Player Matchup

Izanami
Izanami
 
Izanami
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
 
Charybdis
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
PrettiPlush
Scylla
Level 88
God Stats
4W - 4L
1,309 SR
Queue Stats
260W - 218L
1,490 Elo+
Party 1
Geb
Geb
carthaginian
Geb
Level 44
God Stats
8W - 6L
1,498 SR
Queue Stats
61W - 57L
1,352 Elo+
Party 3
Bakasura
Bakasura
redox885set
Bakasura
Level 103
God Stats
8W - 15L
1,431 SR
Queue Stats
584W - 542L
1,508 Elo+
Party 1
Team Averages
Level 62
1,448 SR
1,470 Elo+

VS

Team Averages
Level 70
1,534 SR
1,443 Elo+
Cthulhu
Cthulhu
EarnedCell44159
Cthulhu
Level 138
God Stats
121W - 90L
1,654 SR
Queue Stats
836W - 808L
1,641 Elo+
Party 4
Vamana
Vamana
KillJoy2320
Vamana
Level 29
God Stats
0W - 2L
1,275 SR
Queue Stats
74W - 90L
1,387 Elo+
Party 2
Fenrir
Fenrir
PortedDust4
Fenrir
Level 18
God Stats
1W - 4L
1,574 SR
Queue Stats
1W - 5L
1,267 Elo+
Party 4
Scylla
Scylla
WizardEwe641613
Scylla
Level 59
God Stats
29W - 34L
1,625 SR
Queue Stats
115W - 121L
1,515 Elo+
Party 4
Ravana
Ravana
spookypandalol
Ravana
Level 104
God Stats
2W - 5L
1,542 SR
Queue Stats
237W - 290L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
6 / 2 / 2
9,869
548
6,892
9,051
3,096
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charybdis
 
Charybdis
11
1 / 4 / 2
7,345
408
2,806
12,782
3,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
15
2 / 2 / 3
8,959
498
7,006
9,797
2,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 2 / 3
7,508
417
3,595
8,715
7,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bakasura
redox885set
Bakasura
17
5 / 1 / 4
10,069
559
8,949
11,259
5,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 1
9,424
524
7,728
7,819
6,203
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Vamana
10
2 / 1 / 1
6,946
386
2,639
4,879
2,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Fenrir
10
0 / 6 / 3
6,296
350
1,298
9,508
2,614
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 2 / 0
8,812
490
7,926
9,667
2,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
4 / 5 / 3
9,564
531
12,279
13,382
5,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
14
Kills
11
11
Deaths
14
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
2
2
3.5
W
Charybdis
 
Charybdis
1
4
2
0.5
L
4
0
1
4.5
L
Vamana
2
1
1
2.5
L
Fenrir
0
6
3
0.25
W
Scylla
2
2
3
1.75
L
1
2
0
0.5
W
0
2
3
0.75
W
Bakasura
redox885set
Bakasura
5
1
4
7
L
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,248
Damage
31,870
51,604
Taken
45,255
21,401
Mitigated
20,174
16,074
Healing
12,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,892
3,437
0
1,662
9,051
3,096
0
3,400
5,525
0
84,850
W
Charybdis
 
Charybdis
2,806
1,052
36
5,620
12,782
3,299
1,075
2,337
10,042
0
33,529
L
7,728
532
303
4,418
7,819
6,203
62
2,762
5,057
66,160
0
L
Vamana
2,639
762
0
1,088
4,879
2,675
615
32
4,847
0
20,266
L
Fenrir
1,298
400
0
736
9,508
2,614
0
2,090
6,993
0
11,336
W
Scylla
7,006
489
201
3,112
9,797
2,575
481
3,435
6,080
58,003
0
L
7,926
447
0
1,890
9,667
2,956
1,100
2,026
6,999
60,215
0
W
3,595
574
0
1,455
8,715
7,232
85
4,171
4,505
20,295
0
W
Bakasura
redox885set
Bakasura
8,949
4,762
0
3,988
11,259
5,199
1,530
1,977
9,220
0
58,386
L
12,279
3,398
0
4,482
13,382
5,726
0
3,280
8,672
0
64,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,750
Gold Earned
41,042
493
Minions Killed
423
0
Camps Cleared
0
1,624,582
Distance Traveled
1,528,415
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,869
548
158
9
0
321,757
9
W
Charybdis
7,345
408
66
4
0
318,084
0
L
Cthulhu
9,424
524
123
7
0
376,786
4
L
Vamana
6,946
386
36
2
0
169,579
0
L
Fenrir
6,296
350
20
1
0
321,275
0
W
Scylla
8,959
498
108
6
0
314,350
4
L
Scylla
8,812
490
125
7
0
318,738
2
W
Geb
7,508
417
28
2
0
271,914
2
W
Bakasura
10,069
559
133
7
0
398,477
1
L
Ravana
9,564
531
119
7
0
342,037
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role