Player Matchup

Bacchus
Bacchus
ElementShots
Bacchus
Level 28
God Stats
14W - 6L
1,500 SR
Queue Stats
233W - 240L
1,663 Elo+
Solo
Tsukuyomi
Tsukuyomi
Healzurbunz
Tsukuyomi
Level 23
God Stats
17W - 21L
1,634 SR
Queue Stats
190W - 155L
1,670 Elo+
Solo
Nike
Nike
VentiCity
Nike
Level 21
God Stats
11W - 1L
1,500 SR
Queue Stats
147W - 63L
1,721 Elo+
Party 1
Nu Wa
Nu Wa
ZhongliCity
Nu Wa
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 12L
1,764 Elo+
Party 1
Ullr
Ullr
zonork01
Ullr
Level 27
God Stats
27W - 12L
1,653 SR
Queue Stats
164W - 144L
1,641 Elo+
Solo
Team Averages
Level 21
1,557 SR
1,692 Elo+

VS

Team Averages
Level 22
1,674 SR
1,724 Elo+
Ares
Ares
ButChugginCheese
Ares
Level 10
God Stats
0W - 1L
1,679 SR
Queue Stats
8W - 3L
1,780 Elo+
Party 2
Izanami
Izanami
FlyDutchman2889
Izanami
Level 23
God Stats
2W - 2L
1,399 SR
Queue Stats
13W - 7L
1,677 Elo+
Party 2
Ymir
Ymir
YmirForever
Ymir
Level 22
God Stats
7W - 3L
1,783 SR
Queue Stats
7W - 3L
1,777 Elo+
Solo
Arachne
Arachne
fliptheduck
Arachne
Level 29
God Stats
12W - 3L
2,009 SR
Queue Stats
171W - 98L
1,710 Elo+
Solo
Olorun
Olorun
imposterdiff
Olorun
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 7L
1,677 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ElementShots
Bacchus
12
2 / 1 / 8
7,275
560
5,243
5,643
5,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tsukuyomi
Healzurbunz
Tsukuyomi
13
6 / 2 / 2
7,733
595
7,172
9,182
3,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nike
14
1 / 1 / 3
7,761
597
3,459
8,773
6,999
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
3 / 1 / 5
7,929
610
6,936
3,526
1,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
14
7 / 1 / 4
8,160
628
9,485
5,816
1,984
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
5,979
460
1,396
10,787
7,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
0 / 5 / 2
5,475
421
364
6,940
1,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 5 / 0
7,277
560
3,730
10,783
3,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
fliptheduck
Arachne
13
4 / 3 / 1
7,672
590
7,529
11,280
5,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Olorun
12
1 / 1 / 0
7,159
551
4,875
5,004
4,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
19
Kills
6
6
Deaths
19
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Bacchus
ElementShots
Bacchus
2
1
8
6
L
0
5
2
0.2
W
Tsukuyomi
Healzurbunz
Tsukuyomi
6
2
2
3.5
W
Nike
1
1
3
2.5
L
1
5
0
0.2
W
3
1
5
5.5
L
Arachne
fliptheduck
Arachne
4
3
1
1.5
L
Olorun
1
1
0
1
W
Ullr
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,295
Damage
17,894
32,940
Taken
44,794
19,347
Mitigated
22,494
12,479
Healing
11,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,396
66
0
1,589
10,787
7,473
0
3,625
7,013
10,920
0
W
Bacchus
ElementShots
Bacchus
5,243
1,000
485
2,573
5,643
5,692
0
516
5,127
16,278
0
L
364
335
0
1,374
6,940
1,227
0
1,139
5,677
0
25,872
W
Tsukuyomi
Healzurbunz
Tsukuyomi
7,172
1,574
0
3,358
9,182
3,517
95
2,739
6,443
0
47,270
W
Nike
3,459
756
0
3,900
8,773
6,999
0
4,099
4,674
1,956
51,013
L
3,730
772
0
1,684
10,783
3,904
0
4,184
6,388
47,555
0
W
6,936
1,185
165
1,118
3,526
1,155
858
1,886
1,640
55,071
0
L
Arachne
fliptheduck
Arachne
7,529
4,971
0
4,598
11,280
5,780
0
2,623
8,525
0
45,143
L
Olorun
4,875
2,077
0
2,074
5,004
4,110
500
437
4,483
44,253
0
W
Ullr
9,485
2,236
0
880
5,816
1,984
377
827
4,989
0
67,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,858
Gold Earned
33,562
483
Minions Killed
370
0
Camps Cleared
0
1,265,658
Distance Traveled
1,186,589
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,979
460
7
1
0
240,480
3
W
Bacchus
7,275
560
32
2
0
258,888
4
L
Izanami
5,475
421
60
5
0
220,923
2
W
Tsukuyomi
7,733
595
95
7
0
273,754
4
W
Nike
7,761
597
128
10
0
263,505
4
L
Ymir
7,277
560
108
8
0
231,012
3
W
Nu Wa
7,929
610
98
8
0
232,674
4
L
Arachne
7,672
590
91
7
0
260,251
1
L
Olorun
7,159
551
104
8
0
233,923
4
W
Ullr
8,160
628
130
10
0
236,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role