Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
ChangelingKing
Khepri
Level 125
God Stats
8W - 3L
1,594 SR
Queue Stats
79W - 33L
1,774 Elo+
Party 1
Merlin
Merlin
Crysmus
Merlin
Level 19
God Stats
2W - 1L
1,802 SR
Queue Stats
5W - 2L
1,923 Elo+
Party 1
Team Averages
Level 70
1,632 SR
1,733 Elo+

VS

Team Averages
Level 84
1,909 SR
1,965 Elo+
Thoth
Thoth
MigueGonzalz14
Thoth
Level 72
God Stats
5W - 0L
1,808 SR
Queue Stats
15W - 4L
1,831 Elo+
Party 2
Anhur
Anhur
OmniRasecOwO
Anhur
Level 21
God Stats
3W - 0L
2,020 SR
Queue Stats
31W - 1L
2,056 Elo+
Party 2
Loki
Loki
XxtomyKBxX
Loki
Level 160
God Stats
11W - 0L
1,898 SR
Queue Stats
376W - 87L
2,009 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
5 / 11 / 2
11,095
853
9,847
19,970
15,659
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 7 / 3
8,496
654
5,620
20,640
13,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
Crysmus
Merlin
12
2 / 15 / 3
8,928
687
6,611
15,621
4,253
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 3 / 12
11,451
881
19,365
8,259
2,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
14 / 3 / 14
12,233
941
17,543
12,749
4,325
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
9 / 2 / 14
11,112
855
13,051
14,425
5,163
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
73
8
Kills
33
33
Deaths
8
8
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
11
2
0.55
L
1
7
3
0.36
L
Merlin
Crysmus
Merlin
2
15
3
0.23
W
10
3
12
5.33
W
14
3
14
7
W
9
2
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,078
Damage
49,959
56,231
Taken
35,433
33,411
Mitigated
12,128
2,353
Healing
12,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,847
1,855
0
894
19,970
15,659
0
6,806
12,630
0
22,530
L
5,620
166
0
725
20,640
13,499
0
5,242
15,025
13,109
0
L
Merlin
Crysmus
Merlin
6,611
850
39
695
15,621
4,253
0
6,022
9,211
28,869
0
W
19,365
395
70
2,410
8,259
2,640
610
3,247
4,714
42,406
0
W
17,543
11,328
0
5,390
12,749
4,325
981
5,017
7,475
0
59,521
W
13,051
3,674
0
4,177
14,425
5,163
315
3,670
10,383
0
31,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,519
Gold Earned
34,796
87
Minions Killed
161
2
Camps Cleared
11
615,587
Distance Traveled
705,436
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,095
853
28
2
2
221,906
4
L
Khepri
8,496
654
13
1
0
233,148
1
L
Merlin
8,928
687
46
4
0
160,533
2
W
Thoth
11,451
881
62
5
3
253,836
1
W
Anhur
12,233
941
65
5
6
233,044
2
W
Loki
11,112
855
34
3
2
218,556
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role