Player Matchup

Bacchus
Bacchus
CATHOCHEF9
Bacchus
Level 87
God Stats
6W - 4L
1,404 SR
Queue Stats
26W - 30L
1,407 Elo+
Party 2
Danzaburou
Danzaburou
CthuluChosen
Danzaburou
Level 81
God Stats
7W - 4L
1,703 SR
Queue Stats
61W - 46L
1,537 Elo+
Party 2
Cliodhna
Cliodhna
Drew704
Cliodhna
Level 84
God Stats
4W - 3L
1,506 SR
Queue Stats
107W - 97L
1,454 Elo+
Solo
King Arthur
King Arthur
Khanjari
King Arthur
Level 129
God Stats
48W - 33L
1,620 SR
Queue Stats
283W - 277L
1,457 Elo+
Solo
Discordia
Discordia
LORDJOSEPH01
Discordia
Level 82
God Stats
5W - 8L
1,487 SR
Queue Stats
270W - 350L
1,380 Elo+
Solo
Team Averages
Level 93
1,544 SR
1,447 Elo+

VS

Team Averages
Level 90
1,547 SR
1,426 Elo+
Medusa
Medusa
BonJoor
Medusa
Level 65
God Stats
140W - 155L
1,413 SR
Queue Stats
247W - 299L
1,332 Elo+
Solo
Scylla
Scylla
MiahQuinn
Scylla
Level 97
God Stats
5W - 5L
1,550 SR
Queue Stats
159W - 170L
1,460 Elo+
Party 1
Yemoja
Yemoja
SleekMidnight
Yemoja
Level 68
God Stats
2W - 0L
1,769 SR
Queue Stats
211W - 232L
1,435 Elo+
Party 3
Thoth
Thoth
angstyshadow
Thoth
Level 98
God Stats
7W - 6L
1,420 SR
Queue Stats
94W - 95L
1,499 Elo+
Party 1
Cliodhna
Cliodhna
crakinskulz4fre
Cliodhna
Level 122
God Stats
19W - 15L
1,585 SR
Queue Stats
163W - 191L
1,405 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CATHOCHEF9
Bacchus
14
3 / 7 / 7
9,059
412
8,198
24,975
13,225
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
CthuluChosen
Danzaburou
17
4 / 6 / 5
10,930
497
14,250
16,452
7,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cliodhna
Drew704
Cliodhna
17
8 / 6 / 3
11,109
505
17,382
18,060
6,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Khanjari
King Arthur
16
4 / 4 / 1
9,964
453
12,382
18,506
13,839
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
LORDJOSEPH01
Discordia
16
5 / 3 / 1
10,438
474
5,155
7,605
2,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BonJoor
Medusa
17
6 / 7 / 5
10,849
493
12,990
14,544
6,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
MiahQuinn
Scylla
18
6 / 4 / 5
11,051
502
17,102
12,965
4,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
1 / 3 / 11
10,130
460
4,273
18,936
15,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
5 / 7 / 10
11,203
509
12,427
13,686
4,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
18
8 / 3 / 2
11,612
528
10,090
16,598
6,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
59
24
Kills
26
26
Deaths
24
17
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Medusa
BonJoor
Medusa
6
7
5
1.21
L
Bacchus
CATHOCHEF9
Bacchus
3
7
7
0.93
L
Danzaburou
CthuluChosen
Danzaburou
4
6
5
1.08
L
Cliodhna
Drew704
Cliodhna
8
6
3
1.58
L
King Arthur
Khanjari
King Arthur
4
4
1
1.13
L
Discordia
LORDJOSEPH01
Discordia
5
3
1
1.83
W
Scylla
MiahQuinn
Scylla
6
4
5
2.13
W
1
3
11
2.17
W
5
7
10
1.43
W
Cliodhna
8
3
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,367
Damage
56,882
85,598
Taken
76,729
42,177
Mitigated
37,120
20,454
Healing
24,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
BonJoor
Medusa
12,990
5,821
0
2,432
14,544
6,146
816
2,264
12,280
0
78,377
L
Bacchus
CATHOCHEF9
Bacchus
8,198
1,201
477
6,885
24,975
13,225
733
10,050
14,708
28,812
0
L
Danzaburou
CthuluChosen
Danzaburou
14,250
5,871
253
3,524
16,452
7,073
786
4,133
12,243
0
83,235
L
Cliodhna
Drew704
Cliodhna
17,382
2,719
0
5,760
18,060
6,035
117
8,228
9,610
0
71,848
L
King Arthur
Khanjari
King Arthur
12,382
363
0
3,145
18,506
13,839
220
7,742
10,556
0
62,501
L
Discordia
LORDJOSEPH01
Discordia
5,155
245
0
410
7,605
2,005
0
2,924
4,437
63,780
0
W
Scylla
MiahQuinn
Scylla
17,102
1,865
0
2,332
12,965
4,676
967
588
12,377
72,602
0
W
4,273
1,369
2,826
6,316
18,936
15,116
198
5,923
12,865
16,356
0
W
12,427
458
0
3,205
13,686
4,782
968
2,712
10,696
59,679
0
W
Cliodhna
10,090
779
0
7,075
16,598
6,400
762
1,346
15,158
0
78,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,500
Gold Earned
54,845
490
Minions Killed
532
0
Camps Cleared
0
2,025,236
Distance Traveled
1,995,519
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,849
493
118
5
0
386,853
2
L
Bacchus
9,059
412
31
1
0
393,562
0
L
Danzaburou
10,930
497
133
6
0
374,043
5
L
Cliodhna
11,109
505
83
4
0
479,527
2
L
King Arthur
9,964
453
113
5
0
433,232
8
L
Discordia
10,438
474
130
6
0
344,872
2
W
Scylla
11,051
502
130
6
0
403,564
0
W
Yemoja
10,130
460
46
2
0
383,348
1
W
Thoth
11,203
509
116
5
0
408,339
4
W
Cliodhna
11,612
528
122
6
0
413,415
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role