Player Matchup

Merlin
Merlin
 
Merlin
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
GURU821
Cthulhu
Level 9
God Stats
1W - 1L
1,557 SR
Queue Stats
1W - 1L
1,689 Elo+
Party 1
Mulan
Mulan
JeremyrH
Mulan
Level 107
God Stats
1W - 1L
1,684 SR
Queue Stats
1W - 1L
1,689 Elo+
Party 1
Neith
Neith
PrimarchKonrad
Neith
Level 5
God Stats
1W - 1L
1,827 SR
Queue Stats
1W - 1L
1,689 Elo+
Party 1
Cliodhna
Cliodhna
iizu
Cliodhna
Level 111
God Stats
1W - 1L
1,618 SR
Queue Stats
1W - 1L
1,689 Elo+
Party 1
Team Averages
Level 58
1,637 SR
1,651 Elo+

VS

Team Averages
Level 60
1,503 SR
1,602 Elo+
Kukulkan
Kukulkan
FlaccidGorilla
Kukulkan
Level 41
God Stats
3W - 4L
1,624 SR
Queue Stats
211W - 64L
1,811 Elo+
Solo
Izanami
Izanami
Kn0me
Izanami
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 22L
1,638 Elo+
Party 2
Artio
Artio
LeslieLicker
Artio
Level 59
God Stats
7W - 8L
1,539 SR
Queue Stats
162W - 139L
1,518 Elo+
Party 2
Hercules
Hercules
Pandaman59
Hercules
Level 106
God Stats
6W - 7L
1,484 SR
Queue Stats
217W - 174L
1,525 Elo+
Party 2
Tsukuyomi
Tsukuyomi
WhyBronzi
Tsukuyomi
Level 69
God Stats
9W - 9L
1,367 SR
Queue Stats
201W - 192L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
1 / 5 / 4
10,038
502
7,273
13,801
4,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
GURU821
Cthulhu
13
0 / 5 / 1
8,115
406
5,212
14,518
10,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mulan
JeremyrH
Mulan
18
4 / 3 / 1
11,271
564
12,507
14,775
10,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
0 / 5 / 1
7,380
369
4,110
8,701
2,242
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cliodhna
iizu
Cliodhna
15
3 / 8 / 1
9,468
473
6,929
17,195
6,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
20
4 / 3 / 4
13,059
653
12,824
11,503
5,477
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Izanami
Kn0me
Izanami
18
7 / 2 / 6
11,820
591
16,866
12,469
4,806
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
3 / 1 / 8
10,462
523
4,990
15,998
14,412
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
Pandaman59
Hercules
20
3 / 0 / 0
12,507
625
6,169
12,267
13,124
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tsukuyomi
WhyBronzi
Tsukuyomi
20
8 / 2 / 3
12,252
613
9,163
10,073
4,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
46
8
Kills
25
26
Deaths
8
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
5
4
0.6
W
Kukulkan
4
3
4
2
L
Cthulhu
GURU821
Cthulhu
0
5
1
0.1
L
Mulan
JeremyrH
Mulan
4
3
1
1.5
W
Izanami
Kn0me
Izanami
7
2
6
5
W
3
1
8
7
W
Hercules
Pandaman59
Hercules
3
0
0
3
L
0
5
1
0.1
W
Tsukuyomi
WhyBronzi
Tsukuyomi
8
2
3
4.75
L
Cliodhna
iizu
Cliodhna
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,031
Damage
50,012
68,990
Taken
62,310
34,288
Mitigated
42,138
13,724
Healing
24,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,273
505
0
4,780
13,801
4,805
120
4,231
9,427
59,138
0
W
Kukulkan
12,824
1,840
0
4,132
11,503
5,477
1,704
2,695
8,808
119,745
0
L
Cthulhu
GURU821
Cthulhu
5,212
118
0
1,226
14,518
10,958
290
1,869
12,649
31,467
0
L
Mulan
JeremyrH
Mulan
12,507
2,095
0
3,303
14,775
10,261
0
5,124
9,651
0
72,774
W
Izanami
Kn0me
Izanami
16,866
12,229
0
4,576
12,469
4,806
2,668
4,594
7,875
0
95,491
W
4,990
420
266
5,834
15,998
14,412
134
3,495
12,503
48,482
0
W
Hercules
Pandaman59
Hercules
6,169
1,054
0
5,582
12,267
13,124
292
855
11,412
16,985
62,092
L
4,110
1,410
0
787
8,701
2,242
872
2,016
6,685
0
46,267
W
Tsukuyomi
WhyBronzi
Tsukuyomi
9,163
1,771
0
4,452
10,073
4,319
0
920
9,153
0
75,138
L
Cliodhna
iizu
Cliodhna
6,929
586
0
3,628
17,195
6,022
13
6,096
11,099
0
64,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,272
Gold Earned
60,100
500
Minions Killed
735
0
Camps Cleared
0
1,859,126
Distance Traveled
2,066,979
7
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,038
502
123
6
0
377,675
1
W
Kukulkan
13,059
653
209
10
0
383,702
2
L
Cthulhu
8,115
406
48
2
0
373,106
0
L
Mulan
11,271
564
124
6
0
387,363
2
W
Izanami
11,820
591
169
8
0
390,163
2
W
Artio
10,462
523
61
3
0
394,994
6
W
Hercules
12,507
625
180
9
0
429,382
11
L
Neith
7,380
369
95
5
0
316,837
0
W
Tsukuyomi
12,252
613
116
6
0
468,738
7
L
Cliodhna
9,468
473
110
6
0
404,145
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role