Player Matchup

Ra
Ra
 
Ra
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
KiNgJex
Ne Zha
Level 22
God Stats
2W - 3L
1,230 SR
Queue Stats
17W - 20L
1,379 Elo+
Solo
Chaac
Chaac
MitchieMeister
Chaac
Level 27
God Stats
6W - 7L
1,377 SR
Queue Stats
28W - 29L
1,481 Elo+
Solo
Ares
Ares
THEEFOUR4
Ares
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,729 Elo+
Party 1
Cupid
Cupid
flippincheeto
Cupid
Level 100
God Stats
1W - 1L
1,285 SR
Queue Stats
53W - 60L
1,470 Elo+
Party 1
Team Averages
Level 35
1,378 SR
1,512 Elo+

VS

Team Averages
Level 19
1,550 SR
1,382 Elo+
Yemoja
Yemoja
 
Yemoja
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Makotoomg
Agni
Level 27
God Stats
0W - 1L
1,749 SR
Queue Stats
3W - 3L
1,238 Elo+
Party 2
Nemesis
Nemesis
ThunderOfFire
Nemesis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ullr
Ullr
Zulmux762
Ullr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 184L
1,368 Elo+
Solo
Bellona
Bellona
daarenxx
Bellona
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,305 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
8 / 2 / 0
8,353
759
5,628
6,495
2,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
KiNgJex
Ne Zha
10
2 / 2 / 1
6,479
589
2,991
7,770
2,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 2 / 1
6,931
630
4,197
6,566
2,688
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ares
9
2 / 1 / 2
6,055
550
1,700
6,170
5,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
2 / 1 / 2
5,837
531
2,673
4,633
1,400
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
2
0 / 2 / 0
3,726
339
0
1,203
254
Agni
10
2 / 6 / 2
6,174
561
5,352
5,709
1,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
12
5 / 4 / 3
7,137
649
6,874
8,579
3,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ullr
7
1 / 4 / 2
4,974
452
2,229
5,227
1,378
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
daarenxx
Bellona
9
0 / 1 / 2
5,281
480
1,876
5,523
4,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
17
Kills
8
8
Deaths
17
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
8
2
0
4
L
Yemoja
 
Yemoja
0
2
0
0
W
Ne Zha
KiNgJex
Ne Zha
2
2
1
1.25
L
Agni
2
6
2
0.5
W
3
2
1
1.75
W
Ares
2
1
2
3
L
Nemesis
5
4
3
1.63
L
Ullr
1
4
2
0.5
L
Bellona
daarenxx
Bellona
0
1
2
1
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,189
Damage
16,331
31,634
Taken
26,241
13,314
Mitigated
11,229
14,990
Healing
3,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,628
1,148
157
3,566
6,495
2,050
74
1,767
4,492
50,931
0
L
Yemoja
 
Yemoja
0
0
0
0
1,203
254
0
339
864
0
0
W
Ne Zha
KiNgJex
Ne Zha
2,991
792
0
3,463
7,770
2,132
359
780
6,870
0
27,813
L
Agni
5,352
99
0
448
5,709
1,914
0
3,361
2,260
22,801
0
W
4,197
432
0
3,184
6,566
2,688
585
479
6,007
1,596
24,960
W
Ares
1,700
48
85
2,332
6,170
5,044
855
1,314
4,748
12,887
0
L
Nemesis
6,874
3,694
0
2,019
8,579
3,611
0
2,065
6,285
0
43,425
L
Ullr
2,229
658
0
230
5,227
1,378
306
852
4,267
0
14,324
L
Bellona
daarenxx
Bellona
1,876
137
0
617
5,523
4,072
0
545
4,512
5,205
17,620
W
2,673
2,076
615
1,588
4,633
1,400
2,247
981
3,594
0
26,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,655
Gold Earned
27,292
296
Minions Killed
201
0
Camps Cleared
0
988,350
Distance Traveled
918,435
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,353
759
106
10
0
228,007
0
L
Yemoja
3,726
339
0
0
0
26,219
0
W
Ne Zha
6,479
589
57
5
0
165,391
1
L
Agni
6,174
561
46
4
0
223,859
1
W
Chaac
6,931
630
65
6
0
209,823
3
W
Ares
6,055
550
18
2
0
207,775
2
L
Nemesis
7,137
649
82
7
0
235,455
1
L
Ullr
4,974
452
23
2
0
186,593
3
L
Bellona
5,281
480
50
5
0
246,309
1
W
Cupid
5,837
531
50
5
0
177,354
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role