Player Matchup

Baron Samedi
Baron Samedi
DrUsh74
Baron Samedi
Level 5
God Stats
4W - 6L
1,743 SR
Queue Stats
19W - 18L
1,674 Elo+
Party 1
Nemesis
Nemesis
Giga40m
Nemesis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Cliodhna
Cliodhna
IqYakhi
Cliodhna
Level 16
God Stats
19W - 21L
1,527 SR
Queue Stats
73W - 77L
1,376 Elo+
Party 1
Anhur
Anhur
UsedTobeUnholy
Anhur
Level 9
God Stats
1W - 1L
1,663 SR
Queue Stats
31W - 26L
1,373 Elo+
Party 1
Khepri
Khepri
serimad
Khepri
Level 13
God Stats
2W - 3L
1,780 SR
Queue Stats
67W - 65L
1,439 Elo+
Party 1
Team Averages
Level 9
1,643 SR
1,472 Elo+

VS

Team Averages
Level 25
1,457 SR
1,615 Elo+
Fenrir
Fenrir
ImUrHerpes
Fenrir
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
1,785 Elo+
Party 3
Merlin
Merlin
MrPiggi
Merlin
Level 17
God Stats
3W - 0L
1,521 SR
Queue Stats
7W - 0L
1,785 Elo+
Party 3
Sol
Sol
MuffinCherry
Sol
Level 6
God Stats
3W - 3L
1,263 SR
Queue Stats
6W - 5L
1,375 Elo+
Party 2
Guan Yu
Guan Yu
TomsyWB
Guan Yu
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 1L
1,609 Elo+
Party 3
Terra
Terra
sillestio
Terra
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
116W - 115L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DrUsh74
Baron Samedi
13
4 / 8 / 3
8,525
449
7,698
14,048
5,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Giga40m
Nemesis
12
3 / 4 / 0
7,876
415
4,098
10,908
4,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Cliodhna
IqYakhi
Cliodhna
15
5 / 6 / 3
9,253
487
14,809
12,838
5,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
1 / 8 / 2
7,581
399
8,501
13,816
3,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
serimad
Khepri
12
0 / 2 / 8
8,151
429
5,342
16,870
15,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ImUrHerpes
Fenrir
19
14 / 0 / 6
11,918
627
17,632
15,532
9,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
MrPiggi
Merlin
15
7 / 5 / 8
9,884
520
16,848
10,140
3,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 4 / 7
7,556
398
5,263
8,777
2,908
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Guan Yu
TomsyWB
Guan Yu
13
2 / 3 / 9
8,867
467
4,735
14,741
14,282
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Terra
sillestio
Terra
15
3 / 1 / 10
9,785
515
4,244
13,774
13,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
66
13
Kills
26
28
Deaths
13
16
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DrUsh74
Baron Samedi
4
8
3
0.69
L
Nemesis
Giga40m
Nemesis
3
4
0
0.75
W
Fenrir
ImUrHerpes
Fenrir
14
0
6
17
L
Cliodhna
IqYakhi
Cliodhna
5
6
3
1.08
W
Merlin
MrPiggi
Merlin
7
5
8
2.2
W
0
4
7
0.88
W
Guan Yu
TomsyWB
Guan Yu
2
3
9
2.17
L
1
8
2
0.25
L
Khepri
serimad
Khepri
0
2
8
2
W
Terra
sillestio
Terra
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,448
Damage
48,722
68,480
Taken
62,964
33,799
Mitigated
44,454
13,267
Healing
19,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DrUsh74
Baron Samedi
7,698
1,040
586
2,209
14,048
5,646
796
3,798
10,250
43,057
0
L
Nemesis
Giga40m
Nemesis
4,098
1,779
0
2,041
10,908
4,354
0
1,649
9,259
0
49,634
W
Fenrir
ImUrHerpes
Fenrir
17,632
8,432
0
5,670
15,532
9,916
3,082
911
14,621
0
87,816
L
Cliodhna
IqYakhi
Cliodhna
14,809
2,390
0
2,240
12,838
5,293
585
3,488
9,350
0
65,812
W
Merlin
MrPiggi
Merlin
16,848
1,854
0
1,188
10,140
3,667
1,389
3,234
6,906
58,844
0
W
5,263
2,148
0
1,834
8,777
2,908
613
1,678
7,099
31,532
0
W
Guan Yu
TomsyWB
Guan Yu
4,735
1,335
1,414
3,637
14,741
14,282
698
3,038
11,703
0
33,807
L
8,501
5,171
0
2,140
13,816
3,459
787
8,436
5,380
0
42,493
L
Khepri
serimad
Khepri
5,342
444
0
4,051
16,870
15,047
464
8,984
7,886
20,752
0
W
Terra
sillestio
Terra
4,244
1,384
1,197
5,049
13,774
13,681
666
4,179
9,595
23,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,386
Gold Earned
48,010
370
Minions Killed
395
0
Camps Cleared
0
1,574,419
Distance Traveled
1,773,304
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,525
449
70
4
0
269,796
0
L
Nemesis
7,876
415
80
4
0
315,206
1
W
Fenrir
11,918
627
138
7
0
408,718
3
L
Cliodhna
9,253
487
117
6
0
368,678
7
W
Merlin
9,884
520
102
5
0
333,352
3
W
Sol
7,556
398
53
3
0
291,381
0
W
Guan Yu
8,867
467
62
3
0
360,466
1
L
Anhur
7,581
399
75
4
0
244,336
0
L
Khepri
8,151
429
28
1
0
376,403
6
W
Terra
9,785
515
40
2
0
379,387
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role