Player Matchup

Fenrir
Fenrir
C-Bas_
Fenrir
Level 116
God Stats
65W - 64L
1,575 SR
Queue Stats
690W - 648L
1,568 Elo+
Party 1
Chiron
Chiron
Heatjr
Chiron
Level 140
God Stats
3W - 1L
1,599 SR
Queue Stats
118W - 99L
1,559 Elo+
Party 1
Nike
Nike
Kohesion
Nike
Level 143
God Stats
6W - 5L
1,641 SR
Queue Stats
347W - 318L
1,578 Elo+
Solo
Chronos
Chronos
oFlustered
Chronos
Level 143
God Stats
1W - 4L
1,643 SR
Queue Stats
44W - 36L
1,525 Elo+
Solo
Bacchus
Bacchus
yuvinnster
Bacchus
Level 86
God Stats
57W - 29L
1,700 SR
Queue Stats
553W - 501L
1,568 Elo+
Party 1
Team Averages
Level 126
1,632 SR
1,559 Elo+

VS

Team Averages
Level 101
1,497 SR
1,586 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Hackshadow347
Anhur
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 83L
1,544 Elo+
Solo
Bacchus
Bacchus
Reefa_Rony
Bacchus
Level 98
God Stats
0W - 2L
1,294 SR
Queue Stats
7W - 4L
1,752 Elo+
Party 2
Agni
Agni
TheStooge1013
Agni
Level 86
God Stats
8W - 5L
1,649 SR
Queue Stats
492W - 436L
1,588 Elo+
Solo
Cliodhna
Cliodhna
jrsamurai
Cliodhna
Level 143
God Stats
2W - 5L
1,541 SR
Queue Stats
89W - 88L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
C-Bas_
Fenrir
12
9 / 2 / 3
7,519
627
6,382
7,151
2,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chiron
Heatjr
Chiron
12
3 / 2 / 4
7,017
585
5,755
6,799
2,727
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
12
1 / 0 / 0
6,895
575
2,676
3,853
2,383
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
oFlustered
Chronos
12
2 / 0 / 3
6,869
572
5,025
5,740
2,695
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
yuvinnster
Bacchus
10
4 / 2 / 9
6,261
522
6,213
7,158
4,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
0 / 2 / 0
6,051
504
1,610
4,572
2,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

9
3 / 5 / 1
6,059
505
3,816
7,705
1,417
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
Reefa_Rony
Bacchus
8
0 / 4 / 1
5,142
429
1,916
6,955
5,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 5 / 1
6,129
511
3,721
7,686
2,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
jrsamurai
Cliodhna
12
2 / 3 / 2
6,626
552
4,008
8,732
2,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
19
Kills
6
6
Deaths
19
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
2
0
0
W
Fenrir
C-Bas_
Fenrir
9
2
3
5.25
L
3
5
1
0.7
W
Chiron
Heatjr
Chiron
3
2
4
2.5
W
Nike
1
0
0
1
L
Bacchus
Reefa_Rony
Bacchus
0
4
1
0.13
L
1
5
1
0.3
L
Cliodhna
jrsamurai
Cliodhna
2
3
2
1
W
Chronos
oFlustered
Chronos
2
0
3
3.5
W
Bacchus
yuvinnster
Bacchus
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,051
Damage
15,071
30,701
Taken
35,650
14,669
Mitigated
14,433
12,003
Healing
7,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
1,610
456
0
1,889
4,572
2,788
0
0
4,572
27,053
4,090
W
Fenrir
C-Bas_
Fenrir
6,382
380
0
3,136
7,151
2,387
0
1,324
5,751
0
30,322
L
3,816
1,459
0
736
7,705
1,417
0
2,238
5,095
0
22,707
W
Chiron
Heatjr
Chiron
5,755
2,624
276
2,674
6,799
2,727
332
715
6,084
0
45,880
W
Nike
2,676
155
0
634
3,853
2,383
0
1,149
2,704
0
36,331
L
Bacchus
Reefa_Rony
Bacchus
1,916
285
0
926
6,955
5,396
26
1,038
5,692
9,973
0
L
3,721
348
0
1,187
7,686
2,300
190
4,174
3,433
32,624
0
L
Cliodhna
jrsamurai
Cliodhna
4,008
555
0
2,788
8,732
2,532
0
2,983
5,620
0
38,343
W
Chronos
oFlustered
Chronos
5,025
1,303
0
2,869
5,740
2,695
851
1,719
3,883
42,335
0
W
Bacchus
yuvinnster
Bacchus
6,213
388
0
2,414
7,158
4,477
0
1,802
5,275
13,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,561
Gold Earned
30,007
327
Minions Killed
302
0
Camps Cleared
0
1,195,560
Distance Traveled
1,079,091
25
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,051
504
87
7
0
192,015
2
W
Fenrir
7,519
627
61
5
0
265,218
6
L
Anhur
6,059
505
46
4
0
208,546
3
W
Chiron
7,017
585
98
8
0
224,945
4
W
Nike
6,895
575
67
6
0
212,532
4
L
Bacchus
5,142
429
15
1
0
212,779
0
L
Agni
6,129
511
68
6
0
222,422
4
L
Cliodhna
6,626
552
86
7
0
243,329
3
W
Chronos
6,869
572
85
7
0
237,345
7
W
Bacchus
6,261
522
16
1
0
255,520
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role