Player Matchup

Hera
Hera
FurryzRus
Hera
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 14L
1,719 Elo+
Party 2
Neith
Neith
GotUrGrandpa
Neith
Level 26
God Stats
14W - 9L
1,706 SR
Queue Stats
115W - 65L
1,646 Elo+
Party 1
Sun Wukong
Sun Wukong
M73Acorns
Sun Wukong
Level 27
God Stats
1W - 2L
1,581 SR
Queue Stats
85W - 89L
1,431 Elo+
Solo
Tsukuyomi
Tsukuyomi
OtukasUnite
Tsukuyomi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 19L
1,703 Elo+
Party 2
Ymir
Ymir
WiLLLLLL v2
Ymir
Level 29
God Stats
13W - 8L
1,863 SR
Queue Stats
91W - 67L
1,648 Elo+
Party 1
Team Averages
Level 24
1,630 SR
1,629 Elo+

VS

Team Averages
Level 21
1,649 SR
1,551 Elo+
Cliodhna
Cliodhna
B1ackButterCup
Cliodhna
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 75L
1,643 Elo+
Solo
Janus
Janus
BreathOfSun-
Janus
Level 27
God Stats
22W - 13L
1,605 SR
Queue Stats
104W - 108L
1,381 Elo+
Solo
Apollo
Apollo
PeekaabooMeSeeU
Apollo
Level 25
God Stats
7W - 0L
1,988 SR
Queue Stats
12W - 10L
1,539 Elo+
Party 3
Cthulhu
Cthulhu
RedD_044
Cthulhu
Level 17
God Stats
8W - 6L
1,624 SR
Queue Stats
14W - 8L
1,630 Elo+
Party 3
Kali
Kali
hersheysHUSH
Kali
Level 23
God Stats
7W - 3L
1,526 SR
Queue Stats
57W - 42L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
11
1 / 5 / 2
6,475
540
3,596
5,643
1,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 4 / 0
6,317
526
5,743
6,266
1,720
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
M73Acorns
Sun Wukong
10
1 / 4 / 3
5,927
494
4,624
11,039
7,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
OtukasUnite
Tsukuyomi
12
4 / 3 / 1
6,998
583
6,275
8,767
2,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 4 / 3
5,689
474
3,280
9,950
6,753
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
14
4 / 2 / 0
7,962
664
9,186
11,678
5,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
2 / 3 / 8
7,490
624
4,020
6,481
1,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 0 / 6
6,765
564
2,521
4,092
931
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
RedD_044
Cthulhu
10
1 / 2 / 5
6,160
513
1,999
7,923
5,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
11 / 0 / 3
9,149
762
10,139
9,016
4,641
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
7
Kills
19
20
Deaths
7
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
4
2
0
2
W
2
3
8
2
L
Hera
1
5
2
0.4
L
1
4
0
0.25
L
Sun Wukong
M73Acorns
Sun Wukong
1
4
3
0.63
L
Tsukuyomi
OtukasUnite
Tsukuyomi
4
3
1
1.5
W
1
0
6
4
W
Cthulhu
RedD_044
Cthulhu
1
2
5
1.75
L
0
4
3
0.38
W
11
0
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,518
Damage
27,865
41,665
Taken
39,190
20,465
Mitigated
18,351
10,060
Healing
17,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
9,186
1,197
0
6,379
11,678
5,279
0
851
10,169
2,277
47,619
W
4,020
791
0
1,599
6,481
1,850
756
2,051
4,386
43,393
0
L
Hera
3,596
1,177
0
313
5,643
1,734
0
2,396
3,047
42,620
0
L
5,743
3,268
0
1,325
6,266
1,720
0
392
5,874
0
46,826
L
Sun Wukong
M73Acorns
Sun Wukong
4,624
606
0
3,213
11,039
7,374
31
757
10,282
0
23,901
L
Tsukuyomi
OtukasUnite
Tsukuyomi
6,275
1,676
0
3,414
8,767
2,884
0
1,109
7,538
0
37,632
W
2,521
1,640
0
1,011
4,092
931
832
439
3,653
0
31,997
W
Cthulhu
RedD_044
Cthulhu
1,999
104
463
1,030
7,923
5,650
157
1,617
6,262
11,297
0
L
3,280
557
264
1,531
9,950
6,753
0
1,527
8,413
17,898
0
W
10,139
4,504
0
6,676
9,016
4,641
0
1,918
7,098
0
54,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,406
Gold Earned
37,526
342
Minions Killed
363
0
Camps Cleared
0
1,170,351
Distance Traveled
1,321,347
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
7,962
664
95
8
0
264,358
0
W
Janus
7,490
624
86
7
0
238,428
3
L
Hera
6,475
540
97
8
0
222,386
3
L
Neith
6,317
526
97
8
0
200,850
5
L
Sun Wukong
5,927
494
38
3
0
258,137
0
L
Tsukuyomi
6,998
583
77
6
0
273,064
0
W
Apollo
6,765
564
72
6
0
241,263
6
W
Cthulhu
6,160
513
21
2
0
254,537
4
L
Ymir
5,689
474
33
3
0
215,914
3
W
Kali
9,149
762
89
7
0
322,761
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role