Player Matchup

Da Ji
Da Ji
Hauga
Da Ji
Level 20
God Stats
5W - 0L
1,666 SR
Queue Stats
96W - 114L
1,357 Elo+
Solo
Aphrodite
Aphrodite
Pekusito
Aphrodite
Level 14
God Stats
3W - 1L
1,500 SR
Queue Stats
12W - 8L
1,469 Elo+
Party 1
Hades
Hades
Penta25
Hades
Level 27
God Stats
5W - 6L
1,276 SR
Queue Stats
23W - 34L
1,307 Elo+
Party 1
Neith
Neith
Satipi
Neith
Level 45
God Stats
55W - 68L
1,390 SR
Queue Stats
93W - 132L
1,298 Elo+
Party 1
Chronos
Chronos
SoLillo
Chronos
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,500 Elo+
Solo
Team Averages
Level 22
1,466 SR
1,386 Elo+

VS

Team Averages
Level 15
1,496 SR
1,342 Elo+
Jing Wei
Jing Wei
THSCOXI
Jing Wei
Level 19
God Stats
1W - 2L
1,145 SR
Queue Stats
24W - 38L
1,274 Elo+
Solo
Sol
Sol
TheFinancedTuba
Sol
Level 28
God Stats
25W - 13L
1,696 SR
Queue Stats
45W - 49L
1,430 Elo+
Solo
Nemesis
Nemesis
iS33Ghost
Nemesis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,245 Elo+
Party 2
Hercules
Hercules
raduuusk
Hercules
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Zeus
Zeus
xHisokaa
Zeus
Level 15
God Stats
0W - 1L
1,637 SR
Queue Stats
3W - 8L
1,262 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Hauga
Da Ji
18
8 / 3 / 4
11,762
619
9,749
15,550
6,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Pekusito
Aphrodite
16
8 / 5 / 13
10,655
561
10,226
14,352
5,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hades
Penta25
Hades
17
11 / 3 / 8
11,337
597
14,540
14,993
7,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
Satipi
Neith
14
3 / 4 / 12
9,106
479
7,254
8,267
2,445
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chronos
SoLillo
Chronos
18
14 / 5 / 11
12,636
665
25,451
22,431
8,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
THSCOXI
Jing Wei
13
4 / 7 / 4
8,670
456
6,249
13,834
4,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
9 / 12 / 4
10,633
560
16,357
21,834
6,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
iS33Ghost
Nemesis
13
1 / 8 / 2
8,249
434
5,953
17,227
6,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
raduuusk
Hercules
14
3 / 5 / 1
9,024
475
6,714
14,922
9,593
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Zeus
13
3 / 12 / 4
8,985
473
11,784
16,918
5,279
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
35
44
Kills
20
20
Deaths
44
48
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Hauga
Da Ji
8
3
4
3.33
W
Aphrodite
Pekusito
Aphrodite
8
5
13
2.9
W
Hades
Penta25
Hades
11
3
8
5
W
Neith
Satipi
Neith
3
4
12
2.25
W
Chronos
SoLillo
Chronos
14
5
11
3.9
L
Jing Wei
THSCOXI
Jing Wei
4
7
4
0.86
L
9
12
4
0.92
L
Nemesis
iS33Ghost
Nemesis
1
8
2
0.25
L
Hercules
raduuusk
Hercules
3
5
1
0.7
L
Zeus
3
12
4
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,220
Damage
47,057
75,593
Taken
84,735
29,945
Mitigated
32,277
33,062
Healing
15,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Hauga
Da Ji
9,749
2,708
0
5,027
15,550
6,258
1,540
3,522
12,028
0
79,274
W
Aphrodite
Pekusito
Aphrodite
10,226
1,409
6,419
8,478
14,352
5,148
998
6,001
8,351
44,002
0
W
Hades
Penta25
Hades
14,540
983
459
5,991
14,993
7,687
2,353
2,418
12,575
52,920
0
W
Neith
Satipi
Neith
7,254
2,322
0
1,652
8,267
2,445
2,572
4,144
4,123
0
26,999
W
Chronos
SoLillo
Chronos
25,451
8,485
0
5,036
22,431
8,407
2,787
10,768
11,663
82,697
0
L
Jing Wei
THSCOXI
Jing Wei
6,249
4,714
0
2,475
13,834
4,163
370
6,222
7,339
0
38,251
L
16,357
5,295
0
6,862
21,834
6,853
844
13,932
7,492
46,528
6,014
L
Nemesis
iS33Ghost
Nemesis
5,953
2,359
0
1,980
17,227
6,389
0
8,627
8,414
0
42,121
L
Hercules
raduuusk
Hercules
6,714
1,469
0
1,972
14,922
9,593
0
8,534
5,920
0
37,756
L
Zeus
11,784
1,739
139
1,891
16,918
5,279
698
11,175
5,305
54,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,496
Gold Earned
45,561
456
Minions Killed
365
0
Camps Cleared
0
1,544,372
Distance Traveled
1,616,879
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,762
619
132
7
0
330,821
0
W
Aphrodite
10,655
561
74
4
0
294,317
0
W
Hades
11,337
597
93
5
0
327,866
2
W
Neith
9,106
479
38
2
0
207,300
0
W
Chronos
12,636
665
119
6
0
384,068
1
L
Jing Wei
8,670
456
61
3
0
328,264
2
L
Sol
10,633
560
68
4
0
269,758
0
L
Nemesis
8,249
434
58
3
0
347,194
7
L
Hercules
9,024
475
86
5
0
385,796
1
L
Zeus
8,985
473
92
5
0
285,867
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role