Player Matchup

Artemis
Artemis
Alkesta
Artemis
Level 65
God Stats
4W - 6L
1,368 SR
Queue Stats
52W - 68L
1,439 Elo+
Party 1
Baron Samedi
Baron Samedi
Fahrenheit112
Baron Samedi
Level 66
God Stats
4W - 4L
1,463 SR
Queue Stats
52W - 68L
1,439 Elo+
Party 1
Bacchus
Bacchus
Vust
Bacchus
Level 60
God Stats
3W - 4L
1,330 SR
Queue Stats
51W - 68L
1,437 Elo+
Party 1
Team Averages
Level 64
1,387 SR
1,439 Elo+

VS

Team Averages
Level 20
1,707 SR
1,563 Elo+
Kukulkan
Kukulkan
Claus08
Kukulkan
Level 16
God Stats
1W - 1L
1,894 SR
Queue Stats
2W - 1L
1,762 Elo+
Solo
Hel
Hel
Sizzler007
Hel
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 70L
1,338 Elo+
Solo
Thor
Thor
progamercroatia1
Thor
Level 17
God Stats
3W - 4L
1,729 SR
Queue Stats
13W - 15L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Alkesta
Artemis
13
11 / 2 / 8
9,321
847
12,893
8,955
4,201
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
Fahrenheit112
Baron Samedi
13
10 / 1 / 9
9,302
846
9,634
7,379
4,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Vust
Bacchus
12
1 / 1 / 20
8,611
783
6,858
11,388
13,959
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Claus08
Kukulkan
12
1 / 7 / 2
7,679
698
9,134
11,746
4,034
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 7 / 1
6,113
556
3,609
9,667
6,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
3 / 8 / 0
8,068
733
3,642
12,708
4,093
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
7
22
Kills
4
4
Deaths
22
37
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Artemis
Alkesta
Artemis
11
2
8
7.5
L
Kukulkan
Claus08
Kukulkan
1
7
2
0.29
W
Baron Samedi
Fahrenheit112
Baron Samedi
10
1
9
14.5
L
0
7
1
0.07
W
Bacchus
Vust
Bacchus
1
1
20
11
L
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,385
Damage
16,385
27,722
Taken
34,121
22,250
Mitigated
14,272
9,994
Healing
1,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Alkesta
Artemis
12,893
4,327
0
1,301
8,955
4,201
871
4,983
3,972
0
38,305
L
Kukulkan
Claus08
Kukulkan
9,134
658
0
511
11,746
4,034
0
7,788
3,958
35,807
0
W
Baron Samedi
Fahrenheit112
Baron Samedi
9,634
722
3,072
3,168
7,379
4,090
774
3,260
4,119
27,109
0
L
3,609
103
528
743
9,667
6,145
0
4,314
5,353
7,553
0
W
Bacchus
Vust
Bacchus
6,858
953
616
1,837
11,388
13,959
105
5,068
6,320
11,369
0
L
3,642
568
0
0
12,708
4,093
0
4,982
7,726
0
13,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,234
Gold Earned
21,860
121
Minions Killed
86
6
Camps Cleared
2
591,476
Distance Traveled
523,679
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,321
847
67
6
2
180,558
1
L
Kukulkan
7,679
698
63
6
1
178,666
5
W
Baron Samedi
9,302
846
43
4
4
197,589
0
L
Hel
6,113
556
8
1
0
194,527
0
W
Bacchus
8,611
783
11
1
0
213,329
1
L
Thor
8,068
733
15
1
1
150,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role