Player Matchup

Amaterasu
Amaterasu
Hilune
Amaterasu
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,236 Elo+
Party 1
Cthulhu
Cthulhu
Noragin
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,327 Elo+
Party 1
Nemesis
Nemesis
Thikus
Nemesis
Level 7
God Stats
1W - 1L
1,680 SR
Queue Stats
4W - 10L
1,286 Elo+
Party 2
Jing Wei
Jing Wei
bukowskidog
Jing Wei
Level 7
God Stats
0W - 1L
1,717 SR
Queue Stats
19W - 16L
1,480 Elo+
Party 1
Ra
Ra
tuvieja65-ahre
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,286 Elo+
Party 2
Team Averages
Level 8
1,580 SR
1,323 Elo+

VS

Team Averages
Level 28
1,520 SR
1,438 Elo+
Hades
Hades
Diego14Rob
Hades
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 60L
1,425 Elo+
Party 4
Set
Set
RosaleztxZ
Set
Level 65
God Stats
13W - 14L
1,547 SR
Queue Stats
71W - 89L
1,456 Elo+
Party 4
Apollo
Apollo
ZZ77
Apollo
Level 29
God Stats
55W - 47L
1,553 SR
Queue Stats
118W - 125L
1,461 Elo+
Party 3
Cu Chulainn
Cu Chulainn
matovazo
Cu Chulainn
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,384 Elo+
Solo
Jormungandr
Jormungandr
vafp
Jormungandr
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 64L
1,463 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Hilune
Amaterasu
12
6 / 4 / 2
7,842
560
9,474
9,638
7,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
Noragin
Cthulhu
9
1 / 6 / 1
5,989
428
3,738
9,160
6,443
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nemesis
Thikus
Nemesis
10
1 / 4 / 3
6,204
443
3,053
8,034
3,456
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
bukowskidog
Jing Wei
10
1 / 7 / 2
6,256
447
6,482
9,735
2,590
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

6
0 / 4 / 0
4,872
348
1,883
3,451
950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
11
5 / 3 / 1
7,497
536
5,306
11,416
5,241
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
8 / 0 / 2
8,917
637
6,167
7,292
3,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
ZZ77
Apollo
12
8 / 2 / 2
7,827
559
6,428
7,139
2,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cu Chulainn
matovazo
Cu Chulainn
11
3 / 4 / 0
7,096
507
3,249
9,738
4,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jormungandr
vafp
Jormungandr
10
1 / 0 / 8
6,681
477
2,841
6,940
5,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
9
Kills
25
25
Deaths
9
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hades
5
3
1
1.83
L
Amaterasu
Hilune
Amaterasu
6
4
2
1.75
L
Cthulhu
Noragin
Cthulhu
1
6
1
0.25
W
8
0
2
9
L
Nemesis
Thikus
Nemesis
1
4
3
0.63
W
Apollo
ZZ77
Apollo
8
2
2
4.5
L
Jing Wei
bukowskidog
Jing Wei
1
7
2
0.29
W
Cu Chulainn
matovazo
Cu Chulainn
3
4
0
0.75
L
0
4
0
0
W
Jormungandr
vafp
Jormungandr
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,630
Damage
23,991
40,018
Taken
42,525
21,093
Mitigated
21,532
3,927
Healing
9,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
5,306
1,568
0
4,856
11,416
5,241
594
1,417
9,999
26,174
0
L
Amaterasu
Hilune
Amaterasu
9,474
3,955
0
1,113
9,638
7,654
0
1,533
7,568
0
31,698
L
Cthulhu
Noragin
Cthulhu
3,738
532
237
1,145
9,160
6,443
0
1,528
7,632
15,276
0
W
6,167
2,611
0
3,085
7,292
3,661
0
1,146
6,146
0
66,752
L
Nemesis
Thikus
Nemesis
3,053
1,084
0
102
8,034
3,456
0
1,358
6,667
0
24,134
W
Apollo
ZZ77
Apollo
6,428
3,237
0
0
7,139
2,483
625
1,883
5,256
0
39,927
L
Jing Wei
bukowskidog
Jing Wei
6,482
5,322
0
1,210
9,735
2,590
234
2,064
7,671
0
36,364
W
Cu Chulainn
matovazo
Cu Chulainn
3,249
684
0
796
9,738
4,340
0
0
9,738
0
27,444
L
1,883
654
0
120
3,451
950
0
1,664
1,787
9,190
0
W
Jormungandr
vafp
Jormungandr
2,841
1,260
0
536
6,940
5,807
265
1,175
5,765
20,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,163
Gold Earned
38,018
213
Minions Killed
333
0
Camps Cleared
0
1,123,741
Distance Traveled
1,350,947
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
7,497
536
48
3
0
209,466
2
L
Amaterasu
7,842
560
65
5
0
247,985
1
L
Cthulhu
5,989
428
11
1
0
226,323
0
W
Set
8,917
637
121
9
0
320,753
0
L
Nemesis
6,204
443
37
3
0
272,651
0
W
Apollo
7,827
559
68
5
0
285,146
0
L
Jing Wei
6,256
447
82
6
0
258,901
1
W
Cu Chulainn
7,096
507
56
4
0
268,598
2
L
Ra
4,872
348
18
1
0
117,881
0
W
Jormungandr
6,681
477
40
3
0
266,984
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role