Player Matchup

Izanami
Izanami
DemonHunterH
Izanami
Level 13
God Stats
2W - 2L
1,511 SR
Queue Stats
7W - 10L
1,282 Elo+
Party 1
Fenrir
Fenrir
IqzItxchi
Fenrir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 21L
1,416 Elo+
Solo
Danzaburou
Danzaburou
Janguldan
Danzaburou
Level 29
God Stats
27W - 16L
1,588 SR
Queue Stats
62W - 73L
1,465 Elo+
Solo
Kali
Kali
Miferius
Kali
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,282 Elo+
Party 1
Bellona
Bellona
MobaGamesNov
Bellona
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 16
1,520 SR
1,389 Elo+

VS

Team Averages
Level 18
1,567 SR
1,453 Elo+
Loki
Loki
 
Loki
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
MisterBalik
Fenrir
Level 28
God Stats
6W - 6L
1,628 SR
Queue Stats
141W - 149L
1,521 Elo+
Party 2
Danzaburou
Danzaburou
NarutoElPut0
Danzaburou
Level 16
God Stats
7W - 10L
1,616 SR
Queue Stats
14W - 28L
1,295 Elo+
Solo
Tiamat
Tiamat
StrifeIStheBest
Tiamat
Level 18
God Stats
4W - 6L
1,593 SR
Queue Stats
23W - 35L
1,448 Elo+
Party 2
Ares
Ares
chloegreen
Ares
Level 2
God Stats
2W - 3L
1,500 SR
Queue Stats
17W - 25L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DemonHunterH
Izanami
13
12 / 3 / 5
8,618
663
11,303
7,930
2,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
IqzItxchi
Fenrir
13
4 / 4 / 1
7,764
597
5,822
9,790
3,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
Janguldan
Danzaburou
14
4 / 2 / 3
7,960
612
8,262
8,405
2,816
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kali
10
1 / 3 / 11
6,689
515
4,319
8,264
3,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bellona
MobaGamesNov
Bellona
8
0 / 5 / 1
5,534
426
1,007
6,808
5,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
3 / 3 / 2
6,819
525
3,501
8,669
2,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
14
7 / 2 / 3
8,362
643
8,654
9,723
5,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
NarutoElPut0
Danzaburou
11
2 / 6 / 4
7,004
539
6,591
9,444
2,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
5 / 2 / 2
7,340
565
5,209
8,981
3,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 8 / 2
5,869
451
2,528
11,104
7,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
30
21
Kills
17
17
Deaths
21
21
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
3
2
1.33
W
Izanami
DemonHunterH
Izanami
12
3
5
4.83
W
Fenrir
IqzItxchi
Fenrir
4
4
1
1.13
W
Danzaburou
Janguldan
Danzaburou
4
2
3
2.75
W
Kali
1
3
11
2.17
L
Fenrir
7
2
3
4.25
W
Bellona
MobaGamesNov
Bellona
0
5
1
0.1
L
Danzaburou
NarutoElPut0
Danzaburou
2
6
4
0.67
L
5
2
2
3
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,713
Damage
26,483
41,197
Taken
47,921
17,314
Mitigated
20,521
11,833
Healing
9,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,501
279
0
2,012
8,669
2,213
0
0
8,669
0
27,388
W
Izanami
DemonHunterH
Izanami
11,303
8,653
0
2,437
7,930
2,485
1,775
1,031
6,869
0
45,903
W
Fenrir
IqzItxchi
Fenrir
5,822
1,746
0
3,259
9,790
3,360
832
909
8,835
0
35,188
W
Danzaburou
Janguldan
Danzaburou
8,262
2,885
0
3,582
8,405
2,816
901
3,300
4,841
0
53,257
W
Kali
4,319
1,853
0
1,849
8,264
3,438
525
2,117
6,107
0
19,654
L
Fenrir
8,654
1,960
0
1,868
9,723
5,401
386
337
9,386
0
43,412
W
Bellona
MobaGamesNov
Bellona
1,007
350
0
706
6,808
5,215
240
0
6,808
3,541
9,694
L
Danzaburou
NarutoElPut0
Danzaburou
6,591
1,822
0
1,996
9,444
2,292
203
0
9,444
0
39,461
L
5,209
487
0
3,270
8,981
3,591
0
0
8,981
26,211
0
L
2,528
448
0
582
11,104
7,024
0
0
11,104
13,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,565
Gold Earned
35,394
312
Minions Killed
278
0
Camps Cleared
0
1,255,409
Distance Traveled
1,230,876
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,819
525
52
4
0
263,917
0
W
Izanami
8,618
663
77
6
0
224,880
1
W
Fenrir
7,764
597
73
6
0
267,162
1
W
Danzaburou
7,960
612
104
8
0
279,065
4
W
Kali
6,689
515
25
2
0
263,322
4
L
Fenrir
8,362
643
83
6
0
271,811
5
W
Bellona
5,534
426
33
3
0
220,980
2
L
Danzaburou
7,004
539
64
5
0
223,144
0
L
Tiamat
7,340
565
55
4
0
235,777
3
L
Ares
5,869
451
24
2
0
236,227
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role