Player Matchup

Ra
Ra
DaddyMai
Ra
Level 18
God Stats
2W - 2L
1,612 SR
Queue Stats
38W - 34L
1,629 Elo+
Solo
Horus
Horus
Guizmothegods
Horus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 26L
1,609 Elo+
Solo
Cthulhu
Cthulhu
Phoneix70
Cthulhu
Level 26
God Stats
4W - 4L
1,716 SR
Queue Stats
107W - 100L
1,511 Elo+
Solo
Tsukuyomi
Tsukuyomi
YouAreSuperBad
Tsukuyomi
Level 7
God Stats
28W - 17L
1,871 SR
Queue Stats
79W - 76L
1,799 Elo+
Solo
Izanami
Izanami
skyyywalkerrr
Izanami
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
106W - 93L
1,624 Elo+
Solo
Team Averages
Level 19
1,640 SR
1,634 Elo+

VS

Team Averages
Level 26
1,699 SR
1,758 Elo+
Geb
Geb
AnungUnRamma
Geb
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 70L
1,594 Elo+
Solo
Raijin
Raijin
BEEFYBOI26
Raijin
Level 38
God Stats
8W - 2L
1,753 SR
Queue Stats
289W - 66L
1,854 Elo+
Party 1
Danzaburou
Danzaburou
Brednbuttababy
Danzaburou
Level 13
God Stats
11W - 7L
1,526 SR
Queue Stats
19W - 13L
1,534 Elo+
Solo
Sylvanus
Sylvanus
MasonsPeleIsBad
Sylvanus
Level 21
God Stats
4W - 0L
1,766 SR
Queue Stats
128W - 30L
1,840 Elo+
Party 1
Cliodhna
Cliodhna
ReformedGuy
Cliodhna
Level 29
God Stats
29W - 4L
1,947 SR
Queue Stats
313W - 61L
1,966 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
4,886
489
1,246
5,782
1,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
0 / 2 / 0
4,636
464
81
4,430
2,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
Phoneix70
Cthulhu
8
2 / 2 / 0
4,964
496
2,655
6,468
2,057
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
YouAreSuperBad
Tsukuyomi
9
4 / 2 / 1
5,666
567
4,984
5,879
1,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
9
1 / 2 / 4
5,447
545
5,087
5,713
1,491
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,812
481
1,978
8,145
3,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
BEEFYBOI26
Raijin
12
3 / 1 / 4
7,115
712
5,447
3,342
917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Brednbuttababy
Danzaburou
9
2 / 2 / 0
5,512
551
2,676
5,090
1,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
12
3 / 0 / 0
7,115
712
2,673
2,592
1,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
ReformedGuy
Cliodhna
11
4 / 1 / 3
6,295
630
4,461
5,624
1,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
7
Kills
12
12
Deaths
7
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
3
1
0.17
W
Raijin
BEEFYBOI26
Raijin
3
1
4
5
W
Danzaburou
Brednbuttababy
Danzaburou
2
2
0
1
L
0
4
0
0
L
0
2
0
0
W
Sylvanus
3
0
0
3
L
Cthulhu
Phoneix70
Cthulhu
2
2
0
1
W
Cliodhna
ReformedGuy
Cliodhna
4
1
3
5.5
L
Tsukuyomi
YouAreSuperBad
Tsukuyomi
4
2
1
2.25
L
Izanami
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,053
Damage
17,235
28,272
Taken
24,793
8,799
Mitigated
8,168
7,720
Healing
9,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,978
593
0
1,549
8,145
3,289
0
1,749
6,287
12,069
0
W
Raijin
BEEFYBOI26
Raijin
5,447
460
0
1,490
3,342
917
0
298
3,024
47,951
0
W
Danzaburou
Brednbuttababy
Danzaburou
2,676
926
0
1,894
5,090
1,249
0
553
4,483
0
30,893
L
1,246
219
101
1,671
5,782
1,607
0
3,019
2,763
27,139
0
L
81
0
16
963
4,430
2,063
0
1,912
2,518
1,800
17,068
W
Sylvanus
2,673
975
168
1,839
2,592
1,256
266
395
2,153
35,704
8,228
L
Cthulhu
Phoneix70
Cthulhu
2,655
524
647
1,558
6,468
2,057
0
1,303
5,165
12,817
0
W
Cliodhna
ReformedGuy
Cliodhna
4,461
825
0
2,530
5,624
1,457
0
708
4,864
0
29,163
L
Tsukuyomi
YouAreSuperBad
Tsukuyomi
4,984
2,123
0
2,086
5,879
1,581
0
2,236
3,643
0
21,660
L
Izanami
5,087
3,361
0
678
5,713
1,491
0
1,318
4,395
0
34,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,599
Gold Earned
30,849
245
Minions Killed
349
0
Camps Cleared
0
943,732
Distance Traveled
989,535
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
4,812
481
14
1
0
202,803
2
W
Raijin
7,115
712
103
10
0
198,988
4
W
Danzaburou
5,512
551
63
6
0
177,683
5
L
Ra
4,886
489
58
6
0
178,799
4
L
Horus
4,636
464
37
4
0
181,466
4
W
Sylvanus
7,115
712
104
10
0
190,075
2
L
Cthulhu
4,964
496
25
3
0
199,714
6
W
Cliodhna
6,295
630
65
7
0
219,986
2
L
Tsukuyomi
5,666
567
52
5
0
210,442
5
L
Izanami
5,447
545
73
7
0
173,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role