Player Matchup

Cthulhu
Cthulhu
JAMONTE19
Cthulhu
Level 16
God Stats
3W - 1L
1,802 SR
Queue Stats
52W - 49L
1,505 Elo+
Party 1
Zeus
Zeus
richie0922
Zeus
Level 16
God Stats
4W - 3L
1,882 SR
Queue Stats
71W - 50L
1,565 Elo+
Party 1
Kali
Kali
tiddyboi23
Kali
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 60L
1,505 Elo+
Party 1
Team Averages
Level 16
1,728 SR
1,525 Elo+

VS

Team Averages
Level 84
1,502 SR
1,468 Elo+
Scylla
Scylla
Apollo7517
Scylla
Level 122
God Stats
1W - 0L
1,497 SR
Queue Stats
19W - 21L
1,493 Elo+
Party 2
Ymir
Ymir
NSnowMMI
Ymir
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,395 Elo+
Party 2
Anhur
Anhur
oxIXSnipezXIxo
Anhur
Level 119
God Stats
2W - 1L
1,508 SR
Queue Stats
19W - 19L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JAMONTE19
Cthulhu
14
2 / 6 / 2
10,732
537
9,591
27,512
28,683
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
3 / 8 / 4
12,065
603
20,825
11,546
3,202
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
4 / 4 / 5
12,514
626
14,516
16,163
7,811
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Apollo7517
Scylla
17
3 / 4 / 13
13,022
651
10,830
16,495
7,673
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
16
2 / 4 / 11
12,404
620
6,526
18,688
25,491
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

19
13 / 1 / 5
15,060
753
26,586
17,483
8,419
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
47
9
Kills
18
18
Deaths
9
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Scylla
Apollo7517
Scylla
3
4
13
2.38
L
Cthulhu
JAMONTE19
Cthulhu
2
6
2
0.5
W
Ymir
2
4
11
1.88
W
13
1
5
15.5
L
3
8
4
0.63
L
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,932
Damage
43,942
55,221
Taken
52,666
39,696
Mitigated
41,583
3,134
Healing
14,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Apollo7517
Scylla
10,830
1,299
432
3,355
16,495
7,673
138
10,974
5,521
50,851
0
L
Cthulhu
JAMONTE19
Cthulhu
9,591
200
53
0
27,512
28,683
0
9,137
18,158
27,475
0
W
Ymir
6,526
1,324
0
1,081
18,688
25,491
25
11,839
6,849
23,436
0
W
26,586
18,796
0
9,297
17,483
8,419
2,712
8,234
9,249
0
82,857
L
20,825
1,180
0
0
11,546
3,202
0
2,766
8,780
70,588
0
L
14,516
6,446
0
3,081
16,163
7,811
0
6,304
9,859
0
41,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,311
Gold Earned
40,486
197
Minions Killed
246
7
Camps Cleared
11
946,102
Distance Traveled
1,032,571
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,022
651
79
4
4
345,032
1
L
Cthulhu
10,732
537
20
1
1
284,627
0
W
Ymir
12,404
620
41
2
0
346,909
2
W
Anhur
15,060
753
126
6
7
340,630
6
L
Zeus
12,065
603
124
6
4
275,209
5
L
Kali
12,514
626
53
3
2
386,266
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role