Player Matchup

Jing Wei
Jing Wei
Acog360noscope
Jing Wei
Level 44
God Stats
6W - 8L
1,330 SR
Queue Stats
51W - 56L
1,392 Elo+
Party 3
Susano
Susano
DesiringANewDawn
Susano
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 35L
1,380 Elo+
Party 2
Geb
Geb
FerretThrower97
Geb
Level 109
God Stats
12W - 16L
1,631 SR
Queue Stats
124W - 131L
1,412 Elo+
Party 3
Hercules
Hercules
KilluaOsu
Hercules
Level 62
God Stats
1W - 2L
1,725 SR
Queue Stats
200W - 198L
1,406 Elo+
Party 2
Kukulkan
Kukulkan
TSETerdFerguson
Kukulkan
Level 41
God Stats
5W - 4L
1,568 SR
Queue Stats
91W - 92L
1,386 Elo+
Party 2
Team Averages
Level 56
1,551 SR
1,395 Elo+

VS

Team Averages
Level 91
1,559 SR
1,428 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
BalanceViking
Ares
Level 96
God Stats
8W - 10L
1,679 SR
Queue Stats
192W - 188L
1,413 Elo+
Party 1
Sol
Sol
n0rweg1an
Sol
Level 98
God Stats
10W - 6L
1,490 SR
Queue Stats
153W - 150L
1,431 Elo+
Party 1
Cliodhna
Cliodhna
xFKKillerx
Cliodhna
Level 86
God Stats
18W - 6L
1,654 SR
Queue Stats
104W - 106L
1,392 Elo+
Party 1
Skadi
Skadi
xbAccoollwowx
Skadi
Level 28
God Stats
8W - 6L
1,472 SR
Queue Stats
66W - 68L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
8
0 / 5 / 0
4,716
472
2,108
6,304
1,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
2 / 7 / 1
5,460
546
2,964
8,270
2,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
2 / 4 / 3
5,169
517
1,894
7,419
3,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
KilluaOsu
Hercules
9
2 / 2 / 2
6,117
612
4,657
5,210
1,320
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
7
1 / 7 / 3
4,834
483
2,325
5,416
1,514
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
4 / 1 / 0
6,568
657
4,012
5,659
3,609
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
3 / 1 / 8
5,553
555
1,925
5,681
3,219
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
7 / 2 / 6
6,837
684
7,267
4,630
1,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cliodhna
xFKKillerx
Cliodhna
10
8 / 2 / 5
6,578
658
6,193
6,386
2,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 1 / 3
5,618
562
2,918
4,190
1,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
47
7
Kills
25
25
Deaths
7
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
4
1
0
4
L
Jing Wei
0
5
0
0
W
3
1
8
7
L
2
7
1
0.36
L
2
4
3
0.88
L
Hercules
KilluaOsu
Hercules
2
2
2
1.5
L
Kukulkan
1
7
3
0.36
W
7
2
6
5
W
Cliodhna
xFKKillerx
Cliodhna
8
2
5
5.25
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,948
Damage
22,315
32,619
Taken
26,546
10,316
Mitigated
12,627
4,538
Healing
8,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
4,012
823
0
3,068
5,659
3,609
441
123
5,536
37,167
0
L
Jing Wei
2,108
1,907
0
0
6,304
1,478
0
1,661
4,643
0
19,422
W
1,925
124
517
1,438
5,681
3,219
0
949
4,732
13,367
0
L
2,964
1,393
0
1,508
8,270
2,390
0
3,053
5,217
0
19,316
L
1,894
300
0
1,176
7,419
3,614
0
3,113
4,306
7,613
0
L
Hercules
KilluaOsu
Hercules
4,657
1,893
0
1,854
5,210
1,320
0
2,788
2,422
0
16,776
L
Kukulkan
2,325
410
0
0
5,416
1,514
0
2,044
3,372
15,819
0
W
7,267
2,515
0
501
4,630
1,829
1,256
1,594
3,036
25,561
2,566
W
Cliodhna
xFKKillerx
Cliodhna
6,193
896
0
2,622
6,386
2,222
0
951
5,435
0
34,031
W
2,918
1,409
0
176
4,190
1,748
1,338
602
3,588
0
22,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,296
Gold Earned
31,154
160
Minions Killed
263
0
Camps Cleared
0
929,401
Distance Traveled
955,415
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,568
657
79
8
0
158,125
2
L
Jing Wei
4,716
472
37
4
0
182,701
1
W
Ares
5,553
555
21
2
0
201,224
1
L
Susano
5,460
546
45
5
0
178,672
0
L
Geb
5,169
517
8
1
0
198,808
1
L
Hercules
6,117
612
36
4
0
204,418
1
L
Kukulkan
4,834
483
34
3
0
164,802
0
W
Sol
6,837
684
61
6
0
191,634
0
W
Cliodhna
6,578
658
59
6
0
202,911
0
W
Skadi
5,618
562
43
4
0
201,521
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role