Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Asserted_Dom
Sylvanus
Level 84
God Stats
17W - 17L
1,467 SR
Queue Stats
45W - 55L
1,325 Elo+
Party 1
Baron Samedi
Baron Samedi
JUANCHO10LT
Baron Samedi
Level 109
God Stats
13W - 13L
1,614 SR
Queue Stats
332W - 410L
1,341 Elo+
Solo
Team Averages
Level 113
1,527 SR
1,389 Elo+

VS

Team Averages
Level 79
1,485 SR
1,320 Elo+
Mulan
Mulan
DarkStalker72
Mulan
Level 76
God Stats
6W - 5L
1,375 SR
Queue Stats
8W - 14L
1,308 Elo+
Party 2
Apollo
Apollo
Xx_kakawi08_xX
Apollo
Level 80
God Stats
2W - 2L
1,483 SR
Queue Stats
30W - 46L
1,304 Elo+
Solo
Sol
Sol
nervodo
Sol
Level 81
God Stats
1W - 1L
1,598 SR
Queue Stats
5W - 11L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
5 / 6 / 3
8,361
697
9,147
12,726
5,074
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Asserted_Dom
Sylvanus
12
2 / 4 / 6
8,867
739
4,942
16,287
12,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Baron Samedi
JUANCHO10LT
Baron Samedi
10
1 / 4 / 3
7,390
616
4,059
8,772
5,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 11
8,552
713
7,747
9,572
8,926
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
6 / 2 / 8
9,575
798
9,550
7,663
2,975
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
13
6 / 5 / 5
9,617
801
14,416
9,887
3,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
8
Kills
14
14
Deaths
8
12
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
5
6
3
1.08
L
Sylvanus
Asserted_Dom
Sylvanus
2
4
6
1.25
W
2
1
11
7.5
L
Baron Samedi
JUANCHO10LT
Baron Samedi
1
4
3
0.63
W
6
2
8
5
W
Sol
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,148
Damage
31,713
37,785
Taken
27,122
23,105
Mitigated
15,126
13,285
Healing
7,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
9,147
4,234
0
597
12,726
5,074
0
3,950
8,776
0
29,305
L
Sylvanus
Asserted_Dom
Sylvanus
4,942
1,915
2,777
6,053
16,287
12,954
0
6,964
9,323
17,225
0
W
7,747
1,144
397
2,948
9,572
8,926
249
3,665
5,907
0
22,616
L
Baron Samedi
JUANCHO10LT
Baron Samedi
4,059
31
2,261
1,597
8,772
5,077
0
3,974
4,798
16,133
0
W
9,550
5,023
0
1,845
7,663
2,975
1,178
3,247
4,416
0
32,427
W
Sol
14,416
6,515
260
1,970
9,887
3,225
1,395
2,728
7,159
38,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,618
Gold Earned
27,744
92
Minions Killed
142
3
Camps Cleared
7
510,167
Distance Traveled
648,145
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,361
697
47
4
2
177,879
1
L
Sylvanus
8,867
739
22
2
0
183,196
0
W
Mulan
8,552
713
30
3
1
215,599
1
L
Baron Samedi
7,390
616
23
2
1
149,092
1
W
Apollo
9,575
798
50
4
6
231,658
5
W
Sol
9,617
801
62
5
0
200,888
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role