Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
FazeMashallah
Sun Wukong
Level 22
God Stats
1W - 0L
1,279 SR
Queue Stats
41W - 28L
1,526 Elo+
Party 3
Artemis
Artemis
RKNAPP0122
Artemis
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
TipsyCarebear
Ah Puch
Level 138
God Stats
1W - 0L
1,889 SR
Queue Stats
18W - 23L
1,515 Elo+
Party 1
Rama
Rama
tetxa
Rama
Level 26
God Stats
6W - 0L
1,817 SR
Queue Stats
51W - 32L
1,474 Elo+
Party 3
Team Averages
Level 70
1,597 SR
1,503 Elo+

VS

Team Averages
Level 93
1,515 SR
1,442 Elo+
Cerberus
Cerberus
Evdawwwwwwwwg
Cerberus
Level 32
God Stats
5W - 7L
1,555 SR
Queue Stats
149W - 134L
1,503 Elo+
Party 2
Guan Yu
Guan Yu
Randy S Newman
Guan Yu
Level 158
God Stats
1W - 6L
1,360 SR
Queue Stats
372W - 340L
1,497 Elo+
Party 2
Thoth
Thoth
SinNoodle
Thoth
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,243 Elo+
Solo
Artio
Artio
Tillbunk
Artio
Level 104
God Stats
12W - 12L
1,563 SR
Queue Stats
434W - 395L
1,478 Elo+
Party 2
Anhur
Anhur
oR 3 Vo
Anhur
Level 149
God Stats
17W - 12L
1,597 SR
Queue Stats
454W - 409L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
5 / 4 / 16
9,226
839
12,374
12,717
4,002
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
FazeMashallah
Sun Wukong
14
4 / 4 / 21
9,030
821
9,723
14,686
16,516
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
RKNAPP0122
Artemis
15
4 / 5 / 18
9,275
843
13,530
10,445
3,370
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ah Puch
17
7 / 2 / 15
9,975
907
15,513
8,214
2,902
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Rama
tetxa
Rama
18
7 / 0 / 18
10,565
960
15,810
6,259
2,481
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Evdawwwwwwwwg
Cerberus
13
3 / 4 / 4
7,999
727
7,080
15,749
18,589
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

15
3 / 5 / 8
8,150
741
13,568
14,034
14,952
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thoth
SinNoodle
Thoth
12
0 / 7 / 3
7,204
655
1,421
10,536
3,652
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Artio
Tillbunk
Artio
12
1 / 6 / 8
7,588
690
3,333
17,542
21,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
oR 3 Vo
Anhur
15
5 / 5 / 5
8,798
800
10,946
14,331
5,936
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
40
27
Kills
12
15
Deaths
27
88
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
5
4
16
3.25
L
Cerberus
Evdawwwwwwwwg
Cerberus
3
4
4
1.25
W
Sun Wukong
FazeMashallah
Sun Wukong
4
4
21
3.63
W
Artemis
RKNAPP0122
Artemis
4
5
18
2.6
L
3
5
8
1.4
L
Thoth
SinNoodle
Thoth
0
7
3
0.21
L
Artio
Tillbunk
Artio
1
6
8
0.83
W
Ah Puch
7
2
15
7.25
L
Anhur
oR 3 Vo
Anhur
5
5
5
1.5
W
Rama
tetxa
Rama
7
0
18
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,950
Damage
36,348
52,321
Taken
72,192
29,271
Mitigated
64,509
26,041
Healing
25,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
12,374
624
8,140
6,074
12,717
4,002
555
3,576
9,141
23,055
0
L
Cerberus
Evdawwwwwwwwg
Cerberus
7,080
0
1,324
3,394
15,749
18,589
0
5,506
10,243
14,709
0
W
Sun Wukong
FazeMashallah
Sun Wukong
9,723
1,257
674
2,115
14,686
16,516
154
3,559
11,127
0
14,068
W
Artemis
RKNAPP0122
Artemis
13,530
4,836
309
1,348
10,445
3,370
1,624
1,346
9,099
0
20,037
L
13,568
478
6,406
3,383
14,034
14,952
0
5,577
8,457
0
18,495
L
Thoth
SinNoodle
Thoth
1,421
286
104
379
10,536
3,652
0
4,041
6,495
7,341
0
L
Artio
Tillbunk
Artio
3,333
379
3,435
3,169
17,542
21,380
0
7,323
10,219
5,673
0
W
Ah Puch
15,513
1,084
136
3,298
8,214
2,902
1,037
1,923
6,291
36,206
0
L
Anhur
oR 3 Vo
Anhur
10,946
4,978
923
3,287
14,331
5,936
0
5,440
8,891
0
34,434
W
Rama
tetxa
Rama
15,810
12,290
2,374
1,573
6,259
2,481
1,795
1,430
4,829
0
31,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,071
Gold Earned
39,739
116
Minions Killed
105
0
Camps Cleared
0
1,024,048
Distance Traveled
936,964
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,226
839
20
2
0
205,380
3
L
Cerberus
7,999
727
21
2
0
204,333
0
W
Sun Wukong
9,030
821
11
1
0
209,097
3
W
Artemis
9,275
843
15
1
0
196,573
1
L
Guan Yu
8,150
741
12
1
0
209,896
3
L
Thoth
7,204
655
17
2
0
164,612
0
L
Artio
7,588
690
5
0
0
184,358
0
W
Ah Puch
9,975
907
37
3
0
210,727
0
L
Anhur
8,798
800
50
5
0
173,765
1
W
Rama
10,565
960
33
3
0
202,271
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role