Player Matchup

Poseidon
Poseidon
IX SAD IKO XI
Poseidon
Level 124
God Stats
54W - 57L
1,520 SR
Queue Stats
546W - 602L
1,357 Elo+
Solo
Horus
Horus
NeonProtocol
Horus
Level 108
God Stats
12W - 12L
1,678 SR
Queue Stats
284W - 246L
1,536 Elo+
Party 2
Sol
Sol
desertfox0619
Sol
Level 100
God Stats
14W - 13L
1,575 SR
Queue Stats
291W - 240L
1,530 Elo+
Party 2
Odin
Odin
liquifire123
Odin
Level 47
God Stats
21W - 16L
1,607 SR
Queue Stats
111W - 127L
1,453 Elo+
Party 2
Neith
Neith
unkn0wnpin34p13
Neith
Level 15
God Stats
11W - 8L
1,492 SR
Queue Stats
39W - 29L
1,448 Elo+
Party 2
Team Averages
Level 79
1,574 SR
1,465 Elo+

VS

Team Averages
Level 57
1,561 SR
1,465 Elo+
Osiris
Osiris
 
Osiris
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
DIRECTOR ZONE
Nemesis
Level 76
God Stats
80W - 87L
1,428 SR
Queue Stats
166W - 161L
1,378 Elo+
Solo
Chiron
Chiron
Malackai
Chiron
Level 46
God Stats
93W - 71L
1,591 SR
Queue Stats
214W - 212L
1,485 Elo+
Party 3
Geb
Geb
carthaginian
Geb
Level 45
God Stats
8W - 6L
1,699 SR
Queue Stats
61W - 57L
1,453 Elo+
Party 1
Baron Samedi
Baron Samedi
theejz
Baron Samedi
Level 89
God Stats
85W - 64L
1,588 SR
Queue Stats
403W - 409L
1,510 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
IX SAD IKO XI
Poseidon
16
5 / 6 / 3
10,431
497
10,591
17,478
5,564
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
4 / 3 / 5
9,328
444
9,777
15,363
15,415
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
3 / 2 / 4
9,935
473
17,279
15,185
5,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
1 / 4 / 4
9,203
438
5,269
13,531
8,758
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 1 / 0
7,183
342
2,583
5,700
1,477
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
19
7 / 2 / 3
11,892
566
13,419
16,272
20,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
16
6 / 3 / 4
10,812
515
6,831
13,354
6,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
Malackai
Chiron
17
2 / 4 / 1
10,282
490
7,433
10,814
3,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
0 / 1 / 9
9,394
447
7,678
15,738
13,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Baron Samedi
theejz
Baron Samedi
15
1 / 3 / 6
9,786
466
11,665
12,550
5,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
39
13
Kills
16
16
Deaths
13
16
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
7
2
3
4.25
W
Nemesis
6
3
4
2.67
L
Poseidon
IX SAD IKO XI
Poseidon
5
6
3
1.08
W
Chiron
Malackai
Chiron
2
4
1
0.63
L
4
3
5
2.17
W
0
1
9
4.5
L
3
2
4
2.5
L
1
4
4
0.75
W
Baron Samedi
theejz
Baron Samedi
1
3
6
1.33
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,499
Damage
47,026
67,257
Taken
68,728
36,696
Mitigated
50,027
25,264
Healing
21,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
13,419
2,846
0
2,511
16,272
20,160
0
7,291
8,770
15,846
76,355
W
Nemesis
6,831
1,743
0
4,027
13,354
6,848
70
4,247
9,001
0
70,363
L
Poseidon
IX SAD IKO XI
Poseidon
10,591
1,556
559
7,526
17,478
5,564
0
3,140
14,204
61,611
0
W
Chiron
Malackai
Chiron
7,433
1,329
1,235
3,497
10,814
3,723
962
3,965
6,721
0
68,087
L
9,777
4,199
1,117
4,047
15,363
15,415
0
5,550
9,666
4,712
40,316
W
7,678
728
0
2,788
15,738
13,829
205
6,545
8,990
23,918
0
L
17,279
3,615
93
8,008
15,185
5,482
75
6,651
8,206
78,824
0
L
5,269
700
0
1,774
13,531
8,758
0
4,212
9,107
2,550
38,210
W
Baron Samedi
theejz
Baron Samedi
11,665
888
2,067
5,569
12,550
5,467
380
6,355
5,763
70,710
0
L
2,583
1,082
0
2,140
5,700
1,477
117
1,406
4,220
0
29,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,080
Gold Earned
52,166
454
Minions Killed
542
0
Camps Cleared
0
1,824,865
Distance Traveled
1,981,418
28
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
11,892
566
165
8
0
411,801
8
W
Nemesis
10,812
515
96
5
0
413,497
9
L
Poseidon
10,431
497
117
6
0
370,242
2
W
Chiron
10,282
490
113
5
0
383,047
3
L
Horus
9,328
444
64
3
0
397,690
6
W
Geb
9,394
447
37
2
0
375,756
0
L
Sol
9,935
473
128
6
0
410,790
14
L
Odin
9,203
438
81
4
0
382,312
3
W
Baron Samedi
9,786
466
131
6
0
397,317
3
L
Neith
7,183
342
64
3
0
263,831
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role