Player Matchup

Cthulhu
Cthulhu
Aqtre
Cthulhu
Level 18
God Stats
6W - 2L
1,950 SR
Queue Stats
24W - 39L
1,266 Elo+
Solo
The Morrigan
The Morrigan
UltraSonic863
The Morrigan
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 114L
1,087 Elo+
Solo
King Arthur
King Arthur
WALC MUN
King Arthur
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 13L
1,001 Elo+
Solo
Team Averages
Level 16
1,650 SR
1,118 Elo+

VS

Team Averages
Level 41
1,451 SR
1,294 Elo+
Kukulkan
Kukulkan
KaNaKiKILLER234
Kukulkan
Level 83
God Stats
9W - 4L
1,632 SR
Queue Stats
129W - 151L
1,399 Elo+
Party 1
Hou Yi
Hou Yi
Zachich1
Hou Yi
Level 15
God Stats
16W - 21L
1,405 SR
Queue Stats
16W - 23L
1,149 Elo+
Party 1
Cabrakan
Cabrakan
serpent_avare126
Cabrakan
Level 26
God Stats
10W - 9L
1,316 SR
Queue Stats
116W - 139L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aqtre
Cthulhu
11
0 / 6 / 2
7,276
560
6,982
13,031
10,118
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Morrigan
UltraSonic863
The Morrigan
10
0 / 13 / 2
7,467
574
2,089
11,679
5,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
WALC MUN
King Arthur
11
2 / 12 / 0
7,873
606
2,906
15,851
6,062
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
15
16 / 0 / 10
10,917
840
10,980
3,060
1,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hou Yi
Zachich1
Hou Yi
15
11 / 1 / 18
10,633
818
15,127
8,804
5,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

13
4 / 1 / 25
9,664
743
8,625
12,153
16,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
84
2
Kills
31
31
Deaths
2
4
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Aqtre
Cthulhu
0
6
2
0.17
W
Kukulkan
16
0
10
21
L
The Morrigan
UltraSonic863
The Morrigan
0
13
2
0.08
L
King Arthur
WALC MUN
King Arthur
2
12
0
0.17
W
Hou Yi
Zachich1
Hou Yi
11
1
18
20
W
4
1
25
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,977
Damage
34,732
40,561
Taken
24,017
21,200
Mitigated
22,961
326
Healing
6,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Aqtre
Cthulhu
6,982
285
0
0
13,031
10,118
0
4,894
7,340
19,374
0
W
Kukulkan
10,980
1,571
0
608
3,060
1,523
1,025
1,517
1,543
41,477
0
L
The Morrigan
UltraSonic863
The Morrigan
2,089
504
0
326
11,679
5,020
0
6,390
4,584
10,497
178
L
King Arthur
WALC MUN
King Arthur
2,906
562
0
0
15,851
6,062
0
7,835
7,200
0
16,090
W
Hou Yi
Zachich1
Hou Yi
15,127
6,888
0
1,886
8,804
5,137
1,282
3,793
4,967
0
41,735
W
8,625
926
0
3,853
12,153
16,301
202
4,765
7,388
23,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,616
Gold Earned
31,214
87
Minions Killed
149
2
Camps Cleared
7
533,921
Distance Traveled
653,054
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,276
560
39
3
0
197,019
0
W
Kukulkan
10,917
840
70
5
4
220,856
0
L
The Morrigan
7,467
574
21
2
0
160,275
0
L
King Arthur
7,873
606
27
2
2
176,627
0
W
Hou Yi
10,633
818
49
4
1
217,661
0
W
Cabrakan
9,664
743
30
2
2
214,537
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role