563
0
3,620
17,418
6,692
1,376
3,744
12,900
0
38,570
L
Achilles
ZAMBINHATV
Achilles
25,928
6,563
0
4,714
26,032
23,500
161
9,418
16,614
0
54,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,057
Gold Earned
36,493
184
Minions Killed
191
5
Camps Cleared
11
1,116,851
Distance Traveled
983,515
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
11,415
601
34
2
3
313,770
4
W
Danzaburou
13,503
711
93
5
1
340,385
3
W
Ao Kuang
14,505
763
52
3
3
367,774
3
L
Hel
11,939
628
90
5
6
319,004
4
W
Nemesis
14,049
739
39
2
1
408,692
12
L
Achilles
13,139
692
67
4
2
350,741
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role