Player Matchup

Persephone
Persephone
Masters
Briоche
Persephone
Masters
Level 154
God Stats
1W - 2L
1,650 SR
Queue Stats
534W - 447L
2,811 MMR
Solo
Cthulhu
Cthulhu
Diamond V
Jack0
Cthulhu
Diamond V
Level 155
God Stats
4W - 4L
1,528 SR
Queue Stats
119W - 103L
2,512 MMR
Solo
Guan Yu
Guan Yu
Diamond IV
Just_A_Norwegian
Guan Yu
Diamond IV
Level 157
God Stats
8W - 8L
1,650 SR
Queue Stats
566W - 571L
2,179 MMR
Solo
Thanatos
Thanatos
Masters
QueenPersephonea
Thanatos
Masters
Level 160
God Stats
0W - 3L
1,465 SR
Queue Stats
125W - 75L
2,834 MMR
Solo
Hachiman
Hachiman
Masters
iBraveHeartZ
Hachiman
Masters
Level 134
God Stats
11W - 9L
1,768 SR
Queue Stats
222W - 149L
3,276 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 152
1,612 SR
2,722 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 119
1,792 SR
2,721 MMR
Gilgamesh
Gilgamesh
Diamond IV
Azoro96
Gilgamesh
Diamond IV
Level 88
God Stats
15W - 4L
1,877 SR
Queue Stats
217W - 203L
2,163 MMR
Solo
Merlin
Merlin
Masters
L0rdofF1re
Merlin
Masters
Level 160
God Stats
34W - 27L
1,650 SR
Queue Stats
834W - 696L
3,088 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
LegacyMAE
Tsukuyomi
Masters
Level 140
God Stats
215W - 170L
1,712 SR
Queue Stats
1,798W - 1,779L
3,026 MMR
Solo
Artemis
Artemis
Masters
hоpe
Artemis
Masters
Level 89
God Stats
6W - 4L
1,759 SR
Queue Stats
212W - 181L
3,156 MMR
Solo
Ymir
Ymir
Diamond III
jugon2
Ymir
Diamond III
Level 116
God Stats
2W - 1L
1,965 SR
Queue Stats
130W - 117L
2,175 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Briоche
Persephone
19
4 / 5 / 8
13,236
552
13,001
18,464
6,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Jack0
Cthulhu
20
7 / 2 / 5
13,177
549
21,409
21,318
34,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
3 / 4 / 6
11,357
473
8,947
25,033
38,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

19
8 / 7 / 6
12,575
524
12,278
18,597
8,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
iBraveHeartZ
Hachiman
19
2 / 7 / 4
12,326
514
10,380
20,172
6,048
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
GebLokiArtioZhong KuiUllr

VS

Bans
OdinChironAthenaApolloSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Azoro96
Gilgamesh
20
1 / 8 / 5
12,718
530
9,536
21,465
16,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
L0rdofF1re
Merlin
20
5 / 6 / 10
14,240
593
13,822
14,892
5,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tsukuyomi
LegacyMAE
Tsukuyomi
20
6 / 2 / 8
13,962
582
19,938
17,745
10,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Artemis
hоpe
Artemis
20
9 / 4 / 8
14,811
617
23,263
19,554
6,836
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
jugon2
Ymir
19
4 / 4 / 12
13,057
544
9,744
20,360
26,654
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
68
24
Kills
25
25
Deaths
24
29
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Azoro96
Gilgamesh
1
8
5
0.44
L
Persephone
Briоche
Persephone
4
5
8
1.6
L
Cthulhu
Jack0
Cthulhu
7
2
5
4.75
L
3
4
6
1.5
W
Merlin
L0rdofF1re
Merlin
5
6
10
1.67
W
Tsukuyomi
LegacyMAE
Tsukuyomi
6
2
8
5
L
8
7
6
1.57
W
Artemis
hоpe
Artemis
9
4
8
3.25
L
Hachiman
iBraveHeartZ
Hachiman
2
7
4
0.57
W
Ymir
jugon2
Ymir
4
4
12
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,015
Damage
76,303
103,584
Taken
94,016
93,955
Mitigated
66,203
38,819
Healing
33,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Azoro96
Gilgamesh
9,536
3,845
0
6,141
21,465
16,961
4,914
9,769
10,208
0
86,028
L
Persephone
Briоche
Persephone
13,001
1,157
0
3,925
18,464
6,367
0
7,247
11,212
95,380
0
L
Cthulhu
Jack0
Cthulhu
21,409
1,007
202
5,683
21,318
34,779
136
3,819
17,499
92,076
0
L
8,947
604
2,851
6,892
25,033
38,049
436
6,628
18,405
1,386
31,448
W
Merlin
L0rdofF1re
Merlin
13,822
1,017
802
2,708
14,892
5,567
3,591
5,362
9,128
102,841
0
W
Tsukuyomi
LegacyMAE
Tsukuyomi
19,938
5,658
0
10,982
17,745
10,185
1,526
5,339
12,132
0
107,164
L
12,278
3,807
0
11,878
18,597
8,712
0
4,470
14,127
0
88,047
W
Artemis
hоpe
Artemis
23,263
14,360
0
8,884
19,554
6,836
2,618
5,280
13,887
0
109,501
L
Hachiman
iBraveHeartZ
Hachiman
10,380
5,594
0
7,388
20,172
6,048
960
1,399
18,773
0
101,583
W
Ymir
jugon2
Ymir
9,744
1,995
195
3,760
20,360
26,654
203
7,765
11,887
40,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,671
Gold Earned
68,788
677
Minions Killed
673
0
Camps Cleared
0
2,284,339
Distance Traveled
2,332,825
28
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,718
530
133
6
0
437,602
0
L
Persephone
13,236
552
171
7
0
455,236
5
L
Cthulhu
13,177
549
174
7
0
472,003
5
L
Guan Yu
11,357
473
35
1
0
478,604
11
W
Merlin
14,240
593
184
8
0
441,644
8
W
Tsukuyomi
13,962
582
152
6
0
557,820
2
L
Thanatos
12,575
524
137
6
0
465,155
2
W
Artemis
14,811
617
144
6
0
433,565
9
L
Hachiman
12,326
514
160
7
0
413,341
5
W
Ymir
13,057
544
60
3
0
462,194
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role