Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
JayPup7375
Hel
Level 64
God Stats
30W - 69L
1,289 SR
Queue Stats
250W - 336L
1,330 Elo+
Solo
Bacchus
Bacchus
picklenick420
Bacchus
Level 108
God Stats
41W - 63L
1,443 SR
Queue Stats
145W - 231L
1,284 Elo+
Solo
Team Averages
Level 79
1,411 SR
1,372 Elo+

VS

Team Averages
Level 50
1,415 SR
1,179 Elo+
Chiron
Chiron
Go Crazy Dexter
Chiron
Level 68
God Stats
11W - 11L
1,527 SR
Queue Stats
224W - 213L
1,410 Elo+
Solo
Nike
Nike
True Chino
Nike
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,109 Elo+
Party 1
Hel
Hel
trickydud3
Hel
Level 19
God Stats
0W - 2L
1,219 SR
Queue Stats
0W - 2L
1,017 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
9
1 / 0 / 7
5,356
893
4,148
2,674
874
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

9
6 / 1 / 2
6,109
1,018
2,810
3,483
1,063
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
8
1 / 1 / 7
5,523
921
3,377
7,388
6,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,418
403
0
0
0
7
0 / 4 / 2
4,478
746
2,484
7,318
4,906
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
2 / 4 / 0
5,113
852
4,199
6,085
2,398
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
8
Kills
2
2
Deaths
8
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
1
0
7
4.5
L
0
0
0
0
W
6
1
2
7
L
0
4
2
0.25
W
Bacchus
1
1
7
4.5
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,335
Damage
6,683
13,545
Taken
13,403
7,938
Mitigated
7,304
5,437
Healing
2,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
4,148
2,124
0
590
2,674
874
515
1,643
1,031
0
18,349
L
0
0
0
0
0
0
0
0
0
0
0
W
2,810
211
1,158
1,038
3,483
1,063
1,083
1,461
2,022
11,283
0
L
2,484
797
205
300
7,318
4,906
0
3,396
3,922
0
4,765
W
Bacchus
3,377
568
371
2,280
7,388
6,001
492
1,576
5,812
8,543
0
L
4,199
220
840
1,136
6,085
2,398
0
3,160
2,925
13,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,988
Gold Earned
12,009
69
Minions Killed
25
4
Camps Cleared
1
361,163
Distance Traveled
190,645
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
5,356
893
32
5
2
111,819
2
L
Chiron
2,418
403
0
0
0
0
0
W
Hel
6,109
1,018
26
4
1
128,171
0
L
Nike
4,478
746
4
1
1
98,646
0
W
Bacchus
5,523
921
11
2
1
121,173
2
L
Hel
5,113
852
21
4
0
91,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role