Player Matchup

Baron Samedi
Baron Samedi
DarnelBoat44
Baron Samedi
Level 26
God Stats
12W - 3L
1,662 SR
Queue Stats
36W - 34L
1,394 Elo+
Party 3
Da Ji
Da Ji
MoneyBdot
Da Ji
Level 28
God Stats
10W - 16L
1,445 SR
Queue Stats
114W - 169L
1,255 Elo+
Party 1
Amaterasu
Amaterasu
Thiskidisblank
Amaterasu
Level 26
God Stats
4W - 2L
1,575 SR
Queue Stats
24W - 18L
1,409 Elo+
Party 3
Pele
Pele
armani__xj
Pele
Level 19
God Stats
55W - 82L
1,337 SR
Queue Stats
63W - 105L
1,243 Elo+
Party 1
Arachne
Arachne
ihitwomen20
Arachne
Level 26
God Stats
2W - 2L
1,398 SR
Queue Stats
40W - 36L
1,394 Elo+
Party 3
Team Averages
Level 25
1,483 SR
1,339 Elo+

VS

Team Averages
Level 19
1,525 SR
1,430 Elo+
Neith
Neith
Panda_Reaper4
Neith
Level 4
God Stats
6W - 9L
1,500 SR
Queue Stats
12W - 15L
1,332 Elo+
Party 2
Bellona
Bellona
TAura Bagual276
Bellona
Level 28
God Stats
10W - 11L
1,454 SR
Queue Stats
136W - 162L
1,379 Elo+
Solo
Cthulhu
Cthulhu
XxpeanutlordxX
Cthulhu
Level 62
God Stats
35W - 32L
1,670 SR
Queue Stats
340W - 327L
1,438 Elo+
Party 2
Thor
Thor
isrrague
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Osiris
Osiris
kevin_ara23
Osiris
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DarnelBoat44
Baron Samedi
11
13 / 3 / 13
7,837
603
10,142
7,223
2,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
MoneyBdot
Da Ji
9
7 / 2 / 9
6,617
509
3,115
8,265
3,473
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Amaterasu
Thiskidisblank
Amaterasu
12
6 / 1 / 12
7,503
577
5,134
7,590
5,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
3 / 2 / 11
5,924
456
4,472
8,295
2,523
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
ihitwomen20
Arachne
13
16 / 1 / 11
8,630
664
15,371
9,249
4,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 1
4,808
370
1,057
5,507
1,222
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
3 / 8 / 1
5,883
453
8,255
12,458
11,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
1 / 5 / 1
5,795
446
2,579
12,452
5,994
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
6
4 / 16 / 1
5,813
447
5,389
12,592
4,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
7
1 / 15 / 3
5,299
408
3,744
12,406
5,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
16
45
Kills
9
9
Deaths
49
56
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DarnelBoat44
Baron Samedi
13
3
13
6.5
W
Da Ji
MoneyBdot
Da Ji
7
2
9
5.75
L
0
5
1
0.1
L
3
8
1
0.44
W
Amaterasu
Thiskidisblank
Amaterasu
6
1
12
12
L
1
5
1
0.3
W
3
2
11
4.25
W
Arachne
ihitwomen20
Arachne
16
1
11
21.5
L
Thor
4
16
1
0.28
L
Osiris
1
15
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,234
Damage
21,024
40,622
Taken
55,415
18,343
Mitigated
28,399
12,091
Healing
2,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DarnelBoat44
Baron Samedi
10,142
1,418
1,709
3,001
7,223
2,299
680
545
6,678
28,885
0
W
Da Ji
MoneyBdot
Da Ji
3,115
581
0
0
8,265
3,473
104
1,259
7,006
43
16,316
L
1,057
405
0
157
5,507
1,222
48
0
5,507
0
11,633
L
8,255
1,498
0
795
12,458
11,244
0
1,866
10,592
7,499
17,824
W
Amaterasu
Thiskidisblank
Amaterasu
5,134
2,994
0
1,940
7,590
5,982
670
959
6,631
0
30,346
L
2,579
432
538
1,267
12,452
5,994
0
754
11,698
21,207
0
W
4,472
1,056
0
911
8,295
2,523
519
741
7,554
0
16,134
W
Arachne
ihitwomen20
Arachne
15,371
11,504
0
4,530
9,249
4,066
588
1,622
7,627
0
46,686
L
Thor
5,389
1,367
0
40
12,592
4,230
65
4,149
8,443
0
10,356
L
Osiris
3,744
1,663
0
134
12,406
5,709
30
3,373
9,033
0
12,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,511
Gold Earned
27,598
234
Minions Killed
131
0
Camps Cleared
0
1,247,754
Distance Traveled
1,106,086
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,837
603
37
3
0
208,466
0
W
Da Ji
6,617
509
35
3
0
230,014
1
L
Neith
4,808
370
27
2
0
201,327
1
L
Bellona
5,883
453
38
3
0
211,803
2
W
Amaterasu
7,503
577
60
5
0
264,428
0
L
Cthulhu
5,795
446
40
3
0
230,270
1
W
Pele
5,924
456
25
2
0
255,449
1
W
Arachne
8,630
664
77
6
0
289,397
2
L
Thor
5,813
447
9
1
0
224,631
0
L
Osiris
5,299
408
17
1
0
238,055
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role