Player Matchup

Heimdallr
Heimdallr
Draken9869
Heimdallr
Level 65
God Stats
2W - 3L
1,627 SR
Queue Stats
5W - 4L
1,636 Elo+
Party 2
Chaac
Chaac
IKnewAGoldfish
Chaac
Level 109
God Stats
1W - 2L
1,618 SR
Queue Stats
5W - 6L
1,464 Elo+
Party 2
Bakasura
Bakasura
N0GRin
Bakasura
Level 85
God Stats
2W - 1L
1,804 SR
Queue Stats
14W - 14L
1,485 Elo+
Party 2
Baron Samedi
Baron Samedi
TheMuffinMan016
Baron Samedi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,667 Elo+
Party 2
Sobek
Sobek
derginberg
Sobek
Level 49
God Stats
9W - 6L
1,545 SR
Queue Stats
13W - 10L
1,539 Elo+
Party 2
Team Averages
Level 67
1,619 SR
1,558 Elo+

VS

Team Averages
Level 86
1,485 SR
1,437 Elo+
Ymir
Ymir
Kushblazer357
Ymir
Level 89
God Stats
5W - 5L
1,513 SR
Queue Stats
70W - 93L
1,409 Elo+
Party 1
Sylvanus
Sylvanus
MonkeyWarden
Sylvanus
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,274 Elo+
Party 1
Nox
Nox
RIVIERA69
Nox
Level 116
God Stats
11W - 14L
1,599 SR
Queue Stats
35W - 44L
1,474 Elo+
Party 1
Ullr
Ullr
Rvfq
Ullr
Level 49
God Stats
9W - 2L
1,237 SR
Queue Stats
599W - 363L
1,557 Elo+
Solo
Arachne
Arachne
iZines
Arachne
Level 127
God Stats
54W - 44L
1,576 SR
Queue Stats
146W - 138L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Draken9869
Heimdallr
9
1 / 2 / 3
5,960
426
5,013
8,728
2,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
3 / 4 / 0
7,155
511
8,107
12,816
7,591
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bakasura
N0GRin
Bakasura
11
1 / 6 / 2
6,607
472
3,720
11,641
3,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
TheMuffinMan016
Baron Samedi
11
1 / 4 / 3
6,672
477
3,094
7,417
2,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sobek
9
1 / 2 / 2
6,315
451
4,810
11,914
6,544
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 2
7,057
504
7,588
10,612
8,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
MonkeyWarden
Sylvanus
10
0 / 2 / 7
6,047
432
5,836
7,098
6,239
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
6 / 0 / 5
7,908
565
7,737
3,567
1,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ullr
Rvfq
Ullr
11
1 / 1 / 5
6,679
477
6,127
8,124
2,754
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
iZines
Arachne
13
9 / 2 / 3
8,349
596
7,603
8,286
3,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
7
Kills
18
18
Deaths
7
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Draken9869
Heimdallr
1
2
3
1.25
L
3
4
0
0.75
W
2
2
2
1.5
W
Sylvanus
MonkeyWarden
Sylvanus
0
2
7
1.75
L
Bakasura
N0GRin
Bakasura
1
6
2
0.33
W
6
0
5
8.5
W
Ullr
Rvfq
Ullr
1
1
5
3.5
L
Baron Samedi
TheMuffinMan016
Baron Samedi
1
4
3
0.63
L
Sobek
1
2
2
1
W
Arachne
iZines
Arachne
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,744
Damage
34,891
52,516
Taken
37,687
22,217
Mitigated
22,580
14,097
Healing
10,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Draken9869
Heimdallr
5,013
1,871
0
1,254
8,728
2,280
0
2,366
6,340
0
22,896
L
8,107
1,798
0
4,161
12,816
7,591
512
6,103
6,000
0
40,095
W
7,588
755
113
2,589
10,612
8,841
297
156
10,320
41,667
0
W
Sylvanus
MonkeyWarden
Sylvanus
5,836
1,696
1,381
2,126
7,098
6,239
0
1,609
5,489
20,708
0
L
Bakasura
N0GRin
Bakasura
3,720
2,504
0
2,399
11,641
3,342
0
4,317
7,017
0
33,808
W
7,737
592
0
682
3,567
1,213
1,187
1,281
2,114
30,493
0
W
Ullr
Rvfq
Ullr
6,127
1,890
0
519
8,124
2,754
0
3,017
5,107
0
39,269
L
Baron Samedi
TheMuffinMan016
Baron Samedi
3,094
0
0
955
7,417
2,460
540
4,091
3,052
22,516
0
L
Sobek
4,810
260
1,026
4,302
11,914
6,544
0
2,925
8,946
18,145
0
W
Arachne
iZines
Arachne
7,603
5,903
0
2,872
8,286
3,533
344
1,841
6,137
0
47,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,709
Gold Earned
36,040
262
Minions Killed
332
0
Camps Cleared
0
1,303,058
Distance Traveled
1,418,931
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,960
426
44
3
0
259,125
4
L
Chaac
7,155
511
68
5
0
249,266
0
W
Ymir
7,057
504
75
5
0
248,387
1
W
Sylvanus
6,047
432
36
3
0
244,432
0
L
Bakasura
6,607
472
77
6
0
286,782
3
W
Nox
7,908
565
67
5
0
300,829
6
W
Ullr
6,679
477
69
5
0
290,556
4
L
Baron Samedi
6,672
477
52
4
0
246,411
3
L
Sobek
6,315
451
21
2
0
261,474
5
W
Arachne
8,349
596
85
6
0
334,727
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role