Player Matchup

Danzaburou
Danzaburou
EraLIAo
Danzaburou
Level 41
God Stats
8W - 11L
1,320 SR
Queue Stats
102W - 111L
1,442 Elo+
Party 2
Odin
Odin
Magota886
Odin
Level 87
God Stats
4W - 5L
1,306 SR
Queue Stats
524W - 608L
1,467 Elo+
Party 3
Cliodhna
Cliodhna
RBTBEE
Cliodhna
Level 89
God Stats
2W - 2L
1,358 SR
Queue Stats
96W - 83L
1,428 Elo+
Party 2
Bacchus
Bacchus
RGabriel96
Bacchus
Level 42
God Stats
44W - 60L
1,352 SR
Queue Stats
106W - 165L
1,272 Elo+
Party 3
Merlin
Merlin
sasori1416
Merlin
Level 28
God Stats
16W - 16L
1,554 SR
Queue Stats
79W - 80L
1,454 Elo+
Party 2
Team Averages
Level 57
1,378 SR
1,413 Elo+

VS

Team Averages
Level 73
1,487 SR
1,406 Elo+
Hel
Hel
 
Hel
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Jurimpe
Bastet
Level 87
God Stats
24W - 21L
1,495 SR
Queue Stats
528W - 730L
1,383 Elo+
Party 1
Sobek
Sobek
Paladino_Mestre
Sobek
Level 74
God Stats
2W - 7L
1,242 SR
Queue Stats
330W - 461L
1,332 Elo+
Party 1
Mulan
Mulan
PauloGbestop
Mulan
Level 16
God Stats
5W - 4L
1,779 SR
Queue Stats
38W - 39L
1,455 Elo+
Party 1
Sol
Sol
Senpai_Mestre
Sol
Level 81
God Stats
87W - 99L
1,420 SR
Queue Stats
516W - 738L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EraLIAo
Danzaburou
12
0 / 0 / 1
6,749
562
3,017
4,308
1,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odin
11
2 / 2 / 0
6,142
512
3,694
7,884
5,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
RBTBEE
Cliodhna
10
2 / 1 / 3
6,302
525
6,251
7,846
3,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
RGabriel96
Bacchus
10
1 / 0 / 1
5,407
451
2,473
8,811
5,483
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Merlin
sasori1416
Merlin
10
1 / 1 / 2
6,009
501
4,907
4,571
1,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
2 / 3 / 0
6,638
553
2,547
7,189
1,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
Jurimpe
Bastet
9
0 / 1 / 1
5,817
485
5,830
7,763
1,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
0 / 1 / 1
5,255
438
2,937
7,361
5,544
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 1 / 0
7,236
603
8,002
6,513
3,851
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 0 / 0
6,395
533
1,970
4,489
1,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
6
Kills
4
4
Deaths
6
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
3
0
0.67
W
Danzaburou
EraLIAo
Danzaburou
0
0
1
0.5
L
Bastet
Jurimpe
Bastet
0
1
1
0.5
W
Odin
2
2
0
1
L
0
1
1
0.5
L
2
1
0
2
W
Cliodhna
RBTBEE
Cliodhna
2
1
3
3.5
W
Bacchus
RGabriel96
Bacchus
1
0
1
1.5
L
0
0
0
0
W
Merlin
sasori1416
Merlin
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,342
Damage
21,286
33,420
Taken
33,315
16,354
Mitigated
14,768
11,408
Healing
14,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
2,547
234
843
3,427
7,189
1,841
0
1,633
5,303
32,587
0
W
Danzaburou
EraLIAo
Danzaburou
3,017
1,422
0
1,390
4,308
1,246
330
1,493
2,815
0
42,537
L
Bastet
Jurimpe
Bastet
5,830
1,327
0
3,418
7,763
1,950
0
676
6,893
0
30,030
W
Odin
3,694
199
127
3,201
7,884
5,149
0
101
7,783
3,900
19,904
L
2,937
124
104
3,790
7,361
5,544
0
3,094
4,069
13,945
0
L
8,002
1,523
0
2,204
6,513
3,851
0
1,862
4,299
0
42,552
W
Cliodhna
RBTBEE
Cliodhna
6,251
542
0
2,733
7,846
3,055
0
355
7,491
0
38,494
W
Bacchus
RGabriel96
Bacchus
2,473
194
60
2,838
8,811
5,483
0
2,910
5,901
13,860
0
L
1,970
762
0
1,067
4,489
1,582
709
486
3,983
35,671
4,896
W
Merlin
sasori1416
Merlin
4,907
260
0
1,059
4,571
1,421
0
2,404
2,167
31,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,609
Gold Earned
31,341
300
Minions Killed
361
0
Camps Cleared
0
1,217,687
Distance Traveled
1,258,375
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,638
553
78
7
0
251,308
8
W
Danzaburou
6,749
562
88
7
0
229,604
3
L
Bastet
5,817
485
62
5
0
277,092
2
W
Odin
6,142
512
51
4
0
251,844
3
L
Sobek
5,255
438
25
2
0
230,864
4
L
Mulan
7,236
603
95
8
0
255,064
5
W
Cliodhna
6,302
525
69
6
0
229,784
2
W
Bacchus
5,407
451
16
1
0
261,558
1
L
Sol
6,395
533
101
8
0
244,047
1
W
Merlin
6,009
501
76
6
0
244,897
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role