Player Matchup

Aphrodite
Aphrodite
AConard3
Aphrodite
Level 24
God Stats
18W - 21L
1,585 SR
Queue Stats
104W - 133L
1,460 Elo+
Solo
Kali
Kali
Eagle_Hunter12
Kali
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,133 Elo+
Solo
Cthulhu
Cthulhu
IndenSyllogismus
Cthulhu
Level 5
God Stats
5W - 3L
1,656 SR
Queue Stats
5W - 6L
1,529 Elo+
Solo
Thanatos
Thanatos
JustBooduh
Thanatos
Level 27
God Stats
6W - 6L
1,624 SR
Queue Stats
60W - 68L
1,496 Elo+
Solo
Izanami
Izanami
Yogie_Wrld
Izanami
Level 6
God Stats
2W - 1L
1,256 SR
Queue Stats
14W - 13L
1,347 Elo+
Solo
Team Averages
Level 13
1,524 SR
1,393 Elo+

VS

Team Averages
Level 16
1,557 SR
1,536 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Ohweepingwillow
Hera
Level 22
God Stats
2W - 1L
1,786 SR
Queue Stats
60W - 53L
1,526 Elo+
Solo
Set
Set
TheRealPizza_Man
Set
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Ares
Ares
pun1sh3r21
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Tiamat
Tiamat
scorplay7
Tiamat
Level 22
God Stats
5W - 12L
1,500 SR
Queue Stats
53W - 50L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AConard3
Aphrodite
10
2 / 3 / 2
6,572
597
1,149
5,629
2,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

7
1 / 3 / 2
4,974
452
1,810
3,827
1,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 1 / 4
6,609
601
4,780
7,972
4,822
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
JustBooduh
Thanatos
12
12 / 2 / 1
7,884
717
9,832
11,305
3,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Yogie_Wrld
Izanami
9
3 / 3 / 2
6,054
550
5,208
8,155
2,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
7
0 / 1 / 2
4,995
454
1,256
5,040
889
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
7 / 2 / 2
6,782
617
8,034
6,889
1,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
1 / 6 / 1
5,399
491
2,651
7,142
2,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
0 / 7 / 2
4,819
438
1,366
7,570
4,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
scorplay7
Tiamat
11
4 / 4 / 0
6,855
623
4,809
8,350
3,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
19
20
Kills
12
12
Deaths
20
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
1
2
1
W
Aphrodite
AConard3
Aphrodite
2
3
2
1
W
1
3
2
0.67
W
2
1
4
4
W
Thanatos
JustBooduh
Thanatos
12
2
1
6.25
L
7
2
2
4
L
1
6
1
0.25
W
Izanami
Yogie_Wrld
Izanami
3
3
2
1.33
L
0
7
2
0.14
L
Tiamat
scorplay7
Tiamat
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,779
Damage
18,116
36,888
Taken
34,991
15,598
Mitigated
12,515
20,863
Healing
6,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
1,256
703
0
788
5,040
889
282
266
4,774
0
17,796
W
Aphrodite
AConard3
Aphrodite
1,149
383
1,537
2,258
5,629
2,959
1,049
2,392
3,237
17,002
0
W
1,810
470
0
641
3,827
1,287
399
1,978
1,809
0
9,016
W
4,780
788
0
3,632
7,972
4,822
0
3,940
3,663
31,987
0
W
Thanatos
JustBooduh
Thanatos
9,832
3,721
0
9,974
11,305
3,921
577
3,138
8,041
0
34,853
L
8,034
1,730
0
1,518
6,889
1,149
129
377
6,512
38,749
0
L
2,651
1,411
0
1,135
7,142
2,573
491
321
6,821
0
26,256
W
Izanami
Yogie_Wrld
Izanami
5,208
3,947
0
2,821
8,155
2,609
1,928
2,226
5,929
0
42,255
L
1,366
287
0
164
7,570
4,062
0
1,015
6,555
6,195
0
L
Tiamat
scorplay7
Tiamat
4,809
239
0
2,897
8,350
3,842
50
3,950
4,400
25,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,093
Gold Earned
28,850
259
Minions Killed
236
0
Camps Cleared
0
1,047,336
Distance Traveled
1,076,695
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,995
454
42
4
0
212,154
0
W
Aphrodite
6,572
597
34
3
0
217,729
0
W
Kali
4,974
452
14
1
0
198,590
0
W
Cthulhu
6,609
601
61
6
0
207,219
0
W
Thanatos
7,884
717
63
6
0
237,637
3
L
Hera
6,782
617
59
5
0
230,929
0
L
Set
5,399
491
55
5
0
237,992
0
W
Izanami
6,054
550
87
8
0
186,161
0
L
Ares
4,819
438
12
1
0
194,136
1
L
Tiamat
6,855
623
68
6
0
201,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role