Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
ChangelingKing
Hel
Level 125
God Stats
28W - 9L
1,652 SR
Queue Stats
79W - 33L
1,749 Elo+
Party 2
Chernobog
Chernobog
Crysmus
Chernobog
Level 18
God Stats
2W - 0L
1,635 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 2
Team Averages
Level 70
1,596 SR
1,583 Elo+

VS

Team Averages
Level 51
1,582 SR
1,593 Elo+
Bellona
Bellona
Dekad3
Bellona
Level 26
God Stats
4W - 3L
1,303 SR
Queue Stats
105W - 87L
1,527 Elo+
Party 1
Odin
Odin
lamoter
Odin
Level 67
God Stats
22W - 11L
1,738 SR
Queue Stats
151W - 123L
1,602 Elo+
Party 1
Jing Wei
Jing Wei
lodykan
Jing Wei
Level 59
God Stats
6W - 4L
1,705 SR
Queue Stats
115W - 80L
1,648 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
17
10 / 4 / 10
13,400
788
13,502
26,737
36,582
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
8 / 7 / 8
12,415
730
14,231
16,575
14,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
Crysmus
Chernobog
15
2 / 8 / 10
10,904
641
9,020
17,624
9,420
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dekad3
Bellona
14
3 / 6 / 13
10,513
618
12,788
14,053
9,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odin
lamoter
Odin
15
9 / 7 / 10
12,074
710
20,572
14,625
9,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jing Wei
lodykan
Jing Wei
15
7 / 8 / 11
11,911
701
17,221
16,787
5,249
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
53
20
Kills
19
19
Deaths
21
28
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
10
4
10
3.75
W
8
7
8
1.71
W
Chernobog
Crysmus
Chernobog
2
8
10
0.88
L
Bellona
Dekad3
Bellona
3
6
13
1.58
L
Odin
lamoter
Odin
9
7
10
2
L
Jing Wei
lodykan
Jing Wei
7
8
11
1.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,753
Damage
50,581
60,936
Taken
45,465
60,830
Mitigated
23,557
23,338
Healing
5,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
13,502
814
0
3,599
26,737
36,582
663
392
25,590
29,135
0
W
14,231
161
10,686
7,552
16,575
14,828
628
290
15,982
28,611
0
W
Chernobog
Crysmus
Chernobog
9,020
5,893
0
1,501
17,624
9,420
1,360
232
16,997
0
46,705
L
Bellona
Dekad3
Bellona
12,788
2,144
0
124
14,053
9,233
245
8,755
5,298
1,219
20,424
L
Odin
lamoter
Odin
20,572
10,626
0
1,191
14,625
9,075
1,096
8,647
5,978
0
30,934
L
Jing Wei
lodykan
Jing Wei
17,221
10,729
270
3,944
16,787
5,249
1,600
10,406
6,381
0
49,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,719
Gold Earned
34,498
169
Minions Killed
107
6
Camps Cleared
2
882,016
Distance Traveled
760,816
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,400
788
53
3
1
313,067
2
W
Hel
12,415
730
32
2
5
319,287
0
W
Chernobog
10,904
641
84
5
0
249,662
4
L
Bellona
10,513
618
20
1
0
258,407
3
L
Odin
12,074
710
17
1
1
250,263
5
L
Jing Wei
11,911
701
70
4
1
252,146
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role