Player Matchup

Sylvanus
Sylvanus
DIB425
Sylvanus
Level 40
God Stats
4W - 4L
1,576 SR
Queue Stats
278W - 258L
1,513 Elo+
Party 3
Nemesis
Nemesis
Sniper_XD_CLAPPE
Nemesis
Level 37
God Stats
9W - 7L
1,513 SR
Queue Stats
64W - 81L
1,395 Elo+
Party 2
Chaac
Chaac
barrentine97
Chaac
Level 45
God Stats
6W - 3L
1,385 SR
Queue Stats
456W - 440L
1,475 Elo+
Party 3
Chernobog
Chernobog
deckfrt
Chernobog
Level 85
God Stats
10W - 8L
1,576 SR
Queue Stats
348W - 363L
1,424 Elo+
Party 2
Zhong Kui
Zhong Kui
xXslayerXx 1010
Zhong Kui
Level 141
God Stats
18W - 18L
1,496 SR
Queue Stats
459W - 421L
1,424 Elo+
Solo
Team Averages
Level 70
1,509 SR
1,446 Elo+

VS

Team Averages
Level 93
1,630 SR
1,521 Elo+
Osiris
Osiris
 
Osiris
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
ClosedStone1
Bacchus
Level 109
God Stats
23W - 22L
1,610 SR
Queue Stats
557W - 514L
1,532 Elo+
Party 1
Rama
Rama
Dyla5032
Rama
Level 25
God Stats
20W - 8L
1,831 SR
Queue Stats
59W - 42L
1,523 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
GdBlazingPhoenix
Morgan Le Fay
Level 89
God Stats
6W - 4L
1,495 SR
Queue Stats
268W - 250L
1,520 Elo+
Party 1
Cliodhna
Cliodhna
TheEliteDragonz
Cliodhna
Level 118
God Stats
15W - 5L
1,715 SR
Queue Stats
865W - 812L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DIB425
Sylvanus
13
1 / 7 / 3
8,318
416
9,301
18,480
20,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

11
0 / 7 / 4
7,336
367
3,258
13,738
5,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 3 / 5
10,148
507
16,289
19,330
21,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chernobog
deckfrt
Chernobog
17
6 / 4 / 3
11,262
563
17,488
14,513
5,236
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zhong Kui
xXslayerXx 1010
Zhong Kui
16
4 / 7 / 6
10,037
502
21,338
17,787
13,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
2 / 6 / 4
9,200
460
6,568
18,378
15,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bacchus
ClosedStone1
Bacchus
16
3 / 3 / 19
9,992
500
10,448
23,127
27,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
16
5 / 3 / 8
10,204
510
11,658
15,637
6,719
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Morgan Le Fay
GdBlazingPhoenix
Morgan Le Fay
18
8 / 1 / 8
11,063
553
19,443
17,060
8,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
16
10 / 2 / 11
10,453
523
12,908
15,967
7,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
78
15
Kills
28
28
Deaths
15
21
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
6
4
0.67
W
Bacchus
ClosedStone1
Bacchus
3
3
19
4.17
L
Sylvanus
DIB425
Sylvanus
1
7
3
0.36
W
Rama
5
3
8
3
W
Morgan Le Fay
GdBlazingPhoenix
Morgan Le Fay
8
1
8
12
L
0
7
4
0.29
W
Cliodhna
10
2
11
7.75
L
4
3
5
2.17
L
Chernobog
deckfrt
Chernobog
6
4
3
1.88
L
Zhong Kui
xXslayerXx 1010
Zhong Kui
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,674
Damage
61,025
83,848
Taken
90,169
66,095
Mitigated
65,816
23,013
Healing
27,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
6,568
3,100
0
3,076
18,378
15,343
0
5,646
11,662
0
57,412
W
Bacchus
ClosedStone1
Bacchus
10,448
1,370
1,212
7,074
23,127
27,990
30
9,060
13,725
26,099
0
L
Sylvanus
DIB425
Sylvanus
9,301
2,265
802
3,832
18,480
20,846
210
7,406
10,864
34,928
14,039
W
Rama
11,658
9,316
0
6,699
15,637
6,719
332
5,028
10,609
0
70,340
W
Morgan Le Fay
GdBlazingPhoenix
Morgan Le Fay
19,443
850
437
3,656
17,060
8,742
96
6,993
9,830
70,392
0
L
3,258
237
0
2,301
13,738
5,090
0
4,561
9,101
0
34,177
W
Cliodhna
12,908
2,188
0
5,732
15,967
7,022
41
5,800
9,936
0
61,172
L
16,289
1,010
0
7,855
19,330
21,626
224
5,917
13,115
16,189
53,637
L
Chernobog
deckfrt
Chernobog
17,488
10,116
0
2,576
14,513
5,236
294
5,507
8,910
0
83,687
L
Zhong Kui
xXslayerXx 1010
Zhong Kui
21,338
2,759
130
5,517
17,787
13,297
810
5,628
11,967
63,794
8,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,101
Gold Earned
50,912
496
Minions Killed
478
0
Camps Cleared
0
1,742,171
Distance Traveled
1,934,670
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,200
460
103
5
0
345,307
0
W
Bacchus
9,992
500
21
1
0
388,206
8
L
Sylvanus
8,318
416
81
4
0
282,851
3
W
Rama
10,204
510
115
6
0
375,136
1
W
Morgan Le Fay
11,063
553
140
7
0
412,697
4
L
Nemesis
7,336
367
46
2
0
382,766
5
W
Cliodhna
10,453
523
99
5
0
413,324
1
L
Chaac
10,148
507
117
6
0
387,488
1
L
Chernobog
11,262
563
143
7
0
375,897
4
L
Zhong Kui
10,037
502
109
5
0
313,169
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role